Bethesda treated us to a new behind-the-scenes video of Starfield this week focusing on the game's "Journey Through Space" key art, and its Lead Artist (Istvan Pely) has been talking to Xbox Wire about what to expect from the game's aesthetic when it arrives on Xbox Game Pass this November.
According to Pely, the team at Bethesda coined the term 'NASA-Punk' as a way to "describe a sci-fi universe that’s a little more grounded and relatable." The intention, he says, was to ultimately end up with "a very realistic take."
"You can draw a line from current-day space technology and extrapolate from there into the future so it’s believable and relatable."
Lead Animator Rick Vicens also had a few words to add, stating that the term 'NASA-Punk' allowed the art team to "instantly take those two words and make them work", calling it "the perfect term for our art direction".
You can check out the video from earlier this week above, and if you're interested in winning the signed "Journey Through Space" art, all you need to do is become a member of the Starfield Constellation group by March 31st, 2022.
"From this 'Journey Through Space' art and other pieces of early concept art, to the world you’ll see in the game, the team at Bethesda Game Studios had a specific vision in mind. A vision of a future that’s grounded in reality. A future that’s believable and, while maybe not always the most welcoming, at least familiar."
Liking what you're hearing about Starfield so far? Let us know down in the comments below.
[source news.xbox.com]
Comments 5
Yeah, yeah, very artsy stuff. We got that. Now gameplay, please.
There was a fake leak from a while ago that suggested Starfield's aesthetic would be derived from the sci-fi art of John Berkey or John Harris, and while I'm a little disappointed that's not true I think this is still a good direction for the game's style.
@101Force yea same I think a more grounded realism to it will make it more immersive the weapon in the trailer looked Sci Fi but the computer for the spaceship control looked rooted in realistic ways its going to be interesting I wonder if we have to make sure we have enough oxygen stuff like that 🤔
Big question is the obvious one. It's a Bethesda game. How many bugs will it have?
@GuyinPA75 Well I won't be playing it for at least a month or so after release just in case. To give them time to identify the worst of the worst. There's bound to be a bunch still left though.
Though when Obsidian (who made Fallout NV) released Outer Worlds, which is a Bethesda style space RPG, that was pretty much bug free so I think Bethesda really must skimp on QA testing.
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