As we've already highlighted, CD Projekt has put out a video today providing some explanations for Cyberpunk 2077's issues on last-gen consoles at launch, admitting that it "underestimated the task".
In a statement both in the video and on the game's official website, the company explained that the biggest issue was with the in-game streaming system, which struggled to cope with the disk bandwidth of last-gen consoles.
"The main culprit was having to constantly improve our in-game streaming system for old-gen consoles. Streaming is responsible for “feeding” the engine with what you see on screen, as well as the game mechanics. Since the city is so packed and the disk bandwidth of old-gen consoles is what it is, this is something that constantly challenged us."
CD Projekt also noted that it continued to test these last-gen versions which "did not show many of the issues you experienced while playing the game", and as Cyberpunk 2077 got closer to launch, the team saw "significant improvements each and every day, and we really believed we’d deliver in the final day zero update."
The team now says it's focused on fixing the bugs and crashes players are experiencing across every platform, with small and large patches to be released regularly, starting with the first update dropping in the next 10 days, followed by a larger, more significant update, in the weeks after.
Do you think Cyberpunk 2077 should have skipped last-gen entirely? Tell us in the comments.
[source cyberpunk.net]
Comments 13
Wasn't this game built for last gen...if it released on its original schedule it would have been out a year or longer before the next gen launch? I call BS on these guys. Got caught with their pants down balls deep in this lie and they trying to back track still.
I call bs wasnt this started on Ps3/Xbox 1 ?
We all knew it was gonna happen. Jaguar was woefully outdated in 2013 and unsuitable for any type of gaming. GCN just sucks overall. Not to mention a hard drive.
@Krzzystuff yep. 8 years they had and released this mess on base consoles. They can blame older tech all they want but they knew what they were working with. It’s made me appreciate the work the likes of rockstar do releasing RDR2 on older tech to the standard that they do.
This has made CDPR look like a bunch of amateurs.
They made a PC game and tried to port it at the last minute. Of course they had difficulty with the consoles.
@Kefka2589 you likely don't think how New 3DS don't run on the base 3DS because there are litterally only 2 retail titles that are exclusive to the New.
@Kefka2589 there were quite a few optimized games, but it was hard to sell games limiting the install base and everyine knew it. Even Nintendo did, and only published 2 games that way.
Don't think any third party did.
There were some digital only games, though.
I don't believe anything CD Project Red says anymore..
@Menchi But the funny thing is they're not even blaming the Jaguar. They're blaming....the disk IO. Which doesn't even make sense here. They're still making up excuses that don't even make sense given the timeline.
They're past shovels. Somebody pleas kickstart them a backhoe.
@Kefka2589 A few of the latter games were kind of bad on the base 3DS and were clearly meant for New, but yeah, the idea of exclusives seemed like a hobby project in the company more than a strategy. And FE Warriors was a Switch game, so a 3DS port at all was mostly "this is for Japan" kind of tribute. For the games that used the C-numb, remember the additional triggers and nub were mostly merging an accessory into the main unit. The 2-stick ....forget what they called it, but there was an accessory for the OG and XL 3DS that added the extra trigger and second stick that was made largely at Capcom's request for MH. So the New didn't add any buttons that weren't already available via that accessory from near the start.
@NEStalgia It was a general hardware comment about the woefully outdated hardware even in 2013. Which fits because they're using a hard drive speed from the 80s too. 5400rpm drives are a bad time, SATA2/3 or not.
@Menchi Bad seek times, anyway. Though at the time they were still the standard laptop drive. I was never fond of them using that though, either. Always felt like 3 steps back. 8th gen was a nightmare. No wonder it was so easy to go almost Nintendo-only until the Pro and X came out. The PS4 mostly sat and collected dust for 5 years, and I didn't get back into XB until 1X.
Still, CDPR gets no excuses. Esepcially when their excuses are this bad. They need to just stop making isht up and admit they didn't even bother trying to port it to the stated target consoles until the last minute. At least they can admit their eff up and move on, finally, rather than randomly picking a new limitation every other week as the real root cause for having a product that doesn't run after 10 years of supposedly working on it.
@Kefka2589 lol, GOAT! A game so good you want to repay it again! And again and again and again (before the credits even roll!)
3ds was a jrpg monster though. I don't think any system other than ps2 had that sheer volume of a list jrpgs. (Psp probably had more quantity of jrpgs but most of them were second tier affairs.). I ended up playing 3ds as my primary console from 2011 through 2017. Ps4 sat largely untouched. Vita was vita. Wiiu was wiiu but stole the year with splatoon. X1 was a punchline i didn't buy until 2013. And ps360 sat idle once i got 3ds. All those rpgs....
Switch was well in form to be my favorite system of all time and replace it but it just kind of... Stopped. They changed to one major release per year. Maybe 2. They're relying on all the third party., but it's all games that are better and cheaper on xsx.
Atlus returns to switch this year though. Maybe xsx will collect dust yet..,
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