Scalebound is still a bit of a touchy subject amongst some Xbox fans — an Xbox exclusive developed by PlatinumGames in the mid 2010s which was eventually cancelled by Xbox and Microsoft Studios in January of 2017.
There's still a group of people who call for its return on a semi-regular basis, but if you're looking to try something with possible Scalebound influences, you might want to keep an eye on the release of Bayonetta 3 for Nintendo Switch.
As highlighted by former Scalebound creative producer JP Kellams on Twitter, Bayonetta 3 director Yusuke Miyata was the lead designer on Scalebound, and Kellams noticed a similar mechanic from the game in Bayonetta 3's trailer:
Yusuke Miyata posted a blog on the PlatinumGames website earlier this week about his involvement in the project, explaining that it's his "first time working on the Bayonetta series, but I’m a big fan and played the previous games nonstop."
In regards to Scalebound, PlatinumGames hasn't actually given up on the idea of bringing it back in the future, telling Xbox fans in August of 2020 to "send a letter to Phil Spencer" if they wanted to see it again, explaining that "we're always happy to see if there are still people that are really interested in it coming out one day."
To be honest, we're not holding out much hope for a Scalebound revival, but never say never!
What are your thoughts on this? Let us know down in the comments section below.
Comments 10
Well, I guess it’s cool to know that Scalebound’s development wasn’t a total waste since part of it’s DNA will now live on in Bayonetta 3.
Not great news for Xbox fans, but great for Switch fans (me included)!
Im so hyped for Bayonetta 3 its crazy. I think the last time I was this excited for a game was Cyberpunk and considering how disapointed I was by that game Im sure Bayo will deliver a way more satisfying experience.
Bayo one for me was the best one.
Bayo two good but not as good.
Bayo three, was not sold at all on that gameplay the other day, I was waiting for Godzilla to turn up 😂
Describes quite well why Bayonetta 3 is taking that long.
@GunValkyrie might as well get Astral Chain if you haven't.
What was the problem with scalebound? Why did they cancelled it? MS is throwing millions at a *****-ton of studios now but they cancel this huge Xbox exclusive from a proven and respected studio, it doesn't make sense
@Zucaritas You might like to see this: https://www.youtube.com/watch?v=nhlJdfkhOK8
I'm happy but sad at the same time.
@GunValkyrie it is a rotten mechanic that games devaluate that quick within a console generation. Do you think BotW is worth less because it is like 3 years old? By not going on sale too soon Nintendo protect its assets and bargainhunters know that. Look at Ubisoft, everybody just waits 3 months to buy the 3-month old game at a huge discount. Can’t be healthy economics.
@Lupaie79 It's a more rotten mechanic that games are overpriced to begin with to exploit whales to pay for used game lost sales and immediately pay back costs of years of development rather than pricing them correctly from the start. Nintendo just exploits other companies necessary model for pure profit, which is how they have that obscene cash pool.
In an ideal world games would start much cheaper but then not devalue. For everyone else they rely on rapid cash injection at release which leads to exploiting early adopters and then devaluing.
Nintendo spends little and doesn't need that, but the they're Nintendo and can get away with it.
That's kinda what game pass is all about...a shift in the revenue model.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...