With an obnoxious marketing campaign, a controversial amount of planned DLC, and multiplayer betas after discs have been pressed, it has been hard to not hear about Evolve in the past few months. Lost in the media shuffle though was that Evolve - despite whatever concerns one may hold over its business plan - is a fantastic game. Developer Turtle Rock's pedigree was well-known, having created Valve's hit co-op zombie shooter Left 4 Dead, so it shouldn't be a surprise to fans that Evolve seems like the natural evolution of co-operative fun.
The core gameplay of Evolve revolves around four player-controlled Hunters in a battle of wits and brawn against a player-controlled Monster. Hunters must track down the Monster by following footprints or by using the skills of the group's trapper. While the Monster is initially weaker than the group of Hunters, it can become more powerful by devouring wildlife in the game's environment. This makes for an epic cat and mouse chase that would make Tom and Jerry blush.
If the group of Hunters want any chance at taking down the Monster, then all four of them will have to play to the strengths of their character class. The brute of the group is the assault class, which can deal the heaviest amount of damage. The all-important medic must keep the team healed from the constant attacks from both the Monster and the wildlife. The support class can help strengthen everyone else and even prevent teammates from taking damage. Finally, the trapper is the only class that can keep the Monster from fleeing combat. All of these four classes perfectly complement each other to the point that if one player isn't playing their class then it is almost impossible to be victorious.
Controlling each of the Hunters is a joy, as their mobility is comparable to other recent first person shooters such as Titanfall and Call of Duty: Advanced Warfare. All Hunters are equipped with a jetpack that can help them quickly cover ground and reach high areas. Besides their guns, most of the Hunters' abilities and weapons are limited by cool-downs which encourages smart play and lessens spamming. There are a few drawbacks to combat though as there are no melee options, which makes wildlife a hassle when they get up close. Clicking the right analog stick instead marks locations on the playfield, which is a great way for players to communicate non-verbally.
There are three different Monsters that players can choose from, each with their own play-styles and abilities. The first Monster that players will have access to is the lava-based Goliath who can attack by throwing rocks and breathing fire. His up-close, melee attacking style is perfect for beginners and is fun to play as. The other two Monsters available are the Kraken and Wraith. The Kraken can fly around the map and attack from afar while the Wraith is a stealth-focused character that can quickly pounce in to deal major damage. Each Monster can evolve two times and become a complete wrecking machine. A fully powered up Monster almost guarantees that the Hunters are doomed.
All of the Monsters are played from a third person perspective but the core gameplay carries over from the Hunters. All of the abilities are again limited by cool-downs which limits everything but the Monster's regular attack. The Monster can also go into a stealth stance to eliminate tracks and gain the element of surprise. Monsters are also incredibly agile as players can hold the left trigger in to make them automatically climb up surfaces.
While all of Evolve's game modes revolve around hunting the Monster, there is enough variety to make them stand out. Rescue tasks the four hunters with reviving and evacuating five different survivors before the Monster can get to them. Its an intense affair and one that requires quick action on the part of Hunters and the Monster. In Nest, the Monster must defend his eggs from the Hunters. Nest has a surprising amount of strategy as the Monster can choose to hatch an egg prematurely to spawn an additional AI-controlled enemy at the cost of an egg. Finally, Defend mode has the Hunters defending their transport ship's power source for a set amount of time.
All of these modes, in addition to the core Hunt mode, can be played in Evacuation which serves as a dynamic campaign for the title. Evacuation consists of five separate missions where the results of the previous mission affects the rest of the campaign. For example if the Monster wins a round then there will be additional enemies in the next mission. The mode is accompanied by cutscenes that help flesh out the universe of Evolve and is highly replayable.
One of the aspects that Turtle Rock completely nailed was the constant sense of progression. Players always feel like they are building towards unlocking the next character, badge, or perk due to the way Evolve expertly dangles a carrot in front of them. To unlock the additional characters, players must show mastery of the character class by completing tasks such as tranquilizing a monster ten times. These tasks can be slowly completed throughout dozens of games, so even losing efforts are a worthwhile endeavor.
The most interesting aspect of Evolve might just be how similar it is to MOBAs such as Dota 2. Both Monsters and Hunters will be competing to kill the wildlife that litter the world, as the Monster needs to eat them to evolve and they sometimes drop temporary power-ups. These power-ups range from faster movement speed, regenerating health and other abilities that can change the tide of a battle. Also like a MOBA, playing public matches online can be a mixed experience. If a player is matched up with careless players, Evolve quickly becomes a frustrating and annoying game to play. Teamwork is so important that players almost need to find a core group to play with and to build chemistry with if they want to find any success in the game.
However, Evolve provides one of the most rewarding gameplay experiences in recent memory. When you are playing with the right group of players and everything clicks, there is no other game that can scratch the same itch as Evolve. All four Hunter classes compensate for each other's weaknesses which can lead to an amazing display of teamwork. When the Monster is defeated, it truly feels like the player has accomplished something and there are few co-op experiences this satisfying.
From a visual standpoint, Evolve is one of the more impressive games on the system although there are some instances where the Xbox One's limitations are shown. Due to the game's mobility it isn't uncommon to be high enough in the air to be able to view large portions of the map at once. This leads to some expected but noticeable pop-in as the player quickly moves around. Despite a few technical hiccups, the game is still gorgeous due to a top-notch art style and great character design. The creatures that make up the world of Evolve are all interesting to look at and crucially, are even more fun to shoot.
Conclusion
When Evolve is at its best, it is one of the greatest co-op experiences ever crafted. Few games require so much teamwork and are as satisfying when everything falls into place. Conversely, it can be a complete mess when played with hunters that are incompetent or not playing their position. If you have a group of friends that are willing to put in both the financial and time commitment for Evolve then there is no reason not to buy it. Otherwise your mileage will vary.
Comments 14
Best PVP experience I've had since League of Legends in it's early years.. before the wave of trolls. Reminds me of the fun I had with Counter Strike when that came out, but just a heck of a lot more team oriented.
Don't care about the DLC. It's all skins anyway, at least the current stuff you can buy. The character DLC is probably going to be the first DLC I ever buy, unless I lose interest in this game which I somehow doubt. I'm considering buying the season pass tomorrow. All the characters manage to be equally as fun to play, barring one or two. Not a big fan of Maggie.
I've only met with players online seeing as none of my friends have the game. I've made a few friends that way though, trying to friend people who use their mics and have at least an inkling of how to use their characters. It's nice that this game had a pretty smooth launch as far as servers go. I was so scared when I brought it home that I wasn't going to be able to play online because of the problems these other companies have had with their MP servers over the last few months.
I'm glad you made the MOBA comparison to this game, because that's what it feels like to me as well. I think if more people viewed this game as a MOBA, then people might not be complaining as much as DLC. Complaining about this games DLC is like complaining about a MOBAs DLC. You can call it that I suppose, but I have NEVER heard somehow call a new character or skin in League of Legends or DOTA, DLC. You can say, well those games are free, yeah maybe, but they are also a hell of a lot cheaper to make and they have like 3 maps each. League had 2 maps for around 3 years. Evolve is obviously a high cost game and there's no way they could take a risk of giving it away for free.
Anyways.. I hope that this game becomes real popular. I think it has a lot of potential and I want to see new characters/monsters/maps released somewhat regularly. I also want to see the bugs ironed out, though it's a great game I'll admit it does have a few flaws. Nothing game breaking, but when you can see the shadows of other mountains through mountains, it's kind of annoying. Good thing it rarely happen.
Thanks for the good review.
@Rezalack "have at least an inkling of how to use their characters." and there is really no reason not to since the game features a fantastic tutorial and dozens of videos teaching you how to play. Turtle Rock did a great job making a deep, layered game very accessible.
@TylerTreese Exactly. I haven't come across many people that are completely clueless. Maybe a few trappers who don't throw out a trap now and then or people that don't use the tranq gun/tracking guns like they should. I just remind them and usually from that point on they're fine. Lately I've been playing trapper, simply because I can't stand it when I'm on the tail of a monster and I can't trap him on other characters, which often seems to be the case.
@Rezalack yeah the Trapper is so important. Super annoying when the arena isn't thrown at the right time
Thanks for reading - btw!
No matter how good this game or any other game is if it has $60 of day one dlc i just simply cannot back the product. I will never buy this game and I sincerely hope others do not as well so we as a gaming community show that this business practice is just simply not going to be tolerated.
@EternalDragonX is there actually that much stuff that is available on launch? New monster and characters aren't available yet. Just planned.
@EternalDragonX Except it is going to be tolerated and companies will keep doing it whether you like it or not. Just because they put some purely cosmetic skins into a game for a price, you're not going to buy it. I somehow doubt you would have anyway. If you were actually interested in the first place, something so menial wouldn't bother you. It's not crucial to the game.
The only thing that's sad about this whole DLC fiasco with Evolve is that people are just regurgitating the same crap, whining about DLC and they don't even know what it consists of. This might lead to someone whose actually interested in the game to think there is actually some kind of decent content they could be missing out on in this DLC thus making them leery of buying the game. It's skins people. SKINS ON A FIRST PERSON SHOOTER (3rd if you're a monster, but really who cares about skin color)... If this stops you from buying a game YOU'RE INTERESTED IN.. then it's your problem, the only reason it would be the publishers problem is if people are actually detered from buying it because of the vocal minority. Good thing Evolve is at the #2 spot in sales, hard to beat Majora's Mask.
I feel like people would only purchase a skin for like the one character they main anyhow. I doubt 2K expects people to buy a skin for every character.
Do people complain this much about skins for Street Fighter?
@Rezalack i grew up in an era where skins were unlocked. Secrets were found and cheats ,even characters were unlocked. Fact is that they intentially left out content, just to sell it as day one dlc. Again I will nevwr support this practice and yeah i know im just one person but im sure im not the only one.
@EternalDragonX I'm a year younger than you. I don't have this issue because I know these games take millions of dollars to produce, it's quality stuff too compared to a lot of recent AAA releases, especially the servers. They're not overcharging because 1 monster alone takes upwards of $300,000+ to produce. They're not going to give these things out for free when they release them. They ARE giving out free maps when they release. Seeing as this is an online game they have to release new content over time to keep people interested and they're not just going to give this stuff away. League of Legends doesn't do it, other MOBA's don't do it, no companies give away anything. You have to look at this game for what it is and not what it isn't. It's not a single player adventure game where you play to unlock stuff. It's an online arena based PVP game.
I'm not trying to convince you to play it, I'm just telling you why they're doing what they're doing. They have to make money in order for this game to succeed in the long run. Skins are their for people to buy if they really like the game and want to support them by altering their favorite characters a bit.
@TylerTreese Probably not because Street Fighter is pretty popular. Certain game franchises are somewhat impervious to criticism. Look at Hyrule Warriors for example. They charge for skins and Nintendo gets praised for doing DLC "right", I'm not saying they don't, they're pretty generous but come on, look at the Amiibos, they're basically DLC in the form of a hard to find collectible. There's no other way of getting the DLC off of them either. No one ever cries about MOBA's getting skins or characters, people praise it. People just don't understand what kind of game Evolve was supposed to be I suppose..
I somehow managed to rent this the day it came out and overall I didn't like it, especially Hunt mode. The monster can simply stealth to hide while the hunters aimlessly wander around for 15 minutes until it's level 3, and then die in a ridiculously uneven boss fight. It's uneven and imperfect, as if I was playing the beta for the game. The other modes are not nearly as bad as Hunt, but for being the primary gametype of their all multiplayer game, it was extremely annoying. That being said, it has some really awesome moments, like fighting a level 2 monster, with extremely tense boss fights that are very refreshing in a world where "boss fight" usually means "in game button prompts". I think this game is just a few changes away from real greatness, and it's a true shame it didn't reach its real potential
blahblahblah sorry
@DabaTheDoom most of the public matches I played had nobody talking. You can click in the right stick to mark areas although you might as well just plug in a headset and say what it is as well.
There is Hunter/Monster DLC. 1 monster and four hunters are being added (one of each class). All maps will be free, however.
@A_BabyRed_Yoshi I found it really hard to sneak around for that long without getting noticed.
@DabaTheDoom The game has great replayability. That's what it's built on, just like League of Legends. Yeah, it only has 12 characters at the moment, but you level them up. You have to play certain characters to unlock others so you don't even get them all to start. Same goes for the monsters. There was no planned day one DLC other than skins. If you play League of Legends this shouldn't really bother you. They have future plans to release 1 new monster (Behemoth, there are already videos of him) and 4 Hunters, one for each class. I'm sure if everything goes well they will keep on releasing content. The Hunters will be $7.49 a piece. The monster was free if you preordered, but $15 otherwise. Not sure if the monster is included in the DLC, but the 4 new hunters will be. The replayability in this game may be a little different than that of LoL, because in this you're just leveling up the characters (IE +2% Damage in one of their weapons after rank 1) and your own profile unlocking badges and stuff, nothing too special. You'll unlock a skin if you fully level a character. That's not easy though and will take some time. In LoL you'll level up your profile along with getting IP points? I believe? Some kind of points to purchase characters. That's like the main difference. It's not as amazing playing with strangers that don't talk, but when you find a decent group of guys to play with, it's awesome. I've taken down some stage 3 monsters controlled by good players and it just feels so great. Nothing beats taking down a Stage 3 Wraith after taking a beating from them throughout the game..
This game sounds really good, and I did love Left 4 Dead 1 & 2, so I will be probably getting this game. I'm happy you don't have to play the game online with people all the time, because that was what kept me from getting games like Titanfall
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...