Dying Light 2 developer Techland has given us a closer look at the Xbox Series X version of its upcoming zombie adventure. The high-end next gen version supports three modes: Quality, Performance, and Resolution.
So, let's have a look at all three. Quality mode aims to deliver the richest visual experience, featuring ray tracing, running at 30 frames per second. Resolution mode also targets 30fps, but goes for all-out pixel count and ditches ray tracing and other advanced graphical features. Finally, Performance mode ups that frame rate target to 60fps, and it'll be able to go even higher than that if your display supports Variable Refresh Rates.
Going purely off the short clip posted, Performance mode takes our fancy. Belting it across rooftops looks nice and smooth at 60+fps, and we'll take that increased fluidity all day long. It's still great to have these options though, especially a mode that supports ray tracing to show off our shiny new consoles.
Sadly, if you do have friends that don't have a shiny new console, cross-gen play won't be supported at launch. That means you won't be able to play through the co-op campaign with someone on Xbox One if you're on Series X, for example. It sounds like they'll be looking into it after launch, along with cross-play, but neither are confirmed as of yet.
Which Dying Light 2 mode will you be playing on? Let us know below.
Comments 24
And on a top end 65” tv with VRR and the tv doing a lot of its own upscaling and clever stuff.
I can’t tell the dam difference mode
Please pass me the telescope 😂😂😂
I already can’t wait for the next Xbox console that is hopefully capable of 4K, 60fps with ray-tracing and with performance mode being 120fps. I’d like that to be the new standard on the next consoles.
I’ll be playing in Quality mode on my Series X which I bought so I could play games with all the bells and whistles. If I only cared about frame rates I’d of just got a Series S.
@Medic_Alert
The difference in ray tracing to no ray tracing mode will be interesting. As some ray tracing I have seen looks really good.
Again depends on the implementation of the ray tracing.
I find the most important for visuals is the amount of detail, density and high texture quality on display.
If all those three are of top end quality it can create some beautiful graphics.
Additionally series x is getting VRR, so important to me as I hate screen tearing.
On my PS5 I have a couple of third party games and screen tearing is there, which I can’t stand.
Farcry 6 being the worst culprit.
So all third party are series x for me usually.
Seems like a failure on the devs part if they aren’t capable of making their game run at 4K with ray tracing and 30fps like others do already on the Series X.
I suspect performance mode could be the way to go.
I'd be happy with 1080p ray tracing at 60fps if that is ever going to be possible. But then I have a 1080p monitor with high refresh. I though FSR was going to make these things possible. Maybe it's still early days
I don’t understand how the guy simply kicked someone off a roof and as they fell away they leaked out more blood than a Mortal Kombat character mid fatality.
If that happened in real life UFC crowds would walk out showered in blood.
@MaccaMUFC This new generation was meant to allow games to run at much higher frame rates, but unfortunately every time a new console is released new game engines designed to push high end PCs are also developed and push us back to console games running at 30fps. So I wouldn't hold your breath for 60-120fps AAA games ever being the norm on console.
And I won't be able to see any difference between them
Removed - unconstructive; user is banned
@Medic_Alert Hardly pointless at all. It's for future generations of hardware. Frame rate boost is nice. But one of the biggest problems with BackCompat in general and why I don't go back to play too many OG Xbox and 360 titles using BC is because none of the games support an uncapped mode that would greatly benefit from the Series X. At best with these games, we are locked at 30.
If devs dont start including an uncapped mode NOW, this problem will persist into the next generation. The most frustrating thing about this is that they know this and implement it on PC, but purposely hamstring consoles.
I thought the days of gaming at 30hz were over 😑
@MaccaMUFC this console was supposed to do all that! 😠
@Medic_Alert Yeah, I somewhat agree with that. There are limits. I don't think we need to all be playing at 240fps in order to get a good experience. 60 is a good base. But being locked at 60 or worse on more powerful hardware just because the developer decided not to include a switch the user can flip seems absurd to me. All this just reminds me we need to have some sort of list of basic dos and donts.
Uggh I hate how this is the "either/or" generation... Like, I like having options, but at the same time, once you go 60fps, you can't go back to 30fps on shooters. So, Raytracing ends up being something we simply won't ever get... I tried Raytracing on Control, then switched to 60fps and it was night and day. The choppiness of Raytracing at 30fps is just terrible once you see how crisp 60fps is....
@Trmn8r I totally agree, it’s hard going back to 30fps when you’ve tried 60fps especially in third person games. From the video above though it looks like it’s running very smooth in quality mode but we’ll see how it really runs when it’s out.
Even though I love 60fps, Always tempted by RT, I tend to stick with 30&RT, as you i) get a solid 30 unlike the old days of trying to maintain that 30 and ii) input lag - big improvements have been made this gen in the input pipeline to reduce lag from eg controller to 'GPU' (!) So that 30fps isn't as bad as it was.
(Search for input lag in next gen to find some stats saying it is half as much as last gen)
BTW, wonder if the RT supports VVR to go higher when it can (if that does not contradict (i) above !)
It's quite disappointing that you have to choose with the X - I was hoping this gen you would be able to have both.
I'll definitely be playing this in Performance mode on my Series X. I like Ray Tracing but 60fps is more important to me for this type of game. I wonder what the options will be for Xbox Series S. My friend will be playing on Series S and we want to play together day 1, I'm assuming co-op will be available day 1 for Series S/X? Since Series S is also Current Gen...
Yet again no info on Series S options... It's getting ridiculous. All I'm hoping for is 1080p/60 without raytracing (which to me is a waste of resources).
@Spaceman-Spiff Yeah, that's just it. It's not just consoles. It's PC, too, for everyone that doesn't run out and spend $1500 on new upgrades every time a new engine comes out. "New tech" coming out always means turning back the clock unless you're at the bleeding edge. It's always been annoying. Heck, even Nintendo's gone from "everything always at 60fps because it's best" to "20fps is fine."
Now that we can get 60fps for most games this gen, playing anything at 30 outside certain genres like JRPGs, it just feels so janky. I use "quality" settings for pretty much nothing anymore. And I'm the one that insisted on 4k for FH4 on X1X.
@Medic_Alert "I have seen lots of stabbings"
......
Context is golden, and that's the best sig on a gamer forum ever made....
@Medic_Alert LOL, yeah, I mean the username is obvious, but still, when taken out of context that's just an amusing quote. And with your penchant to change user names that obscures context it gets even more amusing/creepy.
In a year your username is going to be Hitman4eva and someone will stumble across that quote.
@Medic_Alert Hi, welcome to Internet. Is this your first time?
Still annoying that studios see 30fps as a standard yet. I've noticed with framerate logging that anything above about 45 fps seems smooth while 30 is choppy.
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