
Ever since wrapping up my early preview of the game almost two months ago now, I've been desperate to get back to Xbox's South of Midnight. That single-chapter sneak peek drew me in with its gorgeous visuals, smooth gameplay and undeniable charm - I just needed a bit more context to get a proper idea of what Compulsion Games was going for. Now, after rolling credits on South of Midnight, I can confidently say that this is one of my favourite Xbox Game Studios releases in ages.
Here's the basic premise: you play as Hazel, a young woman on a quest to save her mother after a deadly storm wreaks havoc in the Deep South. The adventure starts out as a grounded, desperate scramble to help and ultimately save the ones you love, until Hazel realises she's a 'Weaver'; a unique character that can interact with some of the more supernatural goings on down there. There's a nice bit of growth to Hazel as you progress through the game, and she becomes a more-than-capable monster-whooping young gal by journey's end.

Despite a lowkey start to South of Midnight's story, the characters in this game are immediately captivating - and that always helps in bringing the player along for the ride. Hazel conveys emotion so well, and the little nuances in her performance are brought to life in fantastic fashion. Honestly, the whole cast does an amazing job here - and this aspect of the game feels like a real step up in comparison to previous efforts from Compulsion Games. As I mentioned in my preview, the big talking fish is also a real highlight - so bloomin' charming!
Another huge plus point to South of Midnight are the game's gorgeous, varied visuals. What you've seen from early pre-release footage only scratches the surface - you'll explore the beautiful gardens of some big old Deep South mansions, you'll cross muddy wastelands that have been devastated by the storm, you'll creep through foggy swamps and abandoned shipwrecks as you uncover the game's intriguing mysteries. Part Jungle Book, part Disney's The Haunted Mansion, South of Midnight absolutely nails its overall aesthetic and is a true lesson in how far art design can propel a game's graphical presentation.

Right, enough fawning over the game's characters and visuals for a moment - what about gameplay? Well, South of Midnight very much splits its gameplay into traversal and combat, and the two are rarely intertwined. You see, as Hazel weaves her way through the environment (you see what I did there), you'll come across these locked off combat arenas that are pretty much entirely separate to general traversal. And, to be honest, South of Midnight handles one of these gameplay styles a bit better than the other.
I really like the way you get about the place in South of Midnight. The game's movement mechanics and platforming sections aren't exactly revolutionary, but the game just feels awesome to play as you glide about, exploring its lovely environments. You've got a double jump, a glide, the ability to wall-run, a magical grappling hook of sorts and a helpful wee companion to get where you need to go - and it all works really well when stitched together. Every time I spotted a little side path to gather resources I'd always be happy to go explore it, and this element of gameplay is absolutely a win here.

However, combat is a little weaker, I must admit. To be clear, there's nothing wrong with the fighting mechanics in South of Midnight — they work just fine — but the systems in play here are somewhat limited, and a bit repetitive. You get multiple Weaver moves you can pull off — and build out via a skill tree of sorts — but ultimately, the game's combat arenas will often boil down to quite a bit of button mashing. I must admit that at times you'd get into a real flow, bouncing from one enemy to another and harvesting them a bit like a DOOM glory kill, but I never really looked forward to fighting in South of Midnight. The gated-off nature of these combat arenas also makes them seem like a bit of an afterthought in some ways - it almost feels like you're playing two separate games; the story/traversal bits and the gated-off combat arenas.
There are some boss fights woven throughout the game as well, but I won't get too deep into those to avoid spoiling them. What I will say is that they're super creative in their visual design, but fairly bog standard when it comes to actually fighting them - fitting for how the rest of the game shapes up. Personally, I've never been a huge fan of boss fights in video games so I don't really see this as a negative - I get to see some awesome, large scale monster design without the game artificially holding back my progress through the story. So, yep, boss fights are a box ticked but it's best to not expect anything too creative here when it comes to engaging with them.

Playing on Xbox Series X here, there's no sort of visual modes or tweaks to speak of. South of Midnight simply runs at 60 frames per-second, and despite the odd hiccup here and there, I was more than happy with its performance and presentation. The game's stop-motion elements do naturally run at a slower frame rate — and they can be switched off in gameplay — but they give the game a real sense of style, so I left them on throughout and had no real issues. As I mentioned earlier, South of Midnight's presentation feels like a big step up from Compulsion's previous efforts, and it's nice to see them get the time and space needed to build this game beautifully on Xbox Series X|S.
Conclusion
For me, South of Midnight is a bit of a triumph, and exactly the sort of thing I want to see more of from Xbox Game Studios. It's not perfect, and its combat mechanics are a bit lacking, but the game has so much soul, personality and charm that it's hard not to fall in love with it. I was engrossed with the storybook visuals, the well-delivered narrative and the satisfying traversal from start to finish, and I really can't recommend this one enough on Xbox Game Pass. Those of you that are more combat-first may not take a shining to this game quite as much as I have, but if you're looking for an engaging adventure that delivers soulful stories in spades, South of Midnight shouldn't be missed.
Comments 33
Wow yes thats so good to see. Not helping me fight this early access dlc though!
But glad Compulsion smashed it. The game struck me right from that first trailer.
This review just hit metacritic bringing it up from a 74 to a 75.
This almost seems like the antithesis of Avowed where in that game gameplay was king. Both beautiful though.
Looking forward to playing it! So happy it is getting good reviews!
Not for me, but good to see it’s another solid release on day 1
This is among my most anticipated games this year. Really happy to see it reviewing so well because I was worried that it was just going to be me that liked the look of it... 😂
Not going to read the review as I want to go in as blind as possible next week (I hate paid "Early Access") but glad to see it's getting some good reviews.
Yes!! So happy to see this reviewing well. You can see the passion from Compulsion shining through in this game and I can't wait to play it.
Thank you for the review.
We will be there! Not early (access), but on time (on day one.) The setting, story and visuals have sold me. Sounds like it's well worth checking out.
As a Brit who lived for many years in a southern college town, I can't wait to check this out now. I read Paul Theroux's Deep South, visited New Orleans among many other southern towns/cities and count things like True Detective season 1/3 and the films Mud and Beasts of the Southern Wild among my favourite screen discoveries while living there. Time to resub to GP!
@BenKerry how long would you say the game is? Also, are there any side quests, or just a main one?
I already got it downloaded from GP. Can’t wait for it to go live.
@Nightcrawler71 I should note Ben is currently on holiday so is unlikely to reply! I swear he mentioned that it's around 12 hours.
I'm really looking forward to this now!!
Great review!!
I think I'll turn off the stop motion in gameplay i wouldn't be able to play the game like that!
Removed - unconstructive
@FraserG sorry, saw his name at top of review so thought he’d be the one to ask. Thanks for the info re length of game.
How nice to hear, this game has fantastic art direction and looks like it has plenty more to offer besides. I look forward to playing this soon!
Such an amazing looking game, prolly get to it in 3 years or so, at least here's hoping
Another good game without a Physical edition. Yeah I'm out.
Too many good games, not enough time.
Great review, thanks! I'll certainly be adding this to the ever increasing GP-induced backlog. Glad it's doing as well as it is!
@Kaloudz good thing 1st party games don't leave! I'm still working on Avowed. I'm hoping to finish it and give SoM a try before Expedition 33.
@FarmDog08 I cant wait for E33 but I do wonder how free I will be before Doom gets here. Saying that, I love Doom. Everything will go on hold the second that's available lol.
So far I’ve played the first hour, and I love what I’ve seen so far. It looks gorgeous, with a weird, Tim Burnton-like Deep South setting. Don’t want to post any spoilers, so I’ll just say the open sequence got me immediately hooked, and the music and sound really pulled me in.
oh yeah!!!! So hyped for this game. And it's only 40 dollars! After the disasterous Nintendo Direct this week it's crazy to see how Xbox treats their games. Hellblade 2 was only 50 dollars!
I can't wait to see all the crazy bosses (even if they're a bit generic in gameplay).
Will start tonight! But gotta get back to shadows.
Great stuff. I'm nearly done with avowed so I'll be set by launch. Really looking forward to it.
I'm looking forward to playing it when it launches for everyone on Game Pass. Not a game I need to play early, but certainly one I am going to play because I like what I'm seeing a lot!
So happy this has turned out well. I was hooked on the art style and setting from the first reveal.
Yay, I was cautiously optimistic about this one. Glad to hear it’s safely landed on its feet, so to speak. I’ll play it once I’m back from a work trip.
Nice, good to see it reviewed well. Though that is a bit of a shame about combat arenas.
Fantastic. Thought it looked great so glad it's followed through with the promise.
However, my backlog is, without exaggeration, stretching back to 2023 (I heard a little game called Baldur's Gate 3 is worth a play) so something has to give. Might just write off everything in my Play Later list and start from scratch.
I'm really looking forward to this one. I'm just so sad, that it only gets this digital release.
So I'll wait up and get it maybe at a smaller price
Compulsion Games … I knew it, I knew it! 😎
This review reminds me of why I stopped trusting reviews
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