Elden Ring Graphics And Performance Mode Details On Xbox Revealed
Image: Bandai Namco/FromSoftware

Bandai Namco has dropped some juicy details on Elden Ring, namely its specs across all Xbox systems, including the confirmation of ray tracing.

In a handy table on Bandai Namco's support site, Xbox One, Xbox One X, Xbox Series S and Xbox Series X all have their specific resolution and framerates confirmed. While ray tracing is also said to be included, it's supposedly delivered via a patch, with no word on whether that's on release day or not.

Here are the specifications for all Xbox platforms:

Xbox One Xbox One X Xbox Series S Xbox Series X
Maximum
Resolution
Up to
1600x900p
Up to
3840x2160p
Up to
2560x1440p
Up to
3840x2160p
Framerate Up to 30 FPS Up to 30 FPS Up to 60 FPS Up to 60 FPS
HDR Not supported Supported Supported Supported
Raytracing Not supported Not supported Not supported Supported
(via patch)

As you can see, there are a lot of different options depending on your platform of choice. Judging by the gameplay that dropped last week, it's going to be FromSoftware's most ambitious game to date and looks stunning. We're eager to see the final release on Xbox next year!

Which platform will you be playing Elden Ring on? Drop us a comment and let us know.

[source service-en.bandainamcoent.eu]