If you remember the launch of the Xbox One, you probably recall the intense hype surrounding Ryse: Son of Rome. It was to be a console seller - a visually stunning action-adventure title from original Far Cry developer Crytek, boasting next-gen graphics on an unprecedented scale. Indeed, Ryse still holds up as one of the best-looking games of the entire Xbox One era. But it wasn’t all smooth sailing for the project, enduring a fairly lengthy and turbulent development period.
For the uninitiated, Ryse: Son of Rome is a third-person action-adventure game set in - surprise - Ancient Rome, and follows the life story of Roman centurion Marius Titus. The single-player campaign is around six hours in length, during which you engage in copious amounts of violent hack-and-slash combat, as well as take on archer roles and formation-based attacks. The game was a day one launch title and console exclusive for the Xbox One, releasing on November 22, 2013.
But before all that, Ryse had suffered from an unsettled development history, going all the way back to the mid-2000s. The game was originally revealed as a first-person action title called “Codename: Kingdoms” before it eventually evolved into Ryse - a Kinect-based title scheduled to launch on the Xbox 360. There were even fairly lengthy trailers released at both the 2010 and 2011 E3 expos in Los Angeles, with the latter showcasing Kinect controls being used to slaughter enemies with your sword.

As progress on Ryse continued, the Kinect became less and less of a factor. Former Crytek CEO Cevat Yerli revealed to Polygon in 2013 that the company had developed internal prototypes for testing - each containing various levels of Kinect involvement - and eventually decided that the game would work better as a primarily controller-based title. The Kinect’s influence proved less integral as time wore on, and by launch, Ryse: Son of Rome was only utilising the Kinect for optional voice commands.
By now, there was also the matter of an upcoming console generation to contend with. The game was officially switched from an Xbox 360 project to an Xbox One launch title in May of 2013, and another trailer debuted a month later at E3 in Los Angeles, showcasing a couple of segments from the third level in the game. There were a few changes made afterward - coloured cues being used for executions instead of button prompts, for example - but the bulk of the game was finally in place.
A good deal of Ryse’s lasting legacy can be attributed to its outstanding visuals, which proved a massive step up from the Xbox 360’s capabilities back in November of 2013. The game boasts highly detailed and lifelike facial movements in particular, including near-perfect lip syncing, while giant set pieces and explosion-filled combat sequences are found in abundance.
Take the start of the game, for example. It begins with Marius navigating a burning city as he plows through enemies without mercy, and later transitions to a catapult-based segment in which you set off various explosions throughout the environment. It ascends into a spectacle of awe-inspiring demolitions and camera shakes, and yet despite the intense levels of action of screen, the game somehow manages to retain a buttery smooth frame rate throughout.

Ryse’s cutscenes are no less impressive. Crytek utilised Andy Serkis’ Imaginarium Productions to help develop the game’s motion-captured sequences, resulting in a highly realistic look. Up to twelve actors could be performance captured in any one scene, with the protagonist being played by John Hopkins of Midsomer Murders and Poldark fame. Additional actors on the project included Rachel McDowall (Mamma Mia! The Movie, Quantum of Solace) and Gerald Kyd (Casualty, Sherlock).
Their committed performances really add to the intrigue of the story, which starts off slowly but quickly develops. There are plenty of twists and turns as more characters are added into the mix, and the final few hours are highlighted by some particularly dramatic storytelling, complete with engaging combat segments and a satisfying finale. For a game this short, Ryse: Son of Rome never feels overly rushed, pacing its narrative surprisingly well.
Tying this all together is the gameplay, which admittedly is rather simple, requiring a combination of striking and blocking to defeat enemies. The depth comes from the combo system, which allows you to chain kills together to earn specific boosts and perks. You select these via the d-pad - health boosts, for example, or damage improvements - and there’s also a focus gain meter, which allows you to deliver Superman levels of damage for a short period of time.
Ryse’s combat has come under fire on occasion for its repetitive nature, and outside of a few archer, catapult and formation-based segments, it’s admittedly a bit samey. But there’s an elegance to the flow of Ryse’s combat which keeps things engaging throughout its six-hour run. You can seamlessly transition from one enemy to another without ever breaking your momentum, and this opens up the potential to really master your swordplay as time wears on.

In one section, for example, you’re tasked with rescuing prisoners from being burned alive, as well as combating various waves of enemies. It’s a lose-lose situation on paper, but by navigating the situation intelligently, as well as using all the tools at your disposal, you can practically moonwalk your way from enemy-to-enemy without ever taking damage, dealing out unprecedented levels of brutality to dangerous adversaries.
The reward for success in combat is the ability to pull off gory execution sequences. Again, these provide various perks upon completion, including health regeneration, and simply require you to press one of two buttons depending on the flashing colour of the enemy. There are plenty of ways to do away with your opponent - the majority proving highly gruesome and blood-splattering - and the slo-mo effect contrasts well with the faster pace of standard combat.
Again, these sequences place a key focus on retaining momentum in battle. Enemies never interrupt your executions, which may seem unrealistic, but ensures you can continue building combos and switching between enemies with ease. Executions are typically context based, allowing you to intelligently tip people over ledges and shove them against walls, as well as maneuver back and forth to perform double executions when the situation allows.
You can purchase more elaborate executions with in-game currency as you go, too. Additional upgrades include boosted health meters and greater arrow capacity, and while they’re certainly a help during your initial playthrough, they’re also a major boost when replaying for a second or third time on a higher difficulty. Fortunately, it doesn’t take long to get your hands on them - I’ve only completed the single-player campaign twice, and I’ve long since unlocked them all.
Another area of the game that benefits from upgrades is the co-op multiplayer portion. It’s called Gladiator, and sees you and another player enter the Colosseum to face waves of enemies across a small selection of game modes. It’s a surprisingly detailed mode, packed with replayability, and allows you to earn improved armour, weapons and special potions along the way.
The main downside to Gladiator mode is the obvious one - barely anyone plays it anymore. Over a decade since the game’s release, the multiplayer lobby is unsurprisingly quiet. That said, you can always encourage your friends to download it via Xbox Game Pass, and as a last resort, there’s a wholly functional solo mode that remains engaging for at least a few playthroughs at a time.
Ryse’s plethora of post-launch DLC is also centred around Gladiator mode. Various content packs, such as the Duel of Fates and Morituri packs were released in late 2013 and throughout 2014 as part of the Season Pass (and eventually the Legendary Edition), incorporating special skins as well as brand-new multiplayer maps. The Mars’ Chosen Pack also introduced a new mode called Survival, challenging players to survive for as long as possible whilst constantly bleeding out, proving a welcome addition.

Ryse: Son of Rome launched alongside the Xbox One in November of 2013 to a lukewarm, but generally positive reception. Pure Xbox gave it a 7/10 back then, commenting that its “bloodthirsty combat and fast pace gets the adrenaline pumping”. The review also praised the game’s “bombastic and spectacular" set pieces” along with its “well put together and expertly delivered” narrative.
Unfortunately, there was never a sequel. Former Crytek CEO Cevat Yerli noted in an August 2014 interview with Eurogamer that despite maintaining a “good relationship with Microsoft,” the timing wasn’t currently right. Xbox head Phil Spencer later revealed the situation was complicated. “There is never an easy answer to why something didn't happen,” he commented in a response on Twitter in April 2018. “It's a combination of a lot of things, some right and some wrong. I really liked the game, I'm glad you did as well. It's a genre we should be doing more in, I agree on that.”
Crytek also went through various transitions in the years following Ryse: Son of Rome’s release. This included the closure of four studios back in December 2016, as well as a change of CEO in 2018, with Cevat Yerli stepping down from the role and his two brothers (Avni and Faruk) taking over. Crytek developed their first game for the Xbox One since Ryse: Son of Rome in 2019 - the well-received first-person shooter survival game, Hunt: Showdown. And more recently, the company confirmed that Crysis 4 is officially in the works.
Perhaps Ryse 2 isn’t to be, then, which seems a shame. Despite its shortcomings, the original game remains a cult favourite, and looked to have built a solid platform for a more involved and lengthy sequel. It remains a key part of Xbox history regardless, proving one of the more memorable launch titles and Xbox exclusives of the past decade-plus, entertaining Xbox One adopters from day one with its mesmerising visuals, engaging story and brutal combat.
It’s currently available on Xbox Game Pass too, of course, and perhaps that’s where its legacy lies as we continue through this Series X|S generation. It remains to be seen whether it'll get a much-desired upgrade to 4K resolution and 60FPS in the future, but regardless, there’s still every reason to strap on the armour - chinks and all - and relive Marius Titus’s compelling story one more time in the interim.
What do you think of Ryse: Son of Rome? Let us know down in the comments section below.
Comments 34
This game was amazing. Alot of QTE but it was a blast. Great story. Graphics still hold up to this day.
Played this game only a few months ago for the first. Hard to believe this game is 11 years old, it looks stunning considering. I would give 8/10 easy.
@CenturianShark The gameplay was also good in my opinion: simple and fun combos. It was one of the first Xbox games I played.
I liked this game very much. The gladiator multiplayer mode was great in my opinion.
Man. This game was incredible. I only played it after buying the X and had such a fun time. I remember the bad rep this game had at launch and the lacklustre reviews, all completely unjustified in my opinion. I think the awful reveal of the Xbox one had a knock on effect on how this game was perceived.
Ryse is a classic to me, I miss these type of games.
Such a good game that still looks great would of loved a sequel but what can you do maybe even a series s/x update eventually but that seems unlikely might download it again see if the multiplayer is still alive hopefully it is
Amazing game and how a release title for a console should be done and a new ip.
I think we will sort of see this again with the next Xbox home console with a new Halo.
Was hoping Xbox was going to buy Crytek back in the day.
Someday someone is going to make a comprehensive list of all of the potential hit franchises that Microsoft has abandoned because the first game didn't hit some arbitrary sales figure. Ryse had a ton of potential that would probably have been reached had they been smart enough to greenlight a sequel.
Bought this a few months ago but it wouldn't install properly. Can't remember exactly what happened, but the game wouldn't launch. Seems to be a known issue that can't be fixed for everyone.
Great feature, @FraserG! Thank you!
I'm looking forward to more features like this.
@Banjo- Yeah, Ryse is very cool. In my case, it was one of the first games I played on Game Pass, on December 2020.
@HarmanSmith Thank you! We'll certainly look to do more if this gets enough attention
@HarmanSmith Good to see you! I played it when it became a Game with Gold.
Man, I love the game. To this day, nothing captures better that bad-ass Gladiator felling when you step into the Colosseum, and get the visceral fighting style flowing 😀. Absolutely loved it, especially if you have a mate to play it with.
An amazing game!
Edited: Great write up, @FraserG👏.
I still need to pick up the PC version so I can play the game maxed out since they won't update the Xbox release.
@Banjo- Glad to see you too, my friend!
Now that you mention it, I lost the chance to grab some good games on the Games with Gold program, like this one. And all because I played mostly on Team Blue prior to 2020. So, when I got back to Team Green, It was nice to see my old games I bought back on my 360 along with the chance to access all the cool exclusives I missed on the Xbox One era!
@Sol4ris Thank you!
One of many reasons this generation has actually been pretty great for me. I skipped the Xbox One but got the Series X with 24 months of Gamepass bundled in. Catching up on previous gen exclusives was a necessity and Ryse is a simple yet fun game that looks technically excellent to this day. An all too rare lengthy article on PX.
Ryse looks amazing still, but I got tired of the combat real quick.
The NeXtBoX will be out in 2026, @OldGamer999, and the main launch title will be Gears of War: E-Day. Mark my words... 😉
@Fiendish-Beaver
I’m going e-day 2025 just for fun.
Halo with next Xbox 🤣
Underrated game, I really enjoyed this one. It deserved a sequel.
@HarmanSmith Yeah, backwards compatibility is the best feature of Xbox to me. It's easy to access old games and you don't have to buy them again like on other platforms.
This was a really good game that got the very short end of the stick mostly because it was forever attached to the disastrous X1 launch, and the meme that there's nothing good about X1 unfortunately got welded to this game along with it, as it's signature launch title.
It also has the problem that it's seen as a game with nothing but QTE, which isn't right. It's a combo action game, the prompts are just there as a convenient legend, but the appearance is that it's all QTE driven. If it had no prompts visible on screen it would be seen like any other combo action game.
An underrated classic. It deserved so much more.
One of my favourite games on Xbone, recently beat it for the first time. Having a lot of fun with the Gladiator mode.
Classic? Ryse was so repetitive it's unreal.
@AndroidBango Doesn't that apply to virtually every combo-driven hack and slash though? Soulsborne is B-B-X, B-B-B-B-B-X for like 6 games and people still can't seem to get enough of it. Let alone DMC/Bayo/FFXVI/Nioh/Wukong etc.
Lovely game, one of the five reasons I bought my Xbox One.
Ryse
Recore
Forza Horizon 3 - the best of the series
Gears of War 4
Scalebound - well it was still coming when i bought my Xbox One.
I always say a console should have five games you want to purchase the system.
Must admit that was hard going when I bought my Series X.
I was under the Impression StarField was going to blow me away. Unfortunately it didn't.
Its hard to find five games exclusive to Series X/S that would sell me on the system. But I bought for the 4K upgrade .
But it looks like there's a few games coming like Avowed, South of Midnight which look se to put things right in my book anyhow.
Due to the tight jerky camera and low framerate I consider Ryse a true graphical dumpster fire to this day thanks to a lack of a fps boost.
Fans of this game, and whatever the forgettable insomniac game was called, baffle me.
You all realise the screenshots are cutscenes and the cutscenes are not in game. They are using the games engine but are in fact just high quality videos. Only realised this when playing it on PC. The cutscenes ran at a locked 60fps and were video.
Should have made this game a trilogy.
We would probably been due the third instalment by now, with massive improvements along the way and ready to release for series consoles.
Xbox own action adventure combat game.
@Fenbops agreed. This was one of the launch games I got with my one. Even though I was late to the Xbox one party. As a fan of Roman history I thought it was good. Had the Xbox one launched as a normal console, I think Xbox would be perceived much better today. And Microsoft would have much more leverage.
Leave A Comment
Hold on there, you need to login to post a comment...