We've heard how Phil Spencer is planning to get a PlayStation 5 and thinks Sony has done "a really nice job" with the system, but what does he think about the new DualSense controller and all of its fancy features?
In an interview with The Verge last week, he explained how he thought "the specifics" of Sony's controller were great for the industry as a whole. While he didn't go into these specifics, he did fall back on Xbox Game Pass - using it as another example of "innovation" and something that can impact the entire industry.
"I applaud what they did with the controller, not actually for — well, I shouldn’t say not for the specifics of the controller, but more than just the specifics of the controller. I think for all of us in the industry, we should learn from each other and the innovation that we all push on, whether it’s distribution of business model like Game Pass, or controller tech, or the Wii back in the day, which clearly had an impact on us when we went off and did Kinect and Sony did the Move.
"I think all of that innovation is something that we should all be looking at and learning and growing and saying, “Okay, what’s really going to break out and become a common part of a platform that developers and players are going to look for?” Or, “What is more vertical around a specific scenario on a specific piece of hardware?” We’re trying to be eyes open on that. For any technology, whether it’s a controller, or any VR, or anything else..."
In the same interview, Phil mentioned how it's more important than ever for the industry to stick together, so it's no surprise to hear him also mention how he thinks companies within the games industry should learn from each other.
Do you think Xbox could borrow any ideas from Sony's latest-gen, or vice-versa? Share your thoughts down below.
[source theverge.com, via dualshockers.com]
Comments 11
I've managed to get both Series X and PS5 and have to say I'm torn on the controllers.
On one hand, playing Astro's Playroom, seeing how the DualSense features work, is an amazing experience and similar to when I got a Switch in that way. On the flip side, the battery life is poor and I've had to turn the features off for online play, as I find it actually hinders me.
The Series X controller, is more of a polishing of the last gen version. Loving the grips and the share button and very comfortable in the hand. But nothing game changing.
@blinx01
I heard a few with ps5 say the same thing. The controller when playing Astros is amazing. Then if you play cod to make it a even right with cross play you got to disable the resistance on the trigger or you are at a disadvantage
I've said that the best features are ones that work with existing genres and control schemes, rather than replacing them. That's why the Wiimote and other replacing motion controls have near enough died out, but why I've praised the motion controls in the Switch pro and DS pads, and why I think HD rumble, haptic feedback, and adaptive triggers are great and need to come to xbox.
I think as long as players are given the option to enable or disable the features (as I do with some motion controls on Switch, or as I know some do with rumble and FPS games) then I don't see why xbox shouldn't try to bring in these features.
But Phil, the toxic fanboys won’t like this........joking aside. The dual sense for me is a absolute game changer, which if I recall correctly, is also what Digital Foundry said about it aswell. For me the dual sense has defined this gen now imo.I’ve just finished playing Miles Morales, & the dual sense adds a next level of immersion. The tech in the dual sense would work fantastically with Gears Of War & Halo. Come to think of it, Forza would be brilliant with it aswell.
In Phil we trust. 👍🏻
And I don’t have a PS5 or want one, but I’ve heard the controller is great for some games & not so great with others.
And it’ll come down to if 3rd party developers actually utilize it anyways. If not, it’s just another PlayStation gimmick, similar to Sixaxis & that Light Bar.
@Terrin
Yeah, I've found it to be a brilliant addition when playing single player games. Actually adds to the experience.
Completely useless for multiplayer though.
I agree with Phil and wouldn’t be surprised to see Xbox release similar in the future.
Sony seem to have done a good job with the console too as it seems to be performing as well or better than series x. Could be why MS dropped the most powerful console tag line as they got hold of early performance from devs?
@eggsbox Microsoft have dropped the most powerful console tag line? Didn’t know that. Regardless the differences are minor, it’s not as if it’s a night & day difference. But with the way Microsoft have been shouting about Powah, I was very suprised with the Ps5 comming out on top slightly on the Digital Foundry comparisons.
@Cyrus29 From what I’ve heard developers weren’t able to get their hands on the actual system kit until very close to release. The actual difference in power is actually pretty significant at about 17-20% computational capability.
@Cyrus29 yeah they changed it to worlds most powerful Xbox or similar...
@eggsbox i suppose the tagline will revert back after the Xbox series x dev kits get used properly by developers. I also saw that on Reddit that there was a post about people who wanted to sue Microsoft for false advertising. Suppose this could be Microsoft covering all bases.
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