It's been a few years now since Xbox exclusive Scalebound got cancelled but, for many, it still sticks out as a bit of a sore spot, such were the hype levels that were building around PlatinumGames' epic looking new IP.
In a recent interview from the seven part "Kamiya Chronicles" interview series with YouTube channel Cutscenes - and as originally reported by XboxEra - PlatinumGames director Hideki Kamiya apologised to Microsoft, and to fans who were excitedly waiting to get their hands on the game, for the problems that saw Scalebound get canned.
In the interview, Kamiya says that:
“We weren’t experienced enough and couldn’t get over that wall, leading to what happened in the end.” and ”I’m sorry to Microsoft who had placed their trust in us as a business partner.”
Of course, it's not the first time the director has apologised for how things went down with Scalebound, having taken to Twitter back in 2017 as news broke that the game was no more.
More recently, and on a more positive note, PlatinumGames expressed an interest in returning to the project, telling fans to send Phil Spencer a letter if they wanted to see the Scalebound IP revived. We really hope Xbox Game Studios gets around to revisiting this idea sooner rather than later.
Were you looking forward to Scalebound? Do you think we could see it resurrected in the future? Let us know in the comments.
[source xboxera.com]
Comments 16
Please. I was looking forward to this so hard.
I really hope they can return to it one day. I loved it when I first saw it. I was devastated when I learned of the news that it been cancelled. I remember the sites going into E3 that year saying Microsoft had secured a Japanese exclusive from a big talented studio. Shame it didn’t pan out
Then rebuild that trust and get back to it! Chop! Chop!
Seriously it would be cool if they could restart the game, there was a lot of potential there. Never say never but i think we all know how unlikely it is.
Platinum Games make really great games but they really don't have any time management over there.
Where's the petition, I'll sign.
Just today I was reading the comments on yt on babylon's fall about how platinumgames wasn't up to the task of making this game lol
Bit strange this...there's a reason for everything. They said sorry for the cancellation in 2017...but they didn't take on any if blame for it. Instead they let the narrative run that the blame was on MS. Now they seem to be taking full responsibility for it. Very interesting.
They either want Microsoft's money again...or already have it.
That game was the sole reason I was thinking of grabbing an Xbox One at launch instead of a PS4 then Don Mattrick open his mouth and I got a PS4 instead but still kept an eye on this game.
Kamiya finally admits that he was the reason scalebound got canned. Check out Matt McMuscles' video explaining it in detail https://youtu.be/nhlJdfkhOK8
@Bleachedsmiles they have Tencen't money now
@Bleachedsmiles They let people blame Microsoft in 2017 but they said that the blame should be shared in 2019 and now they finally admit it was their fault in 2021. So, I think it's not that they have reached an agreement now but that they were to blame from the start and were not honest.
Reflecting on the game's cancellation in May 2019, Platinum studio head Atsushi Inaba said it “wasn’t easy” to see publisher Microsoft receive criticism for the decision as he felt “both sides failed".
https://www.videogameschronicle.com/news/microsoft-shouldnt-take-blame-for-scalebound-says-platinum/
Its great that the developer has come out and acknowledge that it was their 'fault' that the game in the end got cancelled. I know many blamed Microsoft for cancelling this and then releasing that 'mess' of a game 'Crackdown 3'.
I hope that both sides can reach an agreement to bring Scalebound back from the dead and that Platinum now has the experience, as well as the 'new' hardware not being so limiting to actually realise the potential this project promised. It would be a shame if it really is 'dead' with no chance of being resurrected...
@BlueOcean So difficult that they couldn't say anything for years...
I honestly wouldn't be surprised if we hear they're working on an Xbox game next year. But I guess we'll see.
@Bleachedsmiles Yep and it would be cool if they finally make Scalebound with current technologies and devkits.
@BlueOcean and hopefully more than 15fps!
@Bleachedsmiles Hopefully! 😂
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