Digital Foundry has taken a look at the performance of Microsoft Flight Simulator for Xbox Series X and Series S, and it's pretty much all good news, with the outlet stating "in many respects, it is simply in a class of its own".
The Xbox Series X version of the game is described as "comparable to PC running at ultra settings" in terms of the overall level of detail, with no sign of dynamic resolution scaling on either Xbox Series X or Xbox Series S.
In terms of frame rate performance, both systems are said to achieve around 30fps for the majority of the experience, but the Series S version actually runs more smoothly due to the Series X "leaning into image reconstruction at the expense of core resolution, freeing up GPU resources to double down on detail".
"There's an interesting balance between Series consoles then: the X leans into image reconstruction at the expense of core resolution, freeing up GPU resources to double down on detail. For Series S, detail is pared back (perhaps necessary bearing in mind the memory constraints) but it looks like a full 1080p presentation."
As for the unlocked performance mode accessible via VRR supported TVs, Flight Sim can actually hit up to 120 frames per-second on Xbox Series X and Xbox Series S. However, this frame rate is said to be "highly variable", ranging from 50 to 120fps, and "serves to make the stuttering issues on Series X more noticeable" despite the fps improvement.
In conclusion, Digital Foundry says Microsoft Flight Simulator for Xbox Series X and Series S is "simply terrific", and "the takeaway is that Series X is delivering a visual experience up there with PC at its best, while Series S - although compromised - is borderline miraculous to behold."
"We like to talk about 'next generation experiences' at Digital Foundry and this is up there with the best. In fact, in many respects, it is simply in a class of its own."
How have you found the performance of Microsoft Flight Simulator for Xbox so far? Let us know below.
[source eurogamer.net]
Comments 10
Is anyone else having frequent game crashes?
@Chaudy None yet, but I've only played for about 30 minutes. (On XSS)
@Chaudy I've been playing all day on Series X. I had 1 crash to the dash where I had to reload the game. Other than that, no issues. The game is breathtaking at times.
I've played this on x and s now, yes there are a few technical issues (which will hopefully be sorted) but they pale in comparison to the wowness, especially on the seris s, still amazed it runs so well on the 250 quid console that could😂
I'm enjoying the game, but really feeling the use of the normal controller a bit of a hindrance. The sensitivity just seems completely off and not calibrated at all. A slight movement of the stick seems to lead to far too much overcorrection.
Looking at the sensitivity in the settings and it's buried/hidden and tough to work out what it all means.
Shame as it sucks to constantly get B grades in the flight training simply because I'm not using a £300+ setup.
"Xbox has no next gen showcase like Demon's Souls"
@LordMonkfish
check Digital Foundry, they did a test with VRR, it really goes up to 120
@pip_muzz there's a assist setting that helps with controller sensitivity. It's a necessity.
@Chaudy Five hours in, none yet on the S.
@MetalGear_Yoshi @LordMonkfish
Thanks. Found the sensitivity blue button in the options on the left (it was a unfortunately well hidden)
The difference now the sensitivity is lower is huge. Having much more fun now with the lighter aircraft. I'm surprised the game doesn't default to these lower sensitivity settings.
Anyhow, thanks a bunch
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...