Capcom recently dropped some feature-packed updates to a selection of Resident Evil titles, in an attempt to make them spick and span on Xbox Series X|S. We took the two remakes for a spin last week on Series X, and overall, performance mode was the way to go, especially when rocking a 120Hz display. With the Resident Evil 7 upgrade, things are a little different.
First up, the mode selection is exactly the same as with the two remakes. We put together a handy little guide for that, which details how to enable the modes and what each one does. The crux of the mode selection on Resi 7 is that its ray tracing mode performs much, much better than it does on either of the two Resi remakes.
From our quick hands-on with this one on Xbox Series X in ray tracing mode, it's hitting a solid 60fps during standard gameplay. This is playing on a VRR-enabled display, which could be smoothing things over somewhat, but judging by the VRR implementation on the remakes, it's likely just a much more solid framerate overall. Remember, Resident Evil 7 is a good few years older than the two remakes, so it's safe to assume Capcom's RE Engine isn't being pushed quite as far.
As far as the look of the RT mode? Well, its shine isn't quite as apparent in Resident Evil 7 as it was in, say, the R.P.D. station in Resident Evil 2. Resi 7's dark, grimy environments don't quite showcase ray tracing as well as RE2, but, we still prefer the ray tracing 'look' to standard rendering. The environment just appears more natural generally, with accurate reflections and lighting throughout.
The high-performance 120Hz mode also works a treat in RE7, much like it does in the two aforementioned remakes. This mode feels that bit more impactful in first person, which suits RE7 pretty well, especially during combat. It's a solid option then, especially if you're a performance-at-all-costs player. For us though, the ray tracing mode at a smooth 60fps works best in Resident Evil 7.
The game itself, well, it's definitely worth another whirl as long as you can stomach RE7's incredibly creepy Louisiana swamps one more time. The location hasn't lost its err, charm, since we first played the game five years ago, and another full playthrough could definitely be on the cards prior to DLC arriving for Resident Evil Village later this year.
Have you tried out the Resident Evil 7 Xbox Series X|S upgrade yet? What are your thoughts? Let us know down below.
Comments 11
I'm currently playing RE7 on my Series X in High Frame Rate mode, which makes the game even more enjoyable, especially in Madhouse difficulty. Ray tracing mode is nice too. Such a huge improvement from when I played RE7 on my original Xbox One in 2017. The PS5 version runs just as well. I prefer the haptic feedback & adaptive triggers on the Dualsense controller though. Something I wish my Elite Series 2 controller had...
The only way I’ve experienced this game is via psvr. It’s going to be pretty hard to top that with resolution and ray tracing tbh. Is this still on gamepass? Or did it leave just in time for the update?
@Kooky_Daisuke I agree 100%. This is the only RE game that is stuck on a first-person mode only.
I’ve played it on PSVR, but I am
Not a fan of the new direction resident evil has taken since 7 (gotta play village yet) I’d rather play the campy resi 6 any day.
@Banjo- Not really. Resident Evil Survivor, RE the darkside Chronicles, RE The Umbrella chronicles.
@jikflet Of course, you know I mean main entries: 0, 1, 2, 3, 4, 5, 6, 7, 8, Code Veronica, Revelations and Revelations 2.
Yeah I played it for a while on GamePass before it left, and it's definitely a well made game, but that said it's not my style. You can tell how VR had a lot to do with it's game design, it's almost reminded me of those made for 3D movies they had when that 3DTV fad was in full swing, where there would be stuff that's sorta "in your face" to give you that wow factor.
In the end this game basically felt like Texas Chainsaw Massacre: the video game. Like they pretty much just put you in the middle of it, trying to survive some unkillable enemies the whole time.
@JayJ Texas Chainsaw Massacre is a good example to compare to this game. I’ve been saying that as well ever since I played it.
I wasn’t a big fan of 7. I appreciate that they brought back horror to the RE series as it wasn’t there in the past few entrees. 7 came out and was actually creepy and unsettling. It was a little too graphic for me. I love horror, and RE7 isn’t a bad game at all. I might have liked it a bit more if they toned it down a little on the gore. I don’t know if I’ll replay it now that there’s an updated version. I will for 2 and 3, but I would need something else to jump pack into 7 at this moment.
@EvilSilentFrame Yeah it's pretty rare to ever find me saying a game is just too gory and intense for me, but RE7 felt like an exception.
For me, the first 4 numbered games are the real highlights of the series, and 0 wasn't bad either. 5 and 6 were more of an action game.
@JayJ the older games had gore too, but it was more of a fantasy gore where 7 was over the top realistic gore. I love the older games. I like the slower paced horror of shooting zombies, and the puzzle aspects of the games. With 7, the molded weren’t a terrible enemy. They were creepy especially the first few times you run into one, I just wanted to shoot zombies again.
The Baker family is terrifying. Jack chasing you around reminded me of leather face just gunning for you. He was truly terrifying. Marguerite was really creepy but I’ll never be the same after that boss fight of her, very disturbing. Lucas setting up puzzles to figure out how to survive reminded me a bit of “Saw.” I liked his section as it brought in more of the puzzle aspects that had been missing for some time now.
I agree about the older number games including 0. I liked those games a lot and Code Veronica. I’m glad capcom started remaking them, and I hope they continue to do so while continuing to make new entries into the series.
@EvilSilentFrame Yeah, agreed.
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