
Rockstar Games has today lifted the lid on a bunch of specs for both the Xbox and PS5 versions of GTA 6, revealing some of the biggest differences (and similarities) between playing the game on each platform.
The most notable bit of information is that every single console runs the game at 30FPS. Regardless of whether you're playing on Xbox Series S, Xbox Series X, PS5 or even PS5 Pro, the max you're getting is 30 frames per-second.
"Grand Theft Auto VI has been fully developed from the ground up to provide the best possible experience for the current generation of consoles, targeting 30 frames per second while pushing both platforms to their absolute limits to bring the vast and rich world of Leonida to life β while maintaining the density and visual fidelity of all its environments and inhabitants."
There will obviously be resolution differences between each platform, but Rockstar has yet to reveal these details. Expect the Series S to fare the worst, the PS5 Pro to fare the best, and the Series X and PS5 to be pretty much equal.
Rockstar does say that GTA 6 "plays best" on PS5 though (and let's not forget that Sony appears to have a marketing deal in place with Rockstar Games for this release), highlighting the differences between the PS5 and Xbox versions as being "high-fidelity haptic feedback" for the PS5 DualSense controllers, improved spatial audio rendering, and bizarrely, improved load times. That last one is surely just a minimal advantage at best!
Grand Theft Auto VI for PS5 includes high-fidelity haptic feedback fully integrated across the game on DualSense controllers and adjustable via accessibility settings, improved spatial audio rendering so all in-game sounds take full advantage of Tempest 3D Audio, and improved load times, making Grand Theft Auto VI play best on PlayStation 5 consoles.
Beyond that, the PS5 Pro version will benefit from improved clarity via PSSR along with ray-traced shadows.
However, the Xbox version has one massive benefit in the form of Xbox Cloud Gaming. It seems Xbox will be the only platform offering cloud streaming for GTA 6 at launch, making it an exclusive of sorts - at least for now. The bizarre bit is that it only appears to be for consoles, rather than other devices like PCs and mobiles.
The Xbox and PS5 versions will also support Remote Play (allowing you to cast your game to another device from your console). Nothing has been said about Quick Resume yet on Xbox, but we assume it'll be supported as well.
Ultimately, GTA 6 is bound to run great regardless of whether you buy it on Xbox or PlayStation, and the "plays best on PS5" differences mentioned by Rockstar Games appear to be minor advantages rather than major ones.
We can't wait for footage to start appearing online next week β especially for the Xbox Series S version β and here's hoping it's going to live up to the ridiculous hype that's been fueling the past decade. Not long to wait at all now!





