So, PlayStation has entered the 'Elite Controller' game with the announcement of the PS5 DualSense Edge. Sony's effort, for all intents and purposes, lifts what Microsoft created with the Xbox Elite (and before that the likes of SCUF) and moulds those features into its DualSense frame. It's an impressive looking pad and will likely take the Xbox Elite head on.
Microsoft has built two iterations of the Elite Controller at this point, with 2019's follow-up adding adjustable stick tension alongside improvements to the grips, profile options, trigger stops and more. However, persistent build quality issues remain, and rumours of an Elite 3 have been circling in recent months.
With all this in mind, we began wondering what we'd like to see from an Elite Series 3. There's plenty of room for improvement with Microsoft's premium controller option, even two iterations in. So, here are five features we'd like Microsoft to add.
Themed Controller Faceplates
Xbox's Elite pad takes customisation to the extreme - after all, that's half of the appeal. However, that hasn't extended to the look of the controller really, outside of extremely limited collector's edition variants.
We recently picked up a SCUF controller for Xbox, and for a few iterations now, the company has incorporated magnetic faceplates that easily allow users to swap to a different design. We'd love to see Xbox do this in some fashion, especially given that a lot of the controller's parts are already magnetic. Dropping game-themed faceplates to celebrate new launches would also prevent us from feeling extremely jealous whenever a new limited edition drops...
Xbox Design Lab Integration
Now, this follows on from our last point on customisation and alternate designs, but in a more nuanced fashion. We'd love to see the Elite 3 launch as a Design Labs option, where you'd be able to change the colours of pretty much every controller component.
We understand this could be tough to make work, especially given the cost and complexity of Microsoft's Elite pads. However, it seems plausible, and when users are spending this much on a controller, there should be more customisation options to explore. Design Lab for Elite pads - make it happen, Xbox!
Additional Audio Features
Plenty of headsets on the market these days have extra audio features, especially from the likes of Astro, Turtle Beach and other high-end options. However, that could easily extend to controllers, in fact, it already has.
Turtle Beach's Recon controller does just that - adds in the company's "Superhuman Hearing" mode brought over from some of its headset options, along with other things like a button for changing the EQ mode on the fly. Xbox could easily add such a thing to the Elite 3, maybe even build it in tandem with new or existing official Xbox headsets.
Swappable Analog Stick Modules
Back in the 360 days, we once tried out an MLG controller for Xbox that allowed you to swap certain modules around. This enabled users to change the entire layout of the controller by moving around the d-pad, analog sticks and such.
We'd really like something similar to be added to an Elite 3 - after all, these controllers are all about personal preference. For our money the asymmetric stick layout works best for most games, but with some games the PlayStation layout just feels right, and it'd also be a great option for players who play across both platforms.
Much, Much Better Build Quality
It's getting on for three years since the Elite 2 launched now, but we're not in a real rush to see a third iteration. We want it of course, hence this wishlist, but building it properly this time is a much bigger priority on our end.
The fact that build quality issues continued to plague the 2nd controller, four years on from the first one, was hugely disappointing. These things are mad expensive if we're honest, and they should last an entire generation of gaming, if not longer. Microsoft, if an Elite 3 is coming, make sure it works properly this time!
Well, that's our list! But, what would you like to see in an Elite 3.0?
Let us know in the comments below!
Comments 17
Hall effect sensors instead of potentiometers on the analogue sticks would stop stick drift from happening
@trev666 My thought exactly... and I was about to comment, but you beat me to it! :]
Haptic feedback and adaptive triggers please?
User replaceable battery, preferably AAs
To be honest, I am pretty happy with my 2nd gen elite controller. It is the best controller I have ever used.
I would like to see user replaceable batteries though.
Not sure it could be that improved.
I have a PS5 as well and unless the trigger feed back is programmed and utilised very well it’s not all that. Also you do forget it is there after a while.
I would much prefer a speaker in the controller like on the Dual Sense that draws me in more than any other Dual Sense feature.
Really wish they'd bring back swappable faceplate like the 360 had. One of my favorite features.
The bland designs are why I was forced to make this:
My battery life lasts so long. I really like not having to worry about batteries. If the battery sucked, i would want batteries, but not for this controller.
I would love them to bring out swappable sticks. After a couple of weeks the rubberized grip on the stick( heads ) gets smooth and I love that “new” feeling of the sticks. So I would like to have some more support on that front from MS to bring out some first party replacements. I tried those iffy caps to put on the sticks but that just doesn’t feel right.
@IOI I'm with you..and also a speaker.
An elite series 3 is all fine and good but honestly an update to the standard xbox controller with paddles would be a huge win for most gamers.
@InterceptorAlpha Hey, if you don’t mind me asking, what kind of green paint did you apply to that transparent front shell? Looks dope! 🤩
@TheComputerist Painted the inside only. Used Krylon, Stained Glass, Summer Green.
@InterceptorAlpha Thank you!! A single coat?
Personally ended up skipping Series 2 because of the built-in battery, switch back to AAs and I’m in! There’s really no downside to using them if they’re rechargeables imo
The only thing I would really want is improved Haptic feedback to rival Sony's DS5. The adaptive triggers I could take or leave as they can get too much after a short time. Having that much resistance to overcome over and over and over again does get 'tiring'...
I personally haven't had issues with my V2 - had it since the day they released to take-over from my V1. It would be good if they improved the stick module. The 'big' issue that causes the Drift is the potentiometers that measure how much 'movement' but these 'wear' after very little use (considering how much use they get in an hour) but using Hall Effect magnetic 'potentiometers' would solve Stick drift and don't wear...
Anything more, like customisation options, design lab options etc are just 'bonuses' to me. I'd still probably go for an All Black design which I assume would be Standard. I prefer a Battery compartment too - but I will say, the V2 battery is so much better than Sony use in their controllers. I easily get through quite a few 'long' gaming sessions without needing to charge - I rarely get through a single 'long' session on my PS5...
Of course a Battery compartment offers more consumer choice. I can use 'disposables', rechargeable batteries, rechargeable battery packs and even wired play & charge kits too. If the 'Rechargeable' battery dies (as they do after so many charges), its so much easier to replace...
@TheComputerist about 8 light coats to the inside.
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