According to some recently registered domain names spotted by a user on Resetera, WB Games might be getting ready to reveal a new Suicide Squad game, as well as a Batman game called "Gotham Knights."
Let's start with the Suicide Squad title. This is rumoured to be the next project from Batman: Arkham series developer Rocksteady Studios, and two separate domains have been spotted - one for suicidesquadgame.com, and another for suicidesquadkillthejusticeleague.com. Both of these were registered earlier this month.
As for the Batman title, the domain gothamknightsgame.com was recently registered on June 19, possibly hinting at the name of WB Montreal's rumoured upcoming title. All of these domains were registered with MarkMonitor Inc, which reportedly acts as the registrar for WB Interactive.
We can't be sure of either game just yet, but there's a good chance we'll hear more in August, with WB Games set to provide "new announcements" at the upcoming DC FanDome event.
What are your thoughts on this? Interested in a Suicide Squad game? Let us know in the comments.
Comments 11
That sounds great. Roll on August!
I would love a new Batman game and I think a Suicide Squad game has a lot of potential too. Batman has always been my favourite Superhero with the best supervillains too and Rocksteady captured the character and world superbly so I would love another Batman game. Suicide Squad opens up a lot of potential with different characters and abilities too - as a Justice League game could as well - maybe even include 'some' Superman sequences although I do think he is a bit too overpowered to have an entire game focussed on him...
I know people would love a great Superman game but I think that is incredibly difficult to pull off as balancing the character with gameplay is almost impossible unless you change the setting or remove Superman's abilities and removing his abilities to me stops it being 'Superman'.
Anything Rocksteady makes has my interest until they steer me wrong. It’s been a long time since we have heard something from them.
As for the Batman game, I guess we’ll see.
I really wanted a great Superman game, but I guess that isn’t happening.
@KelticDevil I'd like a superman game too. The difficulty is getting it to work tho.
@BAMozzy @SuperNintendoMii
I completely agree with you guys. While it would be tough, I thought Rocksteady would take on the challenge. But, apparently not.
Although, a Suicide Squad game from that developer has me intrigued.
I would play the hell out of a Bat-family game where I don’t have to play as Batman and instead can freely chose what family member to play as for any given mission.
Tons of bonus points if they make a Spider-Man’s Manhattan sized Gotham map.
@BAMozzy Superman faces equal strength does ALL the time. Balancing would not be a problem, just toss plenty of tough alien foes, magic users and what not.
The hardest part, IMO, for a Superman game is to get flight done right. Everyone ends up doing “fly through these rings!” missions. Superman flight can really and easily ruin an open world, and it’s not even easy to gamefy, because traditionally his flight is just completely physics breaking. This extends to a ton of flying heroes, though. Batman gliding was awesome in between missions because it requires constant input, not just “press forward to fly fast”.
@Tharsman As I said 'unless you change the setting or remove his powers'. Flight has been done well in other games - even if its not a 'human' flying - the difficulty is coming up wit something 'interesting' to do whilst flying rather than just using it as a method for travel. If its not rings, its power ups or collectibles. There are games that have flying and combat - dogfighting in a 3D space or maybe something more like Afterburner. There are games that combine the Rings/collectibles with flying combat - Starfox for example and just because its a plane, a space ship etc, the same principal would apply with Superman flight so its not 'difficult' to do the flying, its more difficult to make it interesting or unique. You can essentially use more 'helicopter' type mechanics for hovering and use barrel roll type movements to dodge incoming.
I still stand by the fact that in general, its much more difficult to come up with an enjoyable and balanced game. The setting too has to be considered - even if you have tough Aliens or Magic users. You could of course have 'fail' mechanics where you 'lose' or have to restart a checkpoint if you harm humans for example but considering the 'strength' and powers Superman has, it would also seem wrong if he can't punch through a wall if you want to.
The alternative to balancing his superpowers - if you set it on Earth, would be some kind of loss of abilities, or at least a reduction in those otherwise it's going to be very difficult to balance the game-play. Limiting his super powers also seems wrong to me - is it a Superman game if Superman can't do what we know Superman 'could' do?
That's why I think its not easy to make a Superman game as Game-play is a big factor and ensuring the player also plays the game with the same moral code. Stop players just flying through buildings, shooting humans with his laser vision etc. Its different to writing a story where character interaction also plays a large part of that compared to a game when the action is as much, if not more important. Batman works because he is human, has to melee Goons and stealth sections where as Superman could literally take out all enemies superfast before they even see him and doesn't need to worry about gunfire or getting hit with a baseball bat...
Again: no change of setting at all is needed. Superman is challenged at home, Metropolis, by enemies that are more than an appropriate challenge on a consistent basis.
Also: Superman is not a jet not a hello helicopter. He has no momentum, acelerares instantly and breaks on a dime.
You could still come up with flying combat where he simply can fly quickly from target to target (he has heat vision but he is no cyclops, who would buy a Superman game to just fly and shoot eye beams all night?) The real issue is making an open world that is actually fun to explore, something free flying tends to entirely ruin.
Preventing the player from destroying buildings is as simple as preventing Bat-Man from using explosives to knock down any wall in the game, game mechanics just don’t let the player do it.
Personally...no interest in a superman game, but Batman and Suicide Squad - hell yeah! Please - no stupid batmobile missions though. I still can't get past the stupid tanks whilst disarming the last few bombs to complete Arkham Knight fully.
@Tharsman I was just going to write that about a superman game, there is plenty of equally powered foes for him to fight.
Other ideas could be the balancing of different tasks during a mission, like multiple approaches. First get all the bystanders to safety etc. Like how clumsily or efficiently you play could affect your rank at the end.
It wouldn't be a bad thing if the setting was changed too, or at least set more or less near earth, maybe smashing and rebuilding the moon for whatever reason.
An early years story could work because he would still be learning his powers. Or something with his son based off the recent-ish Tomasi run could work too (mainly I just love that story) where he's kind of showing the next generation how to do things whilst being over protective of his family.
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