343 has successfully shipped Halo Infinite on Xbox and PC, and while the fight may be finished for now — there's more to come in the future.
The team at 343 is currently seeking someone to fill the shoes of the game's Sandbox Design Lead. Here's a bit about it, courtesy of the official job listing, along with a brief message from Halo's project lead, Joseph Staten.
"Do you have a deep understanding of systemic first-person shooter gameplay and controls? Can you strike a balance between precise, fast-paced, competitive gameplay and more immersive and sustained cooperative experiences? Do you have a track record of collaborating across teams to ensure a cohesive gameplay experience that supports the overall product vision?
Do you firmly believe insights from player behavior and other qualitative and quantitative data are fundamental to making smart design decisions? Are you passionate about Halo, eager to preserve what makes it unique—while brimming with ideas to evolve an experience that millions of players love? If so, the Halo Infinite team would love to speak with you about becoming our next Lead Sandbox Designer!"
Earlier this week, 343 and Microsoft announced Halo Infinite had officially become the biggest launch in Halo's history - with more than 20 million Spartans joining the fight for the game's launch.
What do you think we'll see next from this latest entry? Leave your thoughts down below.
[source twitter.com]
Comments 6
As long as they add to the campaign that’s what I thought infinite meant.
More campaign, more biome, environmental and weather effects.
Enjoyed the campaign but it can be so much more with more exploration and adventures.
Personally, I didn't think it too short, @Alduin. Would I have liked it to be longer? Absolutely! But that is because I enjoyed it so much, not because I thought it too short. What I would say though, is difficulty makes a huge difference; I did my first run through of the campaign on Hardcore, did absolutely everything, killed all targets, and collected all possible items (though I did miss two, which I picked up on my second run). I then did a second Legendary run during which I still did every side quest, and collected those weapons that I particularly wanted from the 'mini-boss' targets. Overall, my two runs took me exactly 125 hours and 9 minutes. I know that as that is what my stats say, and I haven't touched the multiplayer component. Following just the main story, without doing side quests, FOBs, etc, will greatly shorten that, as does playing it on easier difficulties, Legendary is much more challenging (obviously!) and thus takes a good deal longer. Some of the bosses were absolute pigs to fight on Legendary too, which again, extends the time it takes to complete the game. I'd highly recommend going through on the harder difficulties as that is where Halo Infinite truly shines...
@Alduin if i just blasted through the campaign I agree with you it’s a really short game with very little variety from ‘level’ to ‘level’. I was very disappointed that every indoor mission looked the same, copy and pasted even, from one to another.
I played on heroic and did all side stuff in around 40 hours so that wasn’t short, but I definitely would like to see more variation going forward. For a game that cost $200 million and spent 6 years in development I find it incredibly lacking with its variation. Gameplay was superb though.
I absolutely agree with you, @Alduin @Fenbops, that the game could have done with some diversity. 343 have said they intend to support the game for 10 years, and I can only assume that if they truly intend to do that, then they will be adding more campaign to what is already there. I have always assumed that it would be much like Destiny with its different planets, and that we would therefore visit varying biomes (Rings) or at least additional areas on the same rings, which I would imagine would be externally different from what we have previously seen (lush forest, snow etc.). As for the internal aesthetics, bearing in mind the lore, I wouldn't expect the design to vary that much. It was, after all, built to function, not for comfort or indeed inhabitation at all. I think with the common criticism being that the biome lacked diversity, we can very much expect the next one to be pretty different...
Upon beating Halo Infinite, it is very clear they were going to patch in the story with seasons. Such a disappointing game.
@Alduin This... Exactly this... More campaign stuff for us single players. I would pay another $30 for a season pass that contained nothing but new missions and side missions and other worlds to explore. That is why Assassins Creed is my all time favorite series ever, because they keep coming out with new DLC and places to discover and equipment and things to do. SINGLE PLAYERS FOR LIFE!
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