There's been a lot of discussion surrounding this week's Unreal Engine 5 tech demo, which was said to be running on a PS5 devkit. Epic Games has done a lot of talking about the PlayStation 5 as a result, but CEO Tim Sweeney recently took to Twitter to reassure Xbox (and PC) fans as well.
In his tweet, Sweeney revealed that the Nanite and Lumen technology powering the incredible demo we saw earlier this week would be "fully supported" and "awesome" on Xbox Series X:
"The Unreal Engine 5 demo on PlayStation 5 was the culmination of years of discussions between Sony and Epic on future graphics and storage architectures. The Nanite and Lumen tech powering it will be fully supported on both PS5 and Xbox Series X and will be awesome on both."
In a follow-up, Sweeney noted that high-end PCs would also support the tech, while current-gen platforms such as the Xbox One will scale the content down using traditional rendering and lighting techniques.
As we already know, Unreal Engine 5 will be available for developers and publishers in preview in early 2021, and in full release late in 2021. Head of Xbox Phil Spencer recently commented on the reveal, stating that the Xbox team is "excited to bring these UE5 innovations to life on Xbox Series X."
What do you make of Tim Sweeney's recent comments? Share your thoughts below.
[source twitter.com]
Comments 15
Ps5 plus XboxSX killer combo!
Well, that's not exactly like saying it'll look better on the Xbox's superior hardware, now is it? Still sounds a bit too pro-Sony and/or evasive of an answer to me. Typical PR blurb...
So, I'll first want to see it running on the ACTUAL Series X hardware, and THEN we'll talk.
On a side note: always a shame that none of these playable tech demos are ever released to the public. Back in the day, I would have LOVED to play around with that Zelda demo on the Wii U, for example. It still looks pretty cool to this day.
Money changed hands somewhere along the line,the guys from epic twice avoided a direct question from Geoff Keighley concerning series x
I wonder how the demo performs on SATA vs NVMe SSDs. Probably much better on NVMe.
We needed reassurance? 😕
@gingataisen I think because of all the hype that is surrounding it people took it as Sony tailored engine. And that whilst it will run on other things it won’t be as good.
@mousieone Well, the Sony-only fans are definitely using this "proof" as such...
@mousieone
How dense would someone need to be, to think that the most widely used game engine would be tailored made to take advantage of the strengths of a specific console? It would be a massive middle finger to multiplatform developers, who would now have to decide which platform to develop for, or be forced to choose another set of creative tools.
@ThanosReXXX right.
@gingataisen Yes and it’s a tech demo, so there hasn’t be true PS5 gameplay either. Once both shows cases are out it will be different. However, right people are confused , and don’t really get it. We might have a better idea of who actually uses UE, but how many people actually even know what UE is?
Yea this was not even gameplay, bc what they showed it not even game. Sony fans don’t have much to get excited about right now, so they’ll overreact to anything about PS5.
@ThanosReXXX The demos distinctive visual style came from having the triangles used to build the geometry the same sizes as the pixels.
It was achieved because of the PS5 fast SSD and by sacrificing performance it was running at 1440p 30 frames per second. The Xbox series X with its more powerful GPU And slower SSD would have larger triangles and a higher resolution and so the contrast between the two technologies wouldn’t be as great. Whether the PS5 or Series X looks better on a 4K TV with this style of graphics is a matter of personal preference.
I can understand why they chose to show the tech demo on PS5 as it makes the point about what’s new with the new generation more clearly. It not like ray tracing which isn’t bottlenecked by storage speed and you can therefore say that Xbox Series X GPU is better and therefore the resulting graphics are better.
I can't believe people thought this was actgoing to be only on PS5 it's a game engine for crying out loud
@Ryall But that could have also been achieved on a PC, so it isn't something specific to that platform. And seeing as we haven't had a demo on Series X yet, we wouldn't be able to tell that difference.
Personally, I would be quite curious to find out.
@Grot Yeah, true. There's that as well. But he's got to maintain a business, and I'm pretty sure that Microsoft is throwing enough money their way to make it well worth the effort to also let Series X benefit from UE5.
On a side note: why do you label Unity as middleware? I always figured it was a full-blown engine. Mind you, I'm no programmer or developer, so with what little I know about it, I only ever dip my toes into topics like these.
@Grot No, your understanding of the word middleware is correct alright, but seeing as games can entirely be made with Unity as the standalone solution towards making that happen, I'd personally never class that as middleware. Otherwise, any other game engine would also be middleware, so I have to tell you that I'm kind of surprised at that description you quoted. That certainly puts any and all game engines in a completely different light...
Before, I only considered stuff like physics, gfx and audio engines as middleware, so for example Havoc, Nvidia GameWorks, RAD GameTools (Bink Video), ScaleForm, FMOD, Wwise and so on.
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