Update (Aug, 2022): Two years later, Immortals Fenyx Rising is now available with Xbox Game Pass! Below, you'll find our original review from 2020, which was just after the Xbox Series X and Series S first released. Enjoy!
Original review (Nov, 2020): Much has already been made of Immortals Fenyx Rising's very obvious similarities to The Legend of Zelda: Breath of the Wild, and with good reason - this is a game that cribs heavily, unashamedly, from Nintendo's Magnum Opus. From its puzzle shrines and stamina-based climbing, to its huge freewheeling open world and core narrative structure, this is a game that owes a huge amount to 2017's mighty Hylian masterpiece. Of course, if you're going to draw heavily from a title so beloved by so many, you're gonna need to do a stand-up job or suffer the consequences and, thankfully, in this regard Ubisoft Quebec has mostly come up trumps with a fantastical Ancient Greek adventure that, despite a few problems here and there, is well worth sinking your time into.
It really can't be overstated just how much Breath of the Wild there is in the mix here, and not just on a mechanical level. Fenyx's epic story sees you, the prophesised hero, set out to put a stop to the evil Typhon (Ganon), who's destroyed the veil between the world of humanity and the underworld of Tartaros and must be stopped by summoning the aid of four gods (the Divine Beasts). Just like in Link's most recent adventure you'll need to rescue each of these gods from a compromised state, restoring their true essence and availing of the powers they bestow upon you in order to successfully launch an assault on the game's big bad who sits at the centre of the map in a very familiar swirling neon vortex of demonic filth.
It's all very familiar stuff, but it's also a narrative structure that instantly evokes a sense of comfort, a cosy setup that combines with the reassuring core gameplay loops of climbing, riding around on horseback, gliding, exploring, solving puzzles and engaging in combat at your leisure, resulting in an undoubtedly derivative, but nonetheless hugely enjoyable experience that adds just enough of its own twists, turns and unique flavour to proceedings to make its ancient Greek romp feel worthwhile.
With regards to this, the first thing you'll likely notice upon jumping into the hour long pre-credits tutorial sequence that kicks off your Grecian odyssey - besides the ability to create your own bespoke male or female version of Fenyx - is the game's very in-your-face sense of humour. We can totally see this element of Immortals Fenyx Rising being highly divisive as its sarky, smart-arsed comedy permeates every aspect of its storytelling and characterisations but, after a slight adjustment period, we have to say we found ourselves rather enjoying it all. Fenyx is the polar opposite of Zelda's silent protagonist, a character with plenty to say for themselves at all times and proceedings are narrated by the quite unlikely, and extremely mouthy, comedy pairing of Zeus and Prometheus. While things can get a little dad-jokey here and there, with plenty of cringe moments and even a few rather blue offerings, overall the writing is strong enough and the humour that's been injected gives the whole thing its own unique knockabout personality that makes a nice change from the po-faced depictions of Greek mythology that we've grown accustomed to here in video game land.
Combat too, although it shares its basic rhythm and flow with Breath of the Wild in its time-slowing dodge mechanic, flashy parrying and ever-expanding arsenal of special moves and powers, is actually much more in line with Ubisoft Quebec's Assassin's Creed Odyssey in practice. Fenyx is equipped at all times with a sword for light attacks, axe for heavy strikes and a bow set to LB for ranged combat, pressing RB sees you attack with your sword, while heavy attacks are set to RT. Putting together combinations of light and heavy strikes or making space for a volley of arrows here is quick, easy and necessary in order to fill up those all-important enemy stun bars, allowing you to get in close for some big time damage on your dazed foes, something that plays a major part in the ebb and flow of the game's many grandstanding legendary boss battles.
Dodging and parrying also play an important role here, you'll want to get that slo-mo mechanic kicking in as often as possible, especially when you're surrounded, giving you time to jump out of harm's way, line up an electricity charged bow-shot or wind up one of the multitude of special moves you have at your disposal. If you've played any Assassin's Creed game since Origins you should feel right at home with Immortals' fisticuffs and, in many ways, the combat here is a more meaty and substantial offering than that found in its most obvious inspirations. There's an impressive drip-feed of skills to unlock, power-strikes, air-dodges, sprint attacks and so on that add plenty of variety and spice to the fighting, as well as some excellent Godly powers including Athena's dash, Ares's Wrath, Hephaistos's mighty hammer and even a customisable bird companion with which to attack the game's menagerie of mythological monsters.
If we did have one complaint to make with regards to the action side of things here it's in relation to the completely undercooked stealth mechanics. You can sneak up on foes for a cheeky stealth attack, and it's always a good idea to target the meanest looking cerberus or ogre in a group first in order to do some bonus damage to kick off a scrap, but the game just doesn't encourage or incorporate this aspect of its combat well enough. Arenas have shrubbery to hide in and walls to cower behind, yes, but enemy patrol routes and mannerisms don't lend themselves very well to playing this way for any real length of time.
In terms of weapons, there isn't a huge variety on offer in Immortals Fenyx Rising, you won't be constantly picking spares up from the corpses of fallen foes or keeping an eye on how many hits you can make before they break à la Zelda's controversial degradation system. Instead the swords, axes and bows here are found in treasure chests hidden away behind puzzles and arena challenges or rewarded for making story progress. You'll get your hands on some pretty sweet stuff though, with Achilles' sword, Odysseus' bow, the mighty hammer of Hephaistos and more, as well as plenty of awesome armour, helmets and a variety of wings with which to soar above the overworld, all of which can then be upgraded and customised with skins at the Hall of the Gods hub area as you progress through the game. This central hub also plays host to a cauldron where you can make defence, attack, health and stamina potions using herbs collected throughout the world (a heavily simplified version of Breath of the Wild's cooking), unlock new combat skills with Charon Coins and increase your strength and power by trading in Ambrosia and Zeus' lightning.
Puzzle shrines and combat challenges, here known as the Vaults of Tartaros, are another aspect of this game that will be instantly familiar to Zelda fans and it's in these elements that Immortals Fenyx Rising finds itself at its very best. There's a genuinely impressive variety of well-designed puzzles to engage with in this one, whether you're in a bespoke vaulted area or just happen to stumble across one of the many, many challenges dotted around the world map and, by and large, they manage to strike a nice balance between being clever enough to give you pause for thought while never so tough that frustration begins to set in.
There are some impressively large challenge vaults to traverse here, great big otherworldly, floaty space realms that do a great job of utilizing all of your skills and give you plenty to think about as you make your way through their obstacles. Between solving environmental conundrums, constellation challenges, puzzles that feature floating blocks, balls, switches, magnesis and the tricksy manoeuvring of Apollo's Arrow from a first person perspective - all while taking on arenas full of mythological nasties - there's a ton of meaty side activities and head-scratchers to get stuck into here, all of which tie nicely into the game's Ancient Greek setting and storyline.
Indeed, Ubisoft Quebec's time and experience spent developing the gargantuan Assassin's Creed Odyssey has very obviously fed directly into their ability to create a world here that's absolutely loaded with detail, stories and secrets pertaining to the various Gods and great legends of the era. It's evident in the narration, littered as it is with constant clever little references, tales and jokes that play out as you discover new areas or stumble across challenges. It's evident too in the various regions of the Golden Isles, each of which pertains to one of the Gods that make up the core cast of characters. The different areas here are all wonderfully well realised affairs chock full of hidden treasures, vantage points, enemy camps and activities. Aphrodite's Valley of Eternal Springs is a lush and enchanting slice of rolling green hills, forests and flowery meadows, Hephaistos' Forgelands a charred wasteland of spare parts and defunct automatons and Ares' War Den, our own personal favourite, an ancient battleground littered with the enormous remains of long-dead warriors and the foreboding Ajax Fort sat at its heart.
Standing atop a mountain here or successfully climbing one of the four statues you'll need to summit in order to activate each God's main questline, you may not be presented with a sweeping vista that's filled with the same level of magic, intrigue and pure artistry as that found in Breath of the Wild - what's here is much more an enormous junkyard of Greek mythology, its statues, temples and towers strewn around at odd angles - but it's a hugely impressive creation nonetheless. This is a world that's a joy to swoop, climb and gallop around, a massive playground with new treasures, puzzles and challenges waiting around every corner. It's also a world that's at its very best when it allows you total freedom to explore, battle, upgrade, puzzle and move the story forward as you see fit, and it's in this respect that Immortals Fenyx Rising makes perhaps its biggest mistake.
Moving into the latter part of the story, with the various strands of each God's questline complete, the game begins to rather needlessly restrict your movements, removing the absolute freedom you've grown accustomed to by sapping your stamina and throwing you into a bunch of mandatory scraps and myth challenges. It feels completely at odds with what's come beforehand and rather messy and jarring as a result.
On top of this the game's final boss encounter, without spoiling anything, feels like it goes on for a bit too long and, once you're in it, you're stuck there. You are given a choice at this point, warned to turn back if you don't want to commit to the endgame, and all we'll say from experience is take your time arriving at this point as, even on normal difficulty, a stiff challenge awaits and you can't return to the overworld until it's done. We should point out here that the game does have plenty in the way of difficulty and accessibility settings and comes complete with a story mode for those who wish to avoid the rigours of combat, just be aware that on anything but the easiest of settings the final confrontations are much smoother sailing after some decent preparation.
Besides this slightly disappointing final segment, however, which really only amounts to a couple of hours in what is a huge game, Immortals Fenyx Rising is a properly pleasant surprise that pretty much nails every other aspect of what it sets out to achieve. The humour may very well prove to be divisive, the gameplay is undoubtedly a derivative mish-mash of the very best of Breath of the Wild and Assassin's Creed Odyssey and the story is fairly par for the course, but this is still a hugely enjoyable and involving romp. With tons of puzzles, side activities and challenges to dig into, addictive and flashy combat that only gets better as Fenyx's powers grow, a cast of ridiculously OTT characters that we won't spoil here and a huge world dripping in little details, myths, secrets and treasures, this is one slapstick Greek Odyssey that we'll be returning to in both New Game+ and the unlockable hardest difficulty mode for some time to come.
With regards to performance, on Xbox Series X, this is also a supremely good-looking game for the most part. There are times when character models, particularly Fenyx, can look a little dated, but the world itself is full of stunning vistas and suitably epic scenery as you take to the skies or thunder across fields on your trusty steed. We played through this one entirely in performance mode at 4K/60FPS - the 4k/30FPS quality mode is due to be patched at release and is prone to stuttering in its current form - and we didn't encounter any framerate dips, crashes or bugs in our thirty hour journey.
Conclusion
Immortals Fenyx Rising undoubtedly owes a huge debt to The Legend of Zelda: Breath of the Wild, borrowing wholesale as it does from its core gameplay mechanics and narrative structure. However, what Ubisoft Quebec has come up with here also adds enough of its own spin on proceedings, with a strong personality and sense of humour sat alongside some brilliantly designed puzzles, flashy, satisfying combat and a huge world full of secrets, treasures and Ancient Greek mythology to discover. It may falter slightly in the final stretch by wrestling away player freedom and funnelling you through its overly long endgame, but this is still a hugely entertaining, technically impressive Ancient Greek romp that's well worth experiencing.
Comments 25
got this comi9ng launch day, Valhalla on hold as I need to finish odyessey first Nice review looks great
Is this dynamic 4K/60fps performance mode if quality mode is 4K/30?
Sounds surprisingly good, doubt I’ll pick it up but it interests me more than Valhalla does.
Think i might have to pick this up..
Looks great, a nice surprise game and next gen too.
Sounds like a game I'll get eventually. I'm actually just now working through Breath of the wild, which I plan to follow up with Calamity, so I probably won't be touching this until sometime next year. Maybe it'll be on game pass by then, who knows.
It sounds like this turned out better than I was expecting it to. This sounds interesting after all!
I'm not a fan of how Ubi does characters these days, though, of "select the gender of your character" - they advertise it and do all the marketing with one character, and almost always a female character these days simply to avoid being told they're stereotyping, but then have you pick "the real character" or "your own avatar." It does hinder the narrative to me a bit. If Fenyx is girl-Fenyx than developer her character and make that our character. If Fenyx is a cardboard cutout like Elder Scrolls characters, then don't try to market a single character as the "canon" character." Just feels weird when they have all the pre-launch presentation be one character as though the game is a defined character only to kind of swap it to a cardboard select-a-character when you start it up. I end up not knowing if I should be building an "avatar" of a male character because the game wants your character to be a "Link", or if I should be picking "girl Fenyx" because that's the real canon character and the other options are "fake Fenyx."
Fire Emblem annoys me with this, as well.
@NEStalgia I understand what you’re saying. For example, my Corrin amiibo looks almost nothing like what my in-game Corrin looked like. However, I feel like you may be overthinking this. There is no “canon” look to these characters. The “real” Fenyx or Corrin doesn’t have a canon look. The Fenyx in the marketing is simply a placeholder. In my opinion, the benefit of customizing the avatar to my own liking strongly outweighs the “weird” feeling of my character not matching the marketing 100% of the time.
I was really looking forward to this day one but the narration and chat between characters in the recent trailers has really put me off this game even though you get a bonus quest for pre ordering.
May pick it up at a later date. Hope they add a BOTW no talking unless it's absolutely necessary mode in a future update.
@everynowandben Corrin just weirds me out because I didn't even know there was a "canon" Corrin when I played, and then amiibo and Smash and then public opinion just kind of decided that default female Corrin is the "real" Corrin and that the story mostly makes sense with female Corrin as the protagonist.
Ubi takes it further though. Female Fenyx is on the marketing, the box art, the previews....Honestly until this very article I thought Fenyx was a specific character we were playing - like Pit, that it was her story. It's just weird after all that that Fenyx isn't the specific Fenyx we've seen as a fixed character. And after seeing all that it seems wrong to play as any other Fenyx since that's Fenix, not fenyx-entity-model1.
They did the same with AC Odyssey. It was build your own characters. But supposedly (I don't follow all this stuff) all the official novels acting as prequels and all all assumed Kassandra, and Alexios didn't really exist.
I don't mind if a game has a defined character to play, or has a cardboard cutout to play (Bethesda games, Xenoblade X, MMOs, etc) - but the mixed messaging just drives me crazy. They could have shown "concept Fenyx" and different avatars for Fenix in all the demonstration, art, etc to show it's a created character game. But billing it as a defined character like they did sets expectations that it's a real character story you get to know and a specific character only for it to turn out to be a generic non-sepcific-action-hero. Syndicate did a better job with two different characters with their own identity and personality, a brother and sister team rather than Jacob/Evie being actually a gender swap of the same character.
I'm probably over-thinking it. I blame @Ryu_Niiyama. She started my OCD on this with AC Odyssey...
@NEStalgia I agree with you 100% it's just like their stupid little disclaimer before their games about diversity. I could care less about that if you want to make divesive content fine but have the guts to do it. As far as Kassandra goes they even admitted in an interview that most people played alexious when given the choice but that didn't fit in their little narrative https://boundingintocomics.com/2018/12/17/ubisoft-shocked-to-find-players-prefer-alexios-over-kassandra-in-assassins-creed-odyssey/amp/
I'm kinda tired of ubi to be honest they have some great games but the quality has really gone down while the self righteousness has gone up. If they want to make a female lead fine but have the guts to stick to your guns personally I could care less about the pc things I just want a fun game male or female lead make it make sense in the story.
Sorry for the rant I'm just very tired of these things
@VisitingComet1 Yeah, and as usual it's the people like ubi that go out of their way to virtue signal they end up demonstrating that they're doing it to hide their lack of virtue. I don't mind cardboard character creators if the game is sort of a first person story like TES it fallout. No real protag. But this game really seemed like they were telling Fenyxs story... And the fenyx they showed, i thought was our new character fenyx. To me they just refuse to commit to an actual female lead character out of fear the dude bros will revolt so they build marketing around the character they wanted, and then go and make a "build your own Link" creator anyway. Which is an odd step back for them. BG&E had an actual female lead and everyone loves that game... No revolt, lots of sequel begging. I'd much rather have a solid narrative with a well defined character than alwayays choosing myself as my avatar.
Ubi does some cool stuff, but they've gone so far into a mix of virtue signaling while their company is a mess, along with "too cool for school" tropes.
Worst video game quote of the year goes to legions prolog "ok people, faces on, guns out! It's about to get real!". That was the most cringe worthy line I've heard in a while. I mean really... Who says that?
Fun game..... But horrid Ubisoft writing strikes again. At least that game makes clear you're a cardboard protag! I'm probably play fenix as the fenyx we've seen.... It just seems wrong otherwise. Maybe if i just keep calling it "gods & monsters" I'll embrace the build a character
Great review! And I’m glad to see this game turned out to be good after the awful name change.
Played the free Google Stadia demo and liked it, but already felt I wouldn't continue to like it - and the screenshots here confirm there are a lot of the same puzzles going on in this game. Just another Ubisoft copypaste formula, I'm afraid.
I beg to differ the writing is great, by the way. Every single word those gods said to each other in the demo, failed to interest me at all.
@NEStalgia Not my fault Ubisoft are halfhearted. But I’m out of the Assassin’s Creed boat anyway. Odyssey was my last one.
I think I will wait on a price drop on this one. I just filled up my Switch (1TB) and the disk drive on my xbone just decided to die.
@Ryu_Niiyama It's such a shame, Ubi used to be good story tellers. And the producer for this game even mentioned that a centerpiece of the game is Ubi's great storytelling. But as always they design by checklist, and if that means abandoning narrative, so be it. I want to like them.
Ironically, the critics are panning Legion, but IMO it's Ubi's best game in a while. It basically has no story whatsoever, advertises it has no story whatsoever, and just lets you play the game. In a way, that's the best Ubi sandbox design they could aim for. I'm not against sandbox design, so long as it doesn't pretend to be something it's not - like AC and prior W_D does. I swear "gaming" critics are just film critics in disguise these days. Naughty Dog games winning ANYTHING is a clear indication of that. They're movies that forget the game. And I'm not against interactive movies, it's a perfectly viable genre that kind of replaces the live action games of the past....but that's not how they get reviewed.
I still want to like this game though. They just blundered the character.
Yeah, I saw that about your disc drive. That's really odd. Maybe all the moving and storage gave it a few bumps and freezes/overheats too many?
I don't understand the hate for the title of the game. I personally enjoy it, and I certainly didn't care much for Gods and Monsters. That just sounds generic, and like a cheap mobile game.
Refunded this after the annoying corrupt saved game issue. Also effects AC: Valhalla. Will buy again when they can be bothered to fix it. Why is this issue not mentioned enough. It's wide spread enough.
Installed via the xbox app a couple of days ago. It isn't showing on gamepass or ready to play as of 2pm gmt though.
We can't compare one game to another. That's illegal. To describe any game, you must not compare it to anything that's ever existed. In fact, people should just make up an entirely new language whenever a new game I like comes out. That's just how the world should work since every idea ever is wholly original.
Breath of the Wild is not original to begin with. It's like a nature sandbox with simplified Monster Hunter and Assassin's Creed elements and tiny bits of The Legend of Zelda.
@NEStalgia I haven't played Immortals Fenyx Rising but I heard that the DLC lets you play as a guy or is it just for additional content?
@Banjo- you can play the whole game as a guy, it's like odyssey with a create a character. The marketing is just strange, they make it seem like fenyx it's a set female character but it isn't, it's your own created character but not with fallout level character creator.
Edit and I highly recommend the game. It's like botw 2 in it's own right. Ubis best game in a decade for sure. I loved it!
@NEStalgia So you can play as a guy even without the DLC? The marketing made me think that I had to play as a female, and I read that the DLC added characters so I thought that those were characters for the DLC. I will definitely play it even if it wasn't part of Game Pass but I wanted to play some more AC games that I own first and let the price drop in the meantime.
It's not like I can't play games as a female, I like the Tomb Raider games, but I don't like it when it feels forced or, you know, those indie games where ALL characters are female and annoying on top of that, e.g. Freedom Planet (I played it but meh), Unsighted (not played) ...
@Banjo- Yeah yeah, like I said, weird marketing. It's just like odyssey, you can pick male or female protagonist, just both are named fenyx, no dlc required as far as I know, tough I did have the gold version.
I've played part of both characters and it's the same, nothing character specific etc. I guess it's like mass effect. The marketing makes it look like Shepard is the only Shepard and you'd never know femshep is a thing
@NEStalgia Good to know, I want to fly feeling more like myself.
@Banjo- And, boy, are your arms tired!
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