
Update []: Windows Central's Jez Corden has weighed in with a few extra details this morning as well, explaining that according to a "variety of trusted sources", The Coalition has been contributing to many other Xbox projects over the past 6-7 years.
All of these seemingly factor into the $500M budget that has been attributed, although it's unknown to what extent.
"...The Coalition worked for over a year and a half on a prototype project for Xbox that Windows Central understands was ultimately canceled. The Coalition also worked on Avowed, Hellblade 2, Clockwork Revolution, State of Decay 3, Grounded and Grounded 2, and has even contributed to the upcoming StarCraft reboot."
"The Coalition also spent a great deal of time working with Epic Games on the "Matrix Awakens" Unreal Engine demonstration, as well as the Alpha Point demo, both of which were intended to showcase the potential of UE5 on next-gen consoles and PCs."
Nevertheless, Corden warns that $500 million is a "lot of money to invest without a specific structure in place to explain why some of these costs were worthwhile to Microsoft auditors", and that there have even been "some internal disagreements over how exactly attribution should be distributed".
Original Story: Over the past couple of weeks, there's been a lot of chatter about a rumoured $500 million cost for The Coalition to make Gears of War: E-Day, alongside debates about how much of that money went on the game itself.
Speaking on the weekend, former Xbox exec Derek Reese shared his take on the situation, suggesting that The Coalition is heavily involved with supporting Microsoft's branch of the Unreal Engine, which is where a lot of the cost goes.
Here's what the ex-Senior Product Manager of Xbox Game Services had to say:
This aligns with what Jez Corden of Windows Central was saying a few weeks ago as well, who originally suggested that because The Coalition is "the technological glue for all of Xbox", some of that money is "spread across the entire portfolio" and even goes towards The Coalition's help on other Xbox games like Fable and Forza Horizon.
Corden confirmed yesterday that Reese's comments align with what he's heard:
In some follow-up posts, Reese mentioned that he thinks The Coalition "accomplished their end goals very well and delivered a great accomplishment in E-Day", while also suggesting that there's a "publicly visible pattern of allowing departments to shoulder the costs of leadership direction", pointing to Double Fine as a recent notable example.
So, hopefully we can put this one to bed now! It seems the $500 million budget IS a legit figure for Gears of War: E-Day, but it's hard to realistically attribute that entire figure to the game itself.
The big question is what Xbox thinks about all of this, including whether the game has been a success in terms of sales, Premium Upgrade conversions, Xbox Game Pass subscriptions and its pulling power as an Xbox console exclusive, and it could be some time until we know the answer to that.





