Last year, at Minecraft Live, Mojang lifted the lid on its absolutely massive Caves & Cliffs update for its sandbox game.
It's considered by the team to be one of the "most ambitious" updates for Minecraft ever, but unfortunately, due to how big it is, and the current state of the world, the team has found it's now struggling to stick to its original timeline.
As a result, it's made the tough decision to split this anticipated update into two parts. The first part will be arriving this Summer, and the second part is planned for release around the holiday season.
"we strive to deliver the most polished experience possible, and including all the Caves & Cliffs features in the summer update would have meant compromising on quality. And even though occasional bugs are a reality of game development, we want this update to be an amazing experience, not wreak havoc on your meticulously crafted worlds."
Apart from the technical factors in play, one other reason Mojang has decided to split this update was to ensure it could prioritise the health and wellbeing of the team.
"We’ve come to realize that to ship all the features in the summer we would’ve had to work very long hours; and even then, there would’ve been no guarantee that everything would be finished on time."
Mojang promises to keep the community in the loop with deep dives and more, over the coming weeks. What are your own thoughts about this decision? Are you looking forward to this update? Leave a comment down below.
[source minecraft.net]
Comments 2
Personally, all companies should have this ethos.
I'd rather play a polished game that takes time to be released than one rushed out that people had to crunch to an unhealthy level to get out the door.
Totally agree @blinx01 great user name by the way . Minecraft has always had such great standards and it’s such a big and deep world that these updates should just come when they are happy to ship
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