The reason behind the delay of Cyberpunk 2077 is apparently so CD Projekt Red can be as ready as possible to ship all nine versions of the game.
So, what exactly is the hold-up? During the company's latest investors call, co-CEO Adam Kiciński revealed how the setback is actually tied to the current-generation - Xbox One and PlayStation 4. Surprise, surprise...
Here's his full response, which reveals the title could be shipped on time on other platforms.
"The game is ready for the PC and runs great on the next-gen consoles, and could be shipped on the scheduled date on those platforms. However, even though the game has been certified on the current gens by both Sony and Microsoft, some very final optimization processes for such a massive and complex game require a bit of additional time."
Later on in a Q&A session, CDPR VP of business development Michal Nowakowski shared some extra details.
"The polish is needed to fix all the bugs and quality issues that we're still facing."
It's not the first time we've heard about a developer having setbacks because of a cross-generational release. In some cases, there have even been calls for companies to cancel current-gen versions of games. Halo Infinite for Xbox One was under fire not so long ago.
How do you feel about waiting a little longer because of the current-gen versions? Do you plan to play this game on your Xbox One or will you be booting it up on the Xbox Series X|S? Leave a comment below.
[source pcgamer.com]
Comments 18
Lot of people will disagree but honestly this is actually a next-gen game.
Seeing it was announced and designed for this gen, can they really use that as an excuse? They knew the consoles power, it’s just the scope of the project exceeded their resources, hence the crunch and delay now.
Why can't they launch the XSX/S and PS5 versions on time then? The PS4 and XB1 versions coming a month later wouldn't kill anyone. Still, I guess this should read as: we are looking at what else we can downgrade so that this/last gen consoles can handle CP2077.
The Ps4 and Xbox One versions of this game have become a pre-order bonus for the real version of the game that launches sometime on next gen. If they were serious about any kind of current gen version they should have recruited Saber Interactive who brought The Witcher to Switch.
@gollumb82 keep in mind there is actually no next-gen version until next year eather. The game runs well on next-gen as a boosted BC title.
I don't think they will even start work on the next gen raytrace+stuff version until they ship the current gen version.
Point being: there's no next gen version to ship and it would look very poorly on CDPR reputation if they ship a broken game that potentially dips into teen frame counts unless you running a boosted next gen machine.
Scarp the current gen versions, make a better game and ship it on time. Or just delay the current gen version releases but launch as planned on all the other platforms. Don’t see the need to delay every platform release cause of older tech?
Its been clear for some time that this should have been a next gen only game, the One S has been out of its depth for a couple of years now and the PS4 slim isn't far behind.
@Tharsman you say that but they'll be developing ray tracing for the PC versions and with Direct X12 a lot of that work should carry over to the Series X. I'm not expecting it at launch but I wouldn't imagine the entire team is working on optimisation either
In honesty as excited as I am for this game, I have no intention of buying it for my Xbox One or PS4. I'll just wait till I get the Series X some point next year and play it on that. Even though it's "out" on current gen consoles, the game just screams to played on the newer hardware in my view.
I'd rather just continue to blame the management. Just as I do with Halo Infinite.
They've obviously built the game to a high spec standard and are now trying to shoehorn it in to 8th gen. If they knew from the start that they wanted this game to run on 8th, they should have designed it to work on those consoles. And they have experience of what those consoles are capable of.
The fact that they have high spec PC and 9th gen consoles running this game, while struggling to get 8th up to standard just shows they did this backwards. If they wanted to launch on 8th, then 8th should have been the target.
This is all made worse by both Halo Infinite and Cyberpunk 2077 having 5 and 8 years development time. Clearly cases of either over-development, or a lack or unclear vision for the projects.
The current consoles have been a disappointment for 7 years, why would it stop now.
It probably runs fine on current gen. Bugs supposedly plague Bethesda's open worlds, but they have rarely been a problem for me. It's normal for the last AAA games of a console generation to utilize its full power like never before and create an amazing experience. The bugs and performance issues CDPR are tackling might not be game-breaking.
The odd thing is that they submitted the game for certification before they were ready to publish it. That's bad management. What's worse is that their own team was surprised by the last minute delay. Crunch time is common in many industries, but you don't push your team to crunch for weeks and then suddenly move the goalposts.
I'm confident it will be a good game on all consoles. But this does make me more concerned that the Series X will sell out before I can get one.
@carlos82 I don't think it's that clear that it should be a next gen game. The game has been in development for longer than the hardware that seems to be required to run it even existed.
Let's not forget that despite CDPR's reputation, the Witcher 3 launched in a terrible state on consoles, even when those consoles were cutting edge.
They tend to overshoot and spend a lot of time optimizing, even post launch. What seems to be going now is they are avoiding repeating a Witcher 3 style launch.
I was always treating this as a next-gen game anyways, so I’ll be playing this on XSX.
It's just the nature of open world games to be full of little bugs because there are so many interacting dynamics, so many overlapping systems. There is a growing problem of publishers launching games in an unfinished state because they can patch it. But I'll forgive a huge game like this a bunch of little bugs if they don't commonly interrupt the experience. I never had to reboot The Witcher 3 or restart a mission because of a bug.
@Kefka2589 If they were Ubisoft they would have surrendered and released the game along time ago. 🏳️
Its not an excuse though, they should have been focused on the current generation of consoles and worked on next-gen versions after it was done.
I completely understand wanting to make the best possible game but you can't decide towards the end to add a bunch of extra features for next gen just because you can.
""The polish is needed to fix all the bugs and quality issues that we're still facing."
This quote makes me giggle in context.
@Kefka2589 Unity....there was that story the other day about how Unity runs on XSX at 60fps if you don't patch it. I still can't figure out how anyone could actually try to play it unpatched.....
@graysoncharles @Kefka2589 Yeah I was getting FFXIII Versus vibes here as well.
@Kefka2589 I dont believe in the Dec 10th release at this point I am going to do what you are saying and just wait for the actual xsx version. I was really bummed out at first but they only get one chance to make a good first impression make it a good one. Now I just hope Valhalla is good enough to enjoy for awhile.
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