Senua's Saga: Hellblade 2 is one of our most anticipated first party titles, and it has been since Microsoft acquired Ninja Theory. Hype levels were only raised when we saw it in action at The Game Awards last year, and it seems like the team is going all in on AAA, even if it sounds like a dig at indies.
In a new interview with NME, the studio's co-founder, Tameem Antoniades, discussed their plans for Hellblade 2. Here's what Antoniades said about moving from Hellblade to its sequel:
"The goal with Hellblade 2 isn’t to perfect it, but to create an experience that feels more believable and more refined. Its ambition in terms of scale is bigger. I think Hellblade 2 will make Hellblade look like an indie game."
Now, we don't think Antoniades meant for that to be a dig at indie games, after all, Hellblade itself was technically an indie game when it launched. It sounds like Ninja Theory is amping up production values with Hellblade 2 though, which will probably make it look and feel more 'AAA'.
One way the team is doing that, is by accurately recreating the game's Icelandic landscape. Over 40 locations in Iceland have been scanned into Hellblade 2's engine, along with real, authentic character costumes.
Hellblade 2 doesn't even have a release window, and we can see why, given the ambition Ninja Theory seemingly has to outdo the first game.
Are you as excited as us about Hellblade 2? Let us know in the comments.
[source nme.com]
Comments 24
That trailer, apparently all in engine, is the most impressive thing I have seen graphically. Even more than the Matrix Unreal Demo.
Hopefully we get something close to that!
Though at the end of the day graphics aren't that important. First game was incredible, especially with headphones.
“ I think Hellblade 2 will make Hellblade look like an indie game."
To play devils advocate, the first was an indie game😉.
The trailer for Hellblade 2 did look incredible however. I’m just hoping for variety in the environments and a more fleshed out combat system. Super hyped though.
Looks at PC only to see it start sweating profusely. I say "Don't worry buddy. I'll have Xbox Series X by then hopefully."
PC let's out a big sigh of relief.
With MS's budget behind them I'm really looking forward to seeing more of this.
It was an indie game too in the sense that Hellblade was made by only a small team (about 20 I believe) of Ninja Theory. The rest of the staff, a studio of over 100 employees, were 'pimped out' to support other studio's to make their games to fund the development of Hellblade.
So that's also what I think he was referring to, that level of detail, that polish etc that a 'full studio', all working together to make Hellblade II without any issues or restrictions around funding will bring.
I don't think he meant it negatively, that's just the reality for 'Indie' developers - how you 'fund' the development of your game, how do you keep a 'small' studio of 20 devs making a game independently for long enough to produce a game and get it out to start bringing in Revenue.
Now Ninja Theory are 'owned' by MS, they don't have to worry about how they are going to get through the next couple of years whilst they make Hellblade 2, haven't had to make financial decisions (can't do 'something' they want because financial cost) that impact what they really want to do (only limit is hardware) etc, they are saying this is what we as a studio can really do - the FULL Ninja Theory unleashed...
Well I'm dead interested, but I hope they have dropped the puzzle mechanic that made me quit the first game. It just didn't belong at all for me and completely ruined any feeling of immersion.
The trailer looked really good, but I didn't really see any interaction I'd class as game play, so I'm reserving judgement till we get a better idea of what the game play actually involves.
Given the focus on this and the undoubted talent of these devs, I suspect my fears will forgotten and this will be a top title and I'm hopeful we don't have to wait too long to find out.
I actually liked the combat in the first one. Hopefully the second will still use it sparingly.
Im still expecting this to be more walking simulator than anything else…I’ll be very surprised if there’s platforming sections or and upgrading system for instance. And im fine with that long as the spectacle is grander than the first…give me more things like giants in that world.
The first game was an indie game.....
Wonder if this one could possibly play out more like an Rpg
Reserving judge until I see a lot more game play.
Hope it is not one trick environmental world like Halo Infinite with no variation and weather effects etc.
It was an indie game wasn't it...
@Would_you_kindly Technically, I don’t think it was because it’s a Ninja Theory game, but the size of the dev team was absurdly small, so it might as well have been.
This is easily my most anticipated game. I can’t wait at all.
@Odium I'd never heard of ninja theory before & although the games really good it wasn't very long & wasn't priced at the usual £50 - £60 so I just assumed it was an indie game same with a plague tale
I mean, it was an Indy game. Now they are funded by a trillion dollar company and are working on it for the better part of a decade…
It looks really really good.
I just wished it wasn't a tech demo and they would've shown combat.
Don't get me wrong, I love a good looking game. But the problems with the original weren't it's visuals. I really hope they improve and expand the gameplay.
@Dezzy70 Next year is the year people are saying xbox will come swinging.
Do we expect gameplay from Hellblade 2 (more), Avowed, Fable, Perfect Dark, Gears 6, Forza Motorsport, Everwild, State of Decay 3 and Compulsion's game this e3 2022?
It's been 5 years right? From those, which ones should we expect?
I think InXile is still too soon.
Redfall and Starfield are 100% being there, but what else?
Machine games?
@Would_you_kindly they did a few fairly well known games in the 360/PS3 era like, Heavenly Sword (which I believe Hellblade is a spiritual successor of), DMC and the absolutely fantastic Enslaved Odyssey to the West. They’re not the most well known. Though I have to stand corrected, I just looked it up and they were considered an indie AAA studio prior to the buyout.
@RevGaming
Yes you are correct I think 2022 seems a quiet year big AAA game wise on Xbox, with 2023 and beyond looking a lot stronger, the long game strategy and giving time for developers to produce top games.
For me they have to nail Starfield, it is new generation only and apart from FH5 we have not had a wow factor game out of Xbox studios.
I really hope Starfield nails it and is the game of year for 2022, but with Xbox at the moment until I see it playing near to release I keep my expectations low and in check, very similar with Hell blade 2.
To clarify when I mean AAA, I mean games like BOTW and GOW etc, games that gamers talk about and are legendary.
I sure hope so, because the gameplay in the first is pretty bad. Liked the story though.
@UltimateOtaku91 "Wonder if this one could possibly play out more like an Rpg"
I hope they don't change too much or make it too long. Part of the beauty of the first one was it's brevity, it didn't outstay it's welcome.
Additionally it's by design a hard world to inhabit with all the voices in Senua's head. I think making it too long would actually detract from the experience. Less is more. Short, visceral & more mind f***k audio please.
I really liked the first one, even the combat. The last battle that is unwinnable worked me up into a real frenzy. I'm hoping the follow up has full Dolby Atmos support. I have a 9:1:6 set-up and it can place sounds so accurately it can be creepy with normal content. Hellblade should be perfect to get the full effect. I'd really be happy with more of the same but its understandable they have to deal with higher expectations now. Really looking forward to this.
Edit: So spoiler tags don't work here. Its 5 years old so I may just leave it.
Edit 2: yes they do, just use [ and not <
Honestly a game going from "Indie" to "AAA" isn't a good thing in my book as to me that means live service, DLC, and a roadmap to finishing the game.
I love Xbox, i really do. but if i have to hear ONE more promise, one more "this game is going to be SO good", one more CG trailer with no release date......
Just finish the game. just finish it and make it good and release it please. enough.
How about doing a modern remaster (remake) of Heavenly Sword?
I can’t be the only person who wants one?
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