Halo Infinite launched its first special event this week in the form of Fracture: Tenrai, but while the gameplay continues to be heavily praised, the progression part of the event is getting some serious criticism.
For those who aren't in the know, Fracture: Tenrai is entirely free and allows you to claim various cosmetic content for completing specific Event Challenges, including the highlight Yoroi Samurai Armour Core. However, one of the complaints is that the majority of the 30 tiers in the Event Pass are just XP grants or challenge swaps, so there's not as much content available as you'd expect:
Another frustration amongst the community is that Fracture: Tenrai isn't just a limited-time event for this week, but will be reappearing five more times before the end of May 2022. That means you can't actually progress through all 30 tiers of the Event Pass right now, as you only get a limited number of Event Challenges at a time.
Sadly, the customisation and progression aspects of Halo Infinite aren't getting off to a good start at all, which is a huge shame because the gameplay has been almost universally praised, and we've been loving it ourselves as well.
343 Industries has promised that "the constructive feedback is being heard loud and clear" in regards to Halo Infinite's progression woes, but the team is currently getting "a much deserved break for the holiday". Hopefully in a few months' time, we'll be able to forget about these frustrations and just concentrate on Infinite's fantastic gameplay.
How have you found the Fracture: Tenrai event so far? Let us know down in the comments below.
Comments 29
Another issue is the limited event challenges are mixed in with the normal ones. Meaning you have to stop playing the Fracture event to "capture 3 flags in PvP" or "Kill the ball carrier in oddball" before eventually a Fracture event challenge reappears in your list.
The whole thing is developed from the ground up to grind away your time and suck your money. The team who actually made the gameplay part of Infinite must be furious as without all this nonsense this would have been the biggest surprise quality release this year. Instead it's a great core gameplay utterly handicapped by greedy mechanics the likes of which Microsoft surely doesn't need to stoop to.
At least the armour core was easy to get, unlike anything of note in the free part of the battle pass.
What I'm liking about the fiesta event though is it's a crash course in all the various weapons. As a total newcomer to Halo, I was pretty hopeless at first and stuck to the default rifle. Now I'm at a bit more with it thanks to the randomized weapons. Looking forward to the actual campaign to hopefully learn a lot more.
Another complaint is that the helmet attachments that make it actually look like a Samurai and is featured in all the promotional materials is not in the list of rewards of the free Battlepass.
Is it going to be sold separately in the store? Is it coming as a reward for completing all the weekly challenges in a future date? No one knows. All I know is that everybody sporting the Yoroi armour core right now is either looking very dumb and lame OR they spent some money in order to look good.
Another day ...more crying
I completed all my challenges for the week which means getting to level 7 in the pass. If people aren’t putting some effort into completing their weeklies like I did I don’t see how people are going to complete this pass.
Note: I complete my challenges as soon as I possibly can. That’s how F2P games get me… the only reason I put up with it is because the unlocks are actually semi decent. Even if they’re not I’ll still go through it it if I enjoy the game.
It seems like there is going to be a lot of things like this coming up in these early days of the multiplayer. That said I guess it's a good thing the community is being so vocal about it, should help improve the game in the long run.
The challenges should OBVIOUSLY be independent from the normal ones. How could they miss that? lol
Hey at least you can buy levels. /LOL
I don't get how they can release it & say it's in 'beta' but still include micro transactions in the 'beta'
Glad I don’t give a crap about how I look. Game is a blast and I love it.
It’s getting harder for me to defend certain aspects of the game. On one hand, it’s the best feeling Halo game in years and it really feels like 343 has found their stride. On the other hand, people who say it’s just a beta and things will get better need to get a grip. They’ve had over a year to listen to player feedback and make the progression better, not to have these awful challenges that actively incentivize players to play in sub-optimal ways, and to not go with this stupid playlist thing 343 has been doing for the last two games and actually allow you to pick exactly which mode you want to play. Also the lack of player collusion and friendly fire means people are just spamming grenades with reckless abandon even more than usual for a Halo game, and I’ve had multiple issues with melee battles with other players where I walked through them just to get hit in my back by them.
I’m taking a (maybe permanent if they don’t make some serious changes) break from the multiplayer and am just going to wait for the campaign, which I’m still excited about. I’m happy that the MP went free to play, but this wasn’t the way to go about it.
This is the reason I avoid F2P and playing a title within the first year.
Games are so undercooked now, it's not worth getting invested in anything too early.
@oconnoclast you have to play strongholds or total domination. Zones your team has are friendly areas.
@oconnoclast that's for strongholds and/or total control modes, not CTF.
But good luck finding a match of the game type you need in order to clean a challenge, 343 is rigging the game to make sure you won't. There are several posts complaining about it in Halo Waypoint, and I noticed it myself too.
That's just one of the dirty tricks 343 is using in order to make you frustrated and just buy stuff.
https://forums.halowaypoint.com/t/4-or-5-hours-of-playtime-in-quick-play-to-get-no-stronghold/28187
@Magabro I can’t say I’ve shared the same experience but I will say that challenges relying on RNG of weapons/mode type/vehicles aren’t really so enjoyable. I think if they split playlists into objectives and slayer it would help in alleviate several frustrations.
Pure Xbox has become "moan about Halo here"
Site has gone to the dogs
@SpaceSamurai if you think this is bad, avoid Halo Waypoint by any means 😆
I would have much preferred a model like Halo 5's unlocks, where you can earn cosmetics etc from play rather than everything locked behind paywalls. Sure, the option to unlock stuff quicker with money can stay, but as it stands I'm caring less & less about the challenges etc & I just want to enjoy the game.
With that said, I'm confident 343 will tweak to balance things out. I'm more interested in what Forge will bring to the table so we can play community maps & modes, which will divert the focus from the Battle Pass stuff.
@SpaceSamurai
I’m sure the folks here at Pure Xbox love the game so far as I do, which is why I and so many others are vocal about the game’s problems. If they would just address a few things I think it’d be right up there with Warzone in popularity.
They nailed the gameplay.
They messed up the progression.
It's frustrating for sure but that is most certainly the right way around 😁
I pretty much just have fun playing the multiplayer and don’t mess much with cosmetics. However I can see this being annoying.
The event is cool. I think tracking the Event Quest, and Battle Pass in general, would be great on the select or start screen in a match. I sometimes forget what the objective was. Also, the XP grants are nice for the main battle pass but they don't add much value other than being gatekeepers for content. Wish they would allow more challenges for the Event though..
@SpaceSamurai Seems to me they're doing exactly what they should be. Covering current information. Of which, this is.
No need to get mad because your game of choice is rightfully getting picked a part.
@SpaceSamurai I've seen complaints and articles about halo's progression on about any site I visit. It's not like they don't even praise the the rest of the game, alas I'm talking to the wind.
I think a lot of this comes from the fact that actually playing multiplayer Halo for 2-3 hours at a time just isn't that much fun compared to the random chaos that you might get in Fortnite.
That's not to say that the gameplay is rubbish because it's bloody good; it's just better in small hour-long bursts than a constant stream.
In Destiny if I get bored of PVP I can at least go do some quests or join a raid or something. In Halo, once you have finished the campaign your options once you are bored of multiplayer is to play another game.
Unfortunately this is a by product of GPU and FTP games…. Forzathon is always nowhere near as good as it was in 3 and clearly designed to make you grind and Halo is the same. They believe games need an element to “keep you playing” which “keeps you subscribed” where I believe many just find these grind and padded nonsense a turn off. Give us a good game and we keep playing….
People still play games from 25 years ago for this reason. Not padded XP levels.
I've not played it yet but I doubt this will bother me. I never track the battle passes and challenges and just play how I want. That being said I can see why this would wind people up who are into this.
@Stocksy GaaS was a mistake. Nothing good has come from it. I miss the days of just having to pay for expansions and mappacks.
@InterceptorAlpha agreed. Avengers is case in point. The story campaign is decent. I enjoyed. It got buried by everyone because they didn’t like the GAAS elements.
They waste their time with these GAAS elements - I paid £14 for avengers and was happy
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