We're not long from the release of Resident Evil Village, so now Capcom has released the full details on the game's various graphical options, including the ability to play with ray tracing enabled at 45FPS on Xbox Series X.
As seen on the official site, both the Xbox Series X and Series S will have two different graphic modes to choose from. Both include the ability to enable ray tracing, or to experience the game at a fluid 60FPS. The only difference between the two is in its resolution, which is understandably lower on the Xbox Series S.
Xbox Series X
- Performance: 4K/60FPS
- Graphical: 4K/45FPS
Xbox Series S
- Performance: 1440p/45FPS
- Graphical: 1440p/30FPS
45FPS is a strange frame rate, but we'll reserve judgement until the game is in our hands. Alternatively, the graphical options for Xbox One have also been revealed, offering a variety of modes across the two systems.
Xbox One X
- Performance: 1080p/60FPS
- Graphical: 4K/30 FPS
Xbox One
- 900p/30FPS
It seems the Xbox One X isn't too far off the next-gen systems, minus ray tracing and 45FPS. There's a wide variety of varying settings across the four different consoles, but each seems to be pushing the systems to their limits. Not long now until we can experience first hand how well the game runs. In the meantime, a demo will be available early next month, giving you a small taste of what the game has to offer.
Are you happy with the Resident Evil Village graphical options? Let us know in the comments below.
[source residentevil.com]
Comments 17
Am i missing something? From this image, Series S only gets 45fps at max and 30fps with RT.
https://pbs.twimg.com/media/EzDOHbFXEAM-Wpw?format=jpg&name=small
@The_New_Butler I imagine this is in response the availability of TVs that support VRR. 45fps on a VRR TV would presumably look noticeably better than 30fps. For everyone else who doesn't have a brand new TV though it will look a bit odd to be sure.
@endlessleep Apologies, typo! Fixed now.
@Spaceman-Spiff
is there a standard for the fps range VRR has, or does every tv maker has a different range?
@The_New_Butler Good point about the PS consoles. Maybe Capcom are anticipating VRR being added in the near future? Pretty sure Arkham Knight also runs at 45fps and that was pre VRR days, so clearly some developers think it's worthwhile doing despite the judder.
@Murray Looks like the range goes from down near 20hz up to 120hz on most TVs, so 45 FPS in theory should work fine.
Ok well that's the most annoying Series S situation ever. I only have a 1080p screen. I want 1080p at 60fps guys! Damnit.
The Xbox One X has a better situation, and is supposed to be the inferior console.
Why not lower the resolution to try and hit 60fps with Ray tracing? Would be interesting to see if it could be done at something like 1440p
It won't be capped at 45FPS. That is the target frame-rate. Frame rate will be unlocked for these modes but the average is 45FPS.
Not confirmed, but this is what Digital Foundry has suggested until they test and confirm.
I do wonder if this is a stop gap until AMD's FidelityFX Super Resolution launches later this year. Then I imagine a patch will drop to make use of this technique for RT mode.
I say this as the game is using AMD's FidelityFX feature set on PC, so it will be fairly easy to implement the Super Resolution feature across all supported platforms.
Kind of bummed this generation, so far, most devs can't seem to get us 4k 60fps and ray tracing combined. Wonder if that's something the "velocity infrastructure" will help with? Whenever that is going to be used by devs...
45fps is an 'odd' target - although with VRR, its going to be better than 30ps BUT few people have a TV/Monitor with VRR support.
I think it would make sense for players to be given the choice to cap the frame rate to 30fps IF they don't have the option to use VRR. 45fps doesn't align with the majority of TV's refresh rate leading to judder and/or screen tear - hence we get the 30/60fps targets.
Seems odd the Series S doesn't offer a 60fps mode. I know that GPU wise, its a third of the Series X GPU but I would of thought that with some Visual tweaks, maybe even Dynamic Resolution Scaling too, it could offer a better frame rate - even if it can't hold a 1440p resolution.
We are yet to see any game take advantage of Mesh Shading and I doubt many (if any) 3rd party devs have used VRS either. Whilst the geometry is being handled in a traditional way, then I can see 4k/60 with RT in a graphically intensive game being quite difficult to achieve. With Temporal Reconstruction and of course AI upscaling, native 4k isn't necessarily worth the cost anyway but we still have to see the 'benefits' of Next gen features in a game...
@FraserG no worries though you make me happy for few seconds
It’s goes to show that all the power of the next generation console is just used for increased frame rate.
Xbox one x 1080p 60 FPS.
Series x 4K 60fps.
Not really adventurous is it, unless there is increased graphical effects, draw distance and higher level of visual fidelity detail, as well.
One day we might get a 4K 30fps game made for this next generation that looks like, nothing we have seen before on a new level.
I believe true next gen games can reach higher fps with 4k than they are offering here, I think the cross gen games are currently holding current gen consoles back. This game was probably built for last gen consoles then made a slight upgrade towards the end
Weird not to have a 60FPS option on the Series S, even 1080P/60FPS would be fine.
45FPS modes on the Series consoles are ok for people with VRR TV's, but they are in the minority.
I am lucky, I have a LG C9 which I believe supports VRR from 40-120FPS, but still, come on Capcom, lets not mess with this, it has to offer a 60FPS option.
Would rather have a raytracing mode at 60FPS with 1080p or 1440p tbh. 45FPS isn't really optimal.
The emphasis on resolution over framerate is annoying. Series S should have a 1080p/60 option, or even a 900p/60 option. A weird framerate is going to hurt the experience a lot more than a slightly worse image quality.
Anyway, Xbox One X is continuing to look quite beastly, and is likely going to be a great option for AAA games for at least another year or two.
@djshep1973 @SegataSanshiro the problem with a locked 45fps on a 60hz screen is the recurring pattern of constant judder caused by 3 unique frames then a duplicate, almost like really bad frame pacing. If you want to see 45fps go play Arkham Asylum on One X or series X as It's locked at that, I hated the look of it and stopped playing after just a few minutes.
VRR should completely clear it up and make it look much better then 30, I've just got a 144hz freesync monitor and the difference it has made to my PC is staggering, even with my old RX480 struggling to get Cyberpunk hovering just over 40fps it's still noticeably smoother then at 30 but Doom 2016 at about 140fps is just stunning
I suspect and hope that this 45fps is more just an average performance rather than a locked target as that puts it more in line with performance of the likes of RE2 on last gen machines, though it does sound like a 30fps lock should at least be an option
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