Comments 2,264

Re: Xbox Fan Shares Their Concept For A Game Pass 'Select' Plan With Optional Add-Ons

somnambulance

@Weebleman Just remember how Hi-Fi Rush was a huge success until it wasn’t and Tango got closed or how Phil said Xbox wouldn’t be porting games to other consoles, and then it was “just four,” and then it was day and date releases. Xbox has been talking outside of both sides of its mouth for years. They don’t give us concrete data for a reason. And now Phil doesn’t even play damage control, which might make things even worse.

Re: Xbox Users Seeing Game Pass Dashboard Ad That Mentions Price Hike & New Benefits

somnambulance

Benefits? I’d call the changes detriments.

I am hoping Xbox sees a massive decline in subscribers for their 50% price spike. At this point, Xbox needs to see financial consequences for their anti-consumer decisions. I truly hope Xbox isn’t going to sucker casuals into signing up for a month on a recurring plan just to surprise the lot of them with a $10 a month price increase they didn’t know about, but that seems like their plan.

Re: Poll: What Are Your Plans For Xbox Game Pass After This Week's News?

somnambulance

I cancelled last night. My sub’s up in 9 days and that’s it. I will most likely no longer play The Outer Worlds 2 or Ninja Gaiden 4. I’d like to say I’ll still be playing Keeper, but frankly… I don’t know. I think I may be out on Xbox unless the platform holder walks back from this decision.

It’s about time Phil Spencer, Matt Booty, and Sarah Bond stop hiding too, and actually get back in front of the PR machine. They’ve been ghosts all of 2025.

Re: Halo Studios Will Talk More About Future Projects At World Championship Next Month

somnambulance

I miss the glory days of Halo. I mean, in the now distant past, if you had an Xbox, you were probably playing Halo in-between everything else you played, regardless of what you were playing, and it felt like that was everyone in the 360 days.

Given that 2026 is looking… sparse… it’d be a great time to bring Halo back to the forefront. I’d still love to see a Battle Royale mode with Halo gameplay.

I’m really rusty nowadays with Halo gunplay, but that’s one game I’d want to be good at again. I remember my squad being able to dominate. We’d go through a solid 3-4 hour session without a single loss in the Halo 4 era when we were all in our prime. Can’t remember a multiplayer game that felt more fun.

Re: All New Games Coming To Xbox In October 2025

somnambulance

October is so beyond stacked for me…

Ball x Pit, Keeper, and Outer Worlds on Xbox.

Ghost of Yotei on PS5.

Pokémon, Katamari, and Mina the Hollower on Switch 2 (plus Mario Galaxy 2).

The release schedule was so thin for chunks of the year, but October’s like, “Nah, we’ve got half a year’s worth of games in one month. Have fun!”

The crazy thing is that there’s more games I could want too…

Re: Talking Point: What Are You Playing This Weekend? (September 27-28)

somnambulance

More Silksong and that will remain my game until it is completed. I may try Hades 2 out because I’m deeply curious about it or watch my son play Henry Halfhead too. I did pick up Lego Voyagers as well, so that’s possible. With Silksong and Hades being such massive indie hits that basically dropped from nowhere, is it weird that I’m like jeez Mina the Hollower, I knew your release date first, so let’s complete the trinity a little sooner please?

I’ll be picking up Ghost of Yotei and Mario Galaxy 2 next week, so I’m basically at a point where my gaming is planned and stacked for maybe the next 4, 5 months. Should I get Silent Hill F too?

Re: Roundup: All The Xbox Reveals From September 2025's State Of Play

somnambulance

@andrewsqual That State of Play was abysmal. Xbox has had good showcases before, but usually they’re the January ones. They’re not E3 one last year or the year before it was very solid, but yeah, both showcases were dire. Both Xbox and PlayStation feel pretty dead to me right now. I can’t think of anything on either console with a solid release window I want next year if it isn’t made by Capcom.

Re: Hades 2 Becomes 2025's Highest-Rated New Game Ahead Of Eventual Xbox Release

somnambulance

Based on the first game, I’m not suspecting this one to leap over Silksong for Game of the Month for me, but jeez, what a pair of indie games to release in succession. And then Mina the Hollower next month too… Absolutely loaded period of time for game releases.

Glad we’re finally getting a bunch of games that’ll be making Expedition 33 sweat. It’ll be great to see indies dominating the GotY scene for once.

Re: Seven Xbox-Related Showcases To Look Out For At Tokyo Game Show 2025

somnambulance

Looking forward to most of these, and since I’m on vacation and in the States, I’ll sleep through most of them and simply have to wake up to the updates and watch if I deem there’s entertainment value in it. A little later in the year than typical but I’ll be spending the remainder of my gaming budget for the year by week’s end. I’m just basically seeing if anything disrupts my current plan before putting down the money and finally deciding where I’ll invest my time through the remainder of 2025 (and apparently Ghost of Yotei’s review embargo is 9/25, which coincides nicely with Xbox’s Showcase).

I won’t be buying everything under the sun as October is frankly too stacked, but I will be having quite a full gaming schedule, even if there’s no further surprises. Mario Galaxy’s announcement complicated things enough as is, but I’m curious where I’ll decide to spend by end of week, as I basically allot myself $100 a month.

Re: Microsoft Has Made Its 'Largest Investment' In Xbox Game Pass Ever This Year

somnambulance

I mean, it’s sort of obvious. This year has pushed more solid games than any other year. There was a point in time earlier in the year where 80% of my top 10 list was GPU titles. It’s dropped to just Silksong and Blue Prince now, but if I went to a top 20 list, I’d wager about 40-50% of this year’s list for me would be GPU titles, which is frankly insane value for the service this year. And October is insanely stacked for the service… Plus, we’ve still theoretically got Witchbrook launching by the end of the year (fingers crossed we see that one on Thursday with a release date). I’m conflicted about utilizing the service due to some of MS’s labor practices of late, but it’s hard not to argue 2025 has been an improvement on 2024, which was previously the best year for the service all generation by a landslide.

Re: Poll: Are You Buying Silent Hill F Next Week?

somnambulance

I am waiting to read the reviews. I’m close to sold, but I dunno. Silent Hill 2’s remake actually made me wonder if I’d overrated SH2 all these years. It was still good, just not as good as I remembered it. And that free Silent Hill game that came out was terrible! F looks like the type of game I want out of the series though. It’s just not confirmed yet.

Re: Perfect Dark Studio Head Issues Final Statement As He Leaves Team Xbox

somnambulance

@WildConcept6 @WildConcept6 I don’t quite agree with that narrative about Tango. I mean, these big companies in gaming are all multinational companies, and we’re in an age where you can FaceTime/Zoom/MS Teams someone and get a good meeting going. Hi-Fi Rush just wasn’t the hit Microsoft said it was, but the critical feedback was so positive that they just went with that. I truly feel that Shinji Mikami leaving was the reason they shuttered the studio. I like Gamepass, but I do think Hi-Fi and Tango were victims of it, as the shadow drop probably spiked the player count, only for it to drop off quickly. Personally, I’m hoping to buy Hi-Fi Rush again on Switch 2 if it ever gets ported. It’s definitely a contender for the best first party Xbox game this generation, with only Psychonauts 2 as competition (and Indiana Jones as a single notch below). Another weird thing with the game too is that I remember Hi-Fi having considerable buzz and a lot of people talking about it and playing it that I knew, so perhaps my circle clouds my own vision there? I compare that with like Hellblade 2, for instance, and that game felt like a critical and social dud, so I wonder what Ninja Theory is doing that Tango didn’t. Again, in the Gamepass era, we don’t have sales to directly look at, and even so, digital sales are typically gated communities where we can’t truly analyze much either because the companies won’t let us. I understand MS is a business, but to close a studio a year after their game generated such positive buzz about the brand seems sort of wild. I dunno.

It made sense that Arkane Austin got shuttered, even though Redfall definitely failed due to poor management. There’s enough developer statements for us to know that game wasn’t the game the studio wanted to make, the team had terrible retention due to this, and they sort of slapped it together, and yet Microsoft somehow thought the reviews would end up in the mid-80’s on Metacritic somehow. That’s a game that has all the telltale signs of something you cancel and utilize the talent elsewhere on games they can clearly do better and want to make and you’ll probably have something successful like their other games, but, no, they ran that project into the ground and no one was surprised it was bad, except Xbox.

For me, I think this whole narrative of games getting bigger is an excuse by executives because they can’t manage things as well as executives could in previous generations. It’s a more money with less product type of scenario, pure capitalism. When I think of things like Everwild getting cancelled, I think it should’ve happened 5 years ago and MS should’ve shifted staff to other projects rather than mass layoffs like they have been doing. Plain and simple, the poor optics on Xbox has been what has removed Xbox from the hardware discussion and into the third party software publishing discussion. It just doesn’t feel like Xbox values accountability, or else the management staff that has failed wouldn’t continue to get promotions over the course of the generation and management bonuses wouldn’t continue to increase. Some of these bonuses are large enough to basically fund a AA project, you know?

Re: Perfect Dark Studio Head Issues Final Statement As He Leaves Team Xbox

somnambulance

@AverageJoseph @Stoned_Patrol The way I see it, if Perfect Dark was in such dire straights, why did Xbox advertise it at not-E3 the year before it was cancelled, year 7 of the development cycle? Everyone knew development was rocky on the game, but less than a year before it was cancelled, all of a sudden, it was being reported, “No, development is actually going great for Perfect Dark!” It’s just goofy. If things were that bad for it, they should’ve pulled the plug far earlier.

It’s not necessarily a problem with them deciding to use their resources more effectively, it’s the narrative they give the public that’s the problem. There’s ways to discuss a game failing to hit expectations or development milestones in a way that’s far more realistic than the way MS does things now. I can’t trust what they have on the release docket unless there’s a firm date at this point. For all we know, Fable could get cancelled, you know? We don’t really know THAT much about it.

I’ve been saying it for years now, but it does sort of feel like Xbox management doesn’t actively manage their projects. They just sort of let them go. And I get the vibe they just aren’t paying attention or they don’t know their own developers enough to know what’s going on. Their PR tends to create backlash because they give unreliable messaging. As much as I like Gamepass, I get the vibe that they don’t quite know if a game is a success if it’s on the service either, which is totally understandable since sales is a lot easier to decode than a player base sustained over any period of time, especially for single player titles.

Re: Perfect Dark Studio Head Issues Final Statement As He Leaves Team Xbox

somnambulance

@WildConcept6 @Markatron84 Perhaps, but, by all accounts, Hi-Fi Rush was hitting all metrics and Xbox was proud of it and Tango… until they weren’t. I dunno. I get that Everwild and Perfect Dark had issues, and I suppose we’ll never know how things truly were, but, I mean, if it were that bad, where was management to help course correct? You can’t tell me they didn’t get anywhere with 8 years of development, you know?

Re: After Silksong, These Are The Top 10 Highest-Rated Games Of 2025 So Far

somnambulance

@theduckofdeath I wouldn’t say I’m indicting the gameplay, just commenting on how the gameplay isn’t nearly as innovative as others have said. Again, I did like the game for the most part. The gameplay was actually my favorite part.

With regards to the Writers faction, it’s mentioned, sure, but we know nothing about them, who they are, what is this grander conflict. I understand that the game is a smaller budget, but that doesn’t mean that they didn’t throw a huge plot development out there with very little exposition to it. For me, I felt like, “Why even introduce this other mysterious, unknown faction when you’re resolving the family drama as the final character arc if you’re not going to explain the conflict with said faction much?” I felt the end was really flat, personally. Reminded me a lot of the ending in Horizon Forbidden West, where it sort of felt like the ending was designed to say, “There will be a sequel.”

I dunno. I felt like the story of the game was a little bit predictable and it never culminated to a big wow moment for me. There’s a gauzy, somber feel to the game that I don’t quite love. I love my Sad Dad style of games, but this one leaned a little too far into that for me. The world of the game never truly felt believable to me and perhaps that is my disconnect.

Re: After Silksong, These Are The Top 10 Highest-Rated Games Of 2025 So Far

somnambulance

@WildConcept6 I agree. This year has really looked like E33’s year, based on the online discourse, but Silksong has, to me, fortunately disrupted that in the way I was hoping Donkey Kong or Death Stranding would have. With E33 though, I don’t know any person that I know personally that’s played through it that has been enamored with it at the beginning, only to loose steam with it, you know? I remember a friend of mine and I discussing it and we were both discussing it lightly before we were both relieved that we agreed it was a 7/10 because of how people react toward the game online. It’s a funny game in that way.

This year isn’t an Elden Ring vs Ragnarok type of year for GotY. It’s such a niche and diverse year, so I’m sure GotY will be tense and heated more than any previous year. Keighley is certainly doing something right where many of us are thinking about GotY early into the year.

Re: After Silksong, These Are The Top 10 Highest-Rated Games Of 2025 So Far

somnambulance

@theduckofdeath Again, I liked E33, but I thought the last couple hours of the game were sort of a mess in that it cheapened the entire journey of the game to introduce an antagonist faction that they don’t even show in any capacity. After all the over-the-top melodrama, the game goes full on nihilist or detachment fantasy, depending on how you choose to end the game. And again, the whole thing is a farce anyway because the game acknowledges the futility of its fiction, so win or lose, it doesn’t actually matter anyway as things conclude in finality.

Personally, I feel that similar themes were explored more effectively in other games, such as Xenoblade Chronicles. I do prefer the gameplay to XBC, but even so, the gameplay is a distinct riff on the Mario and Luigi series. I feel that E33 is basically a hodgepodge of influences and a meta-commentary on game development in 2025 in a way. A little Final Fantasy here, a little Souls there, some Ubisoft… nevermind that!

It’s interesting, sure, but I wouldn’t say I ever grew attached to the characters or had a lot of fun playing it. It’s a technical showcase for a new studio, most certainly, as they did a good job with the visuals, voice talent, and music. However, much of the discussion about the game has been in comparing it to other IP rather than how unique it is as its own IP, and, for that reason, I don’t understand the GotY hype train for it.

Again, I like the game, but I feel it’s been the front-runner for most of the year and has grown such incredible hype not for what it brings, but by the lack in the industry elsewhere, if that makes sense.

I think there’s zero chance Donkey Kong gets GotY, as Keighley rarely rewards Nintendo for their brilliance. Personally, I like Bananza far more than I like E33, but the game certainly doesn’t have the following or critical hype to compete against E33 right now, nor does my personal pick Death Stranding 2. They get nominations, but not wins. This year is likely E33 vs Silksong vs potentially Hades 2 and Ghost of Yotei. I’m curious if Silent Hill, The Outer Worlds, Metroid Prime, or Mina the Hollower will make an impact. They all have the potential to get nominations, but I’m not sure any of those four have the reputation online that E33, Silksong, Hades, or Ghost has.

Re: After Silksong, These Are The Top 10 Highest-Rated Games Of 2025 So Far

somnambulance

Hope Silksong takes home GotY this year. Death Stranding 2 is my personal favorite, but the cultural impact of Silksong and its immaculate gameplay deserves so much praise. It’s time a genuine small indie team snags the win.

Weird to see that I’ve played everything in both top 10 lists, minus Pirate Yakuza.

And as far as GotY goes, I really hope the Expedition 33 wave is over. I liked the game, I thought it was good, but I don’t know if I’ve ever felt a game I actually enjoyed has been more overrated. The endless gushing about the game earlier in the year made me wonder if I played the same game everyone else did. I didn’t like KCD2, but I understood where its supporters had a point with it. But with E33, I really don’t get it.

Re: ROG Xbox Ally Hardware Impresses In New Preview, But Serious Software Concerns Remain

somnambulance

@BAMozzy I really appreciate your thorough response on the matter and I’ve definitely learned something reading this. It does make me wonder what the future holds for Xbox, whether they are using this as a beta test of sorts on developing what the next standard Xbox comes to be. Seems like portable is going to be the next push from MS and Sony, but it’ll be interesting to see how it is implemented and what the meaning of a console will be next generation.

Re: ROG Xbox Ally Hardware Impresses In New Preview, But Serious Software Concerns Remain

somnambulance

@BAMozzy That’s good to hear the actual improvements over the basic Ally. The previous iteration was a decent device to me, but when I demoed it at a friends’ place, I just didn’t like the “feel” of it as much as say the Steamdeck or Switch 1 or 2. I am surprised these types of devices don’t override the UI to reduce the Windows waste though, you know? Even if it’s Windows-based, you’d think MS would streamline things just a bit. It does sound like an improved device, just with a lot of the same functionality concerns as previous devices in the Ally line.