I keep hearing that 2021 has 'no games' - but my backlog says otherwise. Even not counting the years of games I'm yet to catch up on, this year is already adding a stupid amount into my pile. Then there's Xbox Game Pass, a service which continuously adds more and more games for me to discover and test. Sometimes they gel with me, other times they're not for me. Then on the odd occasion, one will just absolutely absorb my life to the point where outside of work, I'm jumping back into its world.
Hollow Knight is one such offender.
This isn't some underrated game that slid under the radar. Hollow Knight has a massive following, huge critical praise, and a sequel on its way that the gaming community is clawing to get their hands on. But I completely missed it - despite being a huge fan of the metroidvania genre. I think it was the difficulty that put me off, which many cited as being as hard as Dark Souls. While I don't fully agree with that sentiment, my experience has been extremely tough, with some downright rage inducing bosses. I mean, just look at this one I finally accomplished earlier this week.
This difficulty is part of the reason I'm so helplessly addicted to Hollow Knight. It took me an embarrassing amount of times to beat this boss. I even travelled to other areas, gained new skills, and then returned to have my butt handed to me again... and again. But this was all part of the fun, and the 'one more run' sentiment that Hollow Knight has etched in my brain has me constantly coming back for more.
It's not all boss battles and controller smashing difficulty, though. The metroidvania elements of Hollow Knight's world are probably some of the best the genre has to offer. I absolutely love the fact there's little to no hand holding within its world design. Each area is a labyrinth, within a maze, within a rubix cube. I've lost count the amount of times I've exclaimed that I'm lost, but that's the beauty of it, and what makes piecing together its world so satisfying.
Everything interconnects in a seamless way and is much more complex than other metroidvanias. There's still a lot I don't understand, and I'm reluctant to dive online and discover the answer. There have been so many moments when experimenting has garnered the right result, or something has just clicked into place. It's such a mysterious world and every single corner is littered with secrets, characters to meet, and new abilities to gain. It also helps that the game has a hugely non linear structure, meaning there's no set objective to tackle, and exploration is foremost the most important task at hand.
Getting around is an absolute blast, too. The controls feel precise and intuitive, and being a platforming guru (I'm being big-headed, but it's true), it provides just enough challenge to make certain decisions meaningful. What I mean by that is that the game invokes the Dark Souls sentiment of if you die, you lose all your experience. In the case of Hollow Knight, it's the money you've obtained, so deciding whether to attempt an optional platforming gauntlet for some goodies delivers a fantastic sense of risk and reward gameplay.
But I think what Hollow Knight ultimately nails (no pun intended for those who have played it), is its sense of mystery and discovery. What keeps me going is constantly finding something new, and if one particular path is proving troublesome, taking a different direction. I'm taken back to my younger gaming days, when the internet wasn't around and we were all forced to figure out all the game's challenges and secrets ourselves. Hollow Knight has that same mentality, and as a result, has had me returning to it for the past few weeks in every spare moment I have. 30 hours in and I'm still nowhere close to the end, and that's a-okay with me.
Sorry backlog - you're going to have to wait.
Have you played Hollow Knight? What did you think? Let us know in the comments below.
Comments 18
I played for around 8 hours and gave up. It's the type of difficulty that doesn't appeal to me. I can appreciate difficulty as long as I don't feel like I'm wasting my time - Celeste for example. However, in Hollow Knight, taking 2 minutes to get to the boss, dying in 30 seconds, and going back over and over is just not my idea of fun - especially if I accidently die on the way back. And while I don't need or even like my hand to be held, I do tend to get more into at least slightly more guided experiences. I can appreciate that HK is a quality game, but it's just not for me. I liked Ori much, much more and consider Will of the Wisps to be the pinnacle of the genre outside of maybe Metroid Zero Mission. Different strokes for different folks!
PS I appreciate the article/content! Stuff like this is why I come to these sites. You can get news anywhere, and pictures of random stuff on Twitter or Reddit is pretty shallow to say the least, so at least every once in a while I just want to say thank you for actual content!
Great game!
2021 is turning into the year of the backlog - and that’s not necessarily a bad thing!
I had some fun with it and couldn't put it down for a number of hours, but then realised that mostly my enjoyment came from the relief of finally beating a particular boss or difficult platforming section. The actual process of playing it was mostly filled with frustration and anger (not helped by the respawn points sometimes being miles away from where you died). I don't mind difficulty but having to replay the same section 8-9 times is not for me.
Hi there fellow gamers.
Hollow Knight, is by far, THE BEST Metroidvania game I have ever played after SOTK and Super Metroid.
The art, the vibe, the beautiful environments, the amazing level design, the story and mistery for the players to find, the awesome Boss encounters, the precise and satisfying gameplay mechanics and the Music, the GOD Tier Music elevates this game so much that I cannot give this game less than a 10/10.
It is a Masterpiece in my humble oppinion.
Great article Daniel. Keep it up.
Cheers, stay safe, stay well and happy gaming to us all
Finished Hollow Knight a year or so ago and I loved it so much that Metroidvania became one of my favourite genres ever. Since then I've played dozens of Metroidvania games and none has yet been able to top Hollow Knight. For me it's easily the best Metroidvania title ever. 40-50 hours of content (excluding the free DLCs), satisfying combat, great progression system that makes it all the more satisfying to find upgrades because of the game's high difficulty level, absolutely lovely soundtrack, gorgeous art style and most importantly, it's the truest form of Metroidvania since the world is so open and you can go to so many different areas right from the beginning. This is in contrast to early Metroidvanias, e.g. Super Metroid where the areas are indeed interconnected but you still need to take a specific path and acquire the item at the end that allows you to take another path. It's just way too linear as opposed to letting you explore different areas and then be able to unlock new ones in different orders. In other words, one could say that Hollow Knight represents the truest form of the genre.
I never played Hollow Knight before, I deff need to get around to playing this..
One of my favorite games. The absolute pinnacle of the metroidvania genre imo.
Here's a way to stop this addiction
1. Panic
@LtSarge @RaZieLDaNtE 100% agree Hollow Knight is the best metroidvania out there. (Followed by Ori) the game is so damn good. One of my favourite games period.
Bought, played and finished it on Switch. Bought, played and finished it on PS4 and then played and finished it on Game Pass.
Silksong is one of my most anticipated titles in the next few years. Team Cherry take a bow and take as long as you need.
I prefer Ori over this one but it is also a pretty good game!
Finally beat this on Switch a few weeks back. Excellent game, I can't blame anyone who gets hooked on it.
@everynowandben perfectly worded, I haven't played it either because I know full well I probably won't enjoy it, but reading these pieces about the game is enjoyable.
Hollow Knight is one of my favourite games, and is so much fun once you have mastered the movement.
I have noticed some input lag ob my Series S that wasn't present on either PS4 or Switch. This makes the platforming more difficult than it should be - I was struggling to time my slash to spike pogo and kept dying for example
I know Hollow Knight has been a huge thing. But honestly, it wasn't u til reading this post I had any real desire to download and play it. Now here we are.
@themightyant Hi there friend.
Guess you and I think alike.
First I got the game on my PC, then on my PS4 and finally on my Switch.
But I only finished 112% completion on my PC.
Those Pantheon trials are something else.
But I loved finding the secret hidden Boss in there.
Team Cherry are geniuses I say.
It´s really great that we have games like Hollow Knight, the Ori games and the Guacamelee games to gaves us that awesome Metroidvania style of games that I enjoy so much.
Cheers, stay safe and all the best
Update: I am on the Trial of the Fool and it’s breaking me, lol.
I bounced off it years ago on the Switch, but funnily enough I just got into it on Gamepass a couple of weeks back (off the back of my Souls binge) and it's all I'm playing right now. I think I'm just a few hours off completing, although debating pushing for 100%... Although I have Returnal and Resi 8 on the horizon, and I've still got DS 2 and 3 to complete my Souls binge...
@RaZieLDaNtE We’re not alone! Hollow Knight is absolutely wonderful.
Though to be clear I haven’t 112%’ed it on any of those 3 platforms.
The pantheon trials (über- hard boss rush) are not my cup of tea. Nor played it on Steel Soul (permadeath) mode. Though I did attempt a few speed runs, which are far from my usually playstyle - usually I kill and collect everything slowly and methodically maybe that’s why my backlog is so long! Or maybe because I keep going back to Hollow Knight!
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...