We've almost made it to 2022 and that means Bethesda is now closer than ever to releasing Starfield on the Xbox Series X|S.
In the lead-up to next year, the team has been sharing more and more concept artwork, and today we've got another look - this time at what appears to be some sort of ice cavern with the following message attached:
"What wonders will you uncover in distant caves?"
It follows on from a teaser of a lush jungle-like biome last week and a message from Todd Howard mentioning how the team can't wait to reveal Starfield in 2022.
Starfield is currently scheduled to arrive on 11th November next year on Xbox Series X|S, PC and Xbox Cloud. Bethesda says it will take players on a journey through space as they strive to answer humanity's greatest mystery.
What do you think of this latest concept art? Is this a game you're looking forward to getting your hands on? Tell us below.
[source twitter.com]
Comments 19
There's a lvl-8 loot in a chest at the end of that dungeon.
What they've shown so far has already bought me a ticket on the hype train. WOO WOO
Wake me up when there's a gameplay trailer
If this game was a good few years away, I'd be OK with seeing concept art to give me some sort of visual clue as to the type of environments, characters etc we may get to see. Its also interesting to look at 'concept art' AFTER the game has released to see how things 'evolved' from a flat painting to a 3D world.
Anything less than 18 months to release, I would expect to see 'actual' in-game models, in-game environments etc - even if they do still need 'tweaking' to ensure its not 'buggy' or affecting performance, but little reason to 'avoid' showing in-game assets. A year out, I'd expect to see 'actual' screen-shots at the very least if not actual 'game-play' video's - not 'Concept Art!!'
@BAMozzy I'd wager that this is still 18 months out anyway, covid pushed a lot of games back and Bethesda will be no exception, but for some reason they are dragging it out to announce a delay which may mean they are scrambling to get it finished in time for their original release, which may be a bad thing for its finished quality
I’m ready to see some visuals. The game is no doubt one of the most exciting releases for 2022, but I’m curious why Bethesda is holding back so much here. I mean, we’ve essentially seen nothing. I just want to know a little bit about the game. Will we have to wait for E3 2022 for a real boon of info?
@BAMozzy we did see in-game models and environments. The teaser they showed at E3 2021 was all in-game. https://gamerant.com/starfield-e3-trailer-in-game/
But I believe Bethesda is saving the really meaty stuff for E3 2022. Rembemer that Fallout 4 was officially announced in E3 2015, in June and it released only five months later in November. And that was very much intentional. Todd Howard himself stated that they planned to keep the period between reveals and releases short. In his words: "If you're talking about that too early, people aren't getting excited, they're getting anxious." https://gamerant.com/fallout-4-director-release-time-314/
Obviously that didn't really happen with Starfield. Nor The Elder Scrolls 6, for that matter. Maybe they announced those games early because they were already in talks with Microsoft and they wanted to raise their price. But anyway, I think they want to partially repeat their strategy with Fallout 4 by concentrating all their marketing efforts in a short amount of time.
@UltimateOtaku91 Starfield has been in development since late 2015. It's been six years. Okay, two of those were effected by the pandemics, but they had at least four good years plus most of 2022 ahead.
I can see BGS releasing Starfield in the date they promised. Maybe that game would be ready for release last year if it weren't for covid-19 and it was indeed delayed already.
@Magabro Whilst I will agree they showed an 'in-engine' trailer, we have seen a number of 'in-engine' trailers - think Halo: Infiinite's 2018 in-engine which showed us the 'new' Slipstream engine raising hope and expectation that the next 'Halo' would look like that. I could go on and use many other 'in-engine' pre-release trailers and how the Final game looked very different.
I have ZERO Objection to Bethesda (or any other Game Dev/Publisher) keeping completely quiet until several months before release - in fact I prefer that. However, Bethesda are 'choosing' to release Concept Art after showing that 'in-engine' trailer. They could 'choose' to keep quiet or even show off a Screenshot or two. That's preferable to Concept Art in my book as its something that gives us a 'real' look at the game.
As I said, I don't expect to be drip fed 'concept art'' from a game that is expected within a year. I'd expect to see 'early' digital assets/screenshots - like some of the 'in-game' character models, in game environments, in game Ships or weapons etc - things that have been created for the final release - assuming they aren't ready to show 'actual' game-play (not some 'in-engine' CGI trailer) running on actual consumer hardware which shows the state of the 'game' at that point. At least Screenshots won't show any 'performance' issues and 'graphical' compromises due to limitations (like pop-in at distance) - those things only show up in a 'running' game, not a screenshot.
I expect Bethesda to keep Game-Play for E3 and then reveal more as they run up to release. Unlike Fallout 4 though, this is a completely 'new' IP and so people have no idea really about the 'lore' of the world(s) etc where as with Fallout 4, we already had 3 and 'New Vegas' - as well as the earlier games that had established the lore and both 3/New Vegas gave us what to expect the 'game-play' and overall experience to offer. It doesn't take too much to explain what maybe 'different' or improved on from sequel to sequel in a few months.
All I am saying is that Bethesda chose when to announce Starfield and even then, it was rumoured to be in development and even 'ready' to reveal several years before it was officially revealed. I really don't expect to see 'concept art' and would expect to see more 'in-game' teasers (like Characters, Ships etc) and 'screenshots' within a 'year' of release - not concept art from a few years ago. I couldn't care less about concept art at this point in development - either really early before development really begins to show the ambition or after to show how the concept art inspired and evolved into the final release.
If they have nothing more than Concept Art to share at this point, don't bother!! I'd rather 'hear or see' nothing between now and E3 than yet another 'concept art' piece. Either give us something from the actual game (Screen shot, digital assets, game-play) or wait until you have those to show...
@BAMozzy couldn't have said it better myself!
@UltimateOtaku91 I think they’ve already suggested the game is pretty much finished. This next year is all about polish. They’re confident they’ll hit their November date.I reckon they will…whether the game comes out polished on the other hand…
even im excited for this. considering all i want is avowed its big.
LoL damn y'all be thirsty for some "game play". That is exactly why they are just releasing stuff like this when the game is a year away from release. They will be shoving ***** down our throats once the real marketing campaign is started.
I am looking forward to a screen shot that includes the HUD, people will pick that apart and get so much info from it.
In 6 months at E3, that will be the real start of true marketing for this game.
At E3 we will also hear if they are going to make the 11/11/22 release date also I am sure. I feel like they will.
I think they are waiting till E3 and use it as a massive reveal as they know how excited ppl are to see it , and u know just after that will come the pre order stuff like custom starfield Xbox / controller and statues the list goes on and on
I mean, the fact that we are less than a year away from its release date and we have only seen concept art is a bit curious. But again, we were worried for not seeing Halo Infinite's campaign until 2 month before release and see how great that turned out.
They just wait for the right time for the reveal, its all about marketing the right way.
I think the next E3
@BrilliantBill this isn"t a dig at you. This example of how little was shown of Halo is constantly posted. The Halo Infinte success story really doesn't fit. Halo's now infamous E3 2020 campaign gameplay showing was meme'd and ridiculed. In terms of gameplay reveals it's one of the worse possible examples. They showed 5 minutes of the game to absolute doom and gloom headlines, Yes, a year's delay wait made all the difference. However, let's hope Starfield does not follow in the footsteps of "Halo". Show some terrible gameplay and then be forced to delay the game in the most public way.
@Alan_cartridge_ Haha. Your perspective is also correct. Let's hope the game is doing fine from the start rather than needing another whole year of work from a dozen teams to bring it up to speed.
Never been more excited for a game where I've seen zero gameplay.
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