There's been a lot of backlash over the past few days following an interview at The Gamer with narrative director Navid Khavari about Far Cry 6's political undertones. During the interview, Khavari stated that Ubisoft "doesn’t want to make a political statement about what’s happening in Cuba specifically", but has now expanded on what that means.
Khavari published a statement via Ubisoft's official social media channels, which claims that Far Cry 6 "is political". Khavari added that "a story about a modern revolution must be", and as a result, "there are hard, relevant discussions in Far Cry 6."
"A story about a modern revolution must be. There are hard, relevant discussions in Far Cry 6 about the conditions that lead to the rise of fascism in a nation, the costs of imperialism, forced labor, the need for free-and-fair elections, LGBTQ+ rights, and more within the context of Yara, a fictional island in the Caribbean.
My goal was to empower our team to be fearless in the story we were telling, and we worked incredibly hard to do this over the last five years. We also tried to be very careful about how we approached our inspirations, which include Cuba, but also other countries around the world that have experienced political revolutions in their histories."
To tackle these subjects, the team is said to have sought out "creators and collaborators for our team who can speak personally to the history and cultures of the regions [they] were inspired by". Additionally, experts and consultants were also reportedly brought in to "examine the game's story multiple times over the course of the project to make sure it was being told with sensitivity."
"The conversations and research done on the perspectives of those who fought revolutions in the late 1950s, early 1960s, and beyond are absolutely reflected in our story and characters. But if anyone is seeking a simplified, binary political statement specifically on the current political climate in Cuba, they won’t find it.
I am from a family that has endured the consequences of revolution. I have debated revolution over the dinner table my entire life. I can only speak for myself, but it is a complex subject that should never be boiled down to one quote."
Khavari finished by adding that the team has attempted to "tell a story with action, adventure, and heart, but that also isn’t afraid to ask hard questions", while also hoping that players "are willing to let the story speak for itself first before forming hard opinions on its political reflections".
It remains to be seen how the politics in Far Cry 6 will play. Last week we got our first look at gameplay, but for the most part it was strictly confined to the explosive action fans of the series are used to. The full game launches this October, where players will be able to judge for themselves how Ubisoft has handled the project.
What do you think about Khavari's comments? Let us know in the comments below.
[source news.ubisoft.com]
Comments 24
They obviously just mean it touches on political issues, which kinda goes without saying. Games journalists desperate to try and inject political activism into things though, which obviously is not the main purpose of most games like this.
The games media reviews of Far Cry 5 were some of the most unprofessional behaviour I've ever seen in this industry. The same creepy people are obviously trying to do the same again.
@Dezzy Ironic that the games media's "activism" most closely reflects said conditions that lead to a rise of fascism....
I'm not sure when the world went from "people who write about video games and electronic entertainment" to "Bolsheviks looking to shoehorn interactive entertainment into posters and slogans."
+10 points to Ubisoft here for at least trying to make a game story that looks at a broad topic, keeps it as an honest-ish view for discussion and interpretation rather than preachy statements of defining right and wrong, and sticking to it. Way better than the often preachy Legion where the team had a clear idea and message of "right" to sell, while also hanging bodies on meat hooks.
That 180 was so sharp I got whiplash
@NEStalgia @Dezzy This last week I had to watch the pushsquare crowd go full mask off and get upset over women in gaming. If I have to watch purexbox go full mask off and shouting "get politics out of my games", it's going to be a sad week.
@Richnj
There are plenty of games about political issues or settings. No-one has any issue with that. But that's not what these games journalists are pushing. They want games to be actual propaganda that pushes their opinions on the audience. That was perfectly clear from the creepy group-think reviews to Far Cry 5. Almost no-one wants to play a game like that though, it's nauseating, so these devs would be far better off just telling them where to shove it.
@Dezzy who said what?
Hard pass from me
@Richnj
You mean in the Far Cry 5 reviews? There were a whole bunch of them that gave the game a less favourable review because it hadn't "addressed Trump and the far-right". Something it had no connection to whatsoever, and had never claimed to be addressing. A whole bunch of games journalists simply decided to try and insert it as an agenda into the coverage of the game.
@Richnj That surprises me, actually, I've always fingered the pushsquare crowd to be the hardcore virtue signalers. I missed whatever hullabaloo that must have been, but the result surprises me if it's as you say.
Personally, I've always enjoyed...not "politics" but political theory/sociological analysis in stories, sci-fi, and games. But primarily when it's abstract and metaphoric. When it offers questions instead of answers and lets the reader/viewer/player look at different perspectives and come up with their own answers. When it goes wrong is when it tries to be current-event specific, tie actual political messaging (including "culture war" messaging) and inform the viewer/reader what the right answers are. That's where the classic sci-fi authors got it right. They never told you the answer, they just asked questions, offered perspectives and windows into different situations. George Orwell was a card carrying Socialist, but you'd never guess it from reading 1984. Same with Isaac Asimov. You could read their viewpoints and end up with entirely opposite answers to their own.
I haven't played FC6 yet, but it sounds like that's more in line with what they tried to do in their story, to show the world and its perspectives and let players interpret it how they see it. That's good writing if so. What the "journalists" did with FC5 was reduce the game's score and admonish it for not telling the "correct" answers to questions it didn't even set out to ask, based on their own idea of what's "right" and therefore should promoted by all media to all, betraying both the game, and the role of a media critic. If these people were to review C&C they'd give it a 4/10 for presenting the USSR in too jingoistic a light.
@Dezzy the game seems to have higher critic scores than it does users scores. I'm not sure any anti-Trump agenda hurt the game's critical score much, if at all.
Given the low users scores, I'm not sure it's fair to say that people wanted what it delivered. (probably explaining the 180 seen here)
And honestly, given the events since the game launched, it probably would have cemented its legacy in gaming history if it had semi predicted and addressed a doomsday cult trying to take over America (in an interesting and well executed manner).
@NEStalgia "George Orwell was a card carrying Socialist, but you'd never guess it from reading 1984."
That's because his staunch socialism came years after.
And was very tied and influenced by the events of the time.
Like it or not, Far Cry 5 was very political, but they had to thread very carefully with that marketing else upset way too many potential buyers.
This game might, at best, upset people in countries that are less likely to hit their bottom line.
@Richnj True, but the point is, writing that poses questions and discusses a topic from a broad set of perspectives or offers insight into a viewpoint that may or may not be your own, and lets the reader/viewer/player analyze and interpret that is very interesting to me - writing that tells the readier/viewer/player what their interpretation is supposed to be, comes across as little more than propaganda and agenda setting, and isn't particularly thought provoking at all.
@Tharsman FC5 played into grotesque political stereotypes, but it was so off the deep end (as FC tends to be) and leaned hard almost into the supernatural without ever actually being directly supernatural, that it never really came across as political to me. Well, not until that expansion/semi-sequel that took a nosedive into politics more than the base game, IMO.
@Richnj I play video games because they're fun. Politics are not fun. Take that for what it's worth.
@gingataisen Bioshock is both political and fun.
@Richnj Bioshock has political undertones, yes, but the main plot revolves around Ayn Rand's Objectivism.
@gingataisen how does one explore objectivism without exploring politics?
@Richnj A better question is, how is the rule of reason even politically debatable? Objectivism is a philosophy, not a movement.
@gingataisen maybe because it has expressed views on individual rights and capitalism.
I struggle to think of other philosophies that are incompatible with all but one style of social and economic structure.
@Richnj
Sure, I would agree Bioshock is a good example of a game being fun whilst having a political message.
The major difference there is that Ayn Rand's belief system is extremely fringe. It's not a real world contentious political issue. It's kinda like criticizing the idea of an authoritarian monarchy. Well nearly everyone would already agree with that, so it's just not going to be interpreted as being about contemporary politics, even though you could technically call it a political message.
I mean I'm pretty libertarian compared to most people, and even I agree with the message that "Galt's Gulch" in Atlas Shrugged wouldn't actually work (which is essentially the only real political message of Bioshock)
@Dezzy "The major difference there is that Ayn Rand's belief system is extremely fringe. It's not a real world contentious political issue."
It was back in 2007, I'll agree there, but it's gained a lot of traction lately. How much of the philosophy its new fans prescribe to is up for debate, but Trump has claimed to be a fan of the fountainhead. Does that mean that if Bioshock 4 also criticises Ayn Rand and objectivism, it's just propaganda?
And I reject the premise thy you shouldn't talk about contentious contemporary issues. Trans people existing is pretty contentious right now, but 'Tell Me Why' included it anyway.
@Richnj
Well there are plenty of people who say they like Ayn Rand sure, but that's completely different than the actual ideas being used. They never have been in any western country. The spending of the federal government has basically increased every decade since World War 1, and increases just as much under republicans as it does democrats. So no-one has ever really tried those ideas in reality. Which is why Bioshock frankly comes across as more of a Sci-fi than an actual political criticism.
And when I said I didn't want them pushing contemporary propaganda, I did mean specifically in established mainstream franchises like Far Cry (i.e something that has an established audience who are not there for political propaganda). If you wanna create a new franchise specifically around some political issue, that's just fine. Then those of us who aren't interested can easily avoid it. It's only an issue when they try to inject it into pre-established stuff.
@Dezzy Which are your favourite Far Cry games?
@Richnj
Probably 3 and 5. It's far from my favourite series though.
@Dezzy Hence why Andrew Ryan had to build his utopia at the bottom of the Atlantic; it would've been politically unviable to do it anywhere else.
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