Have you heard of this game called Retro Rewind - Video Store Simulator yet? It only came out for PC on March 17th, and it's already climbed up to eighth in the "Top Sellers" GB chart on Steam as things stand.
It stands to reason that people want to know if it's coming to Xbox (and PS5), then, and unfortunately there's no definitive confirmation of this. An official FAQ for Retro Rewind posted back in November of 2025 mentions that players should not "expect console ports", as the current focus is very much on the PC version.
"We are currently focused on making the best PC game possible. Please don’t expect console ports. We have optimized Retro Rewind for performance, so it should run well on a wide range of systems."
Of course, plans can quickly change, and considering how massively popular Retro Rewind has become in just one week, console ports might be on the table before long. At the moment though, the Retro Rewind roadmap doesn't include Xbox and PS5 versions, but rather new features like controller integration (potentially very useful for the future!), backstore storage and a VHS repair station.
Even if the worst happens and Retro Rewind never gets a native Xbox console port, it should still be playable on Xbox's "Project Helix" in the coming years, as that system will be able to play both console and PC games.
Anyway, if you're interested, here's a bit more on what Retro Rewind is all about:
Relive the golden ages of video rentals by opening your very own video store. Rent, sell, organize and build your business from the ground up. Hire staff, manage your team and become the best rental destination in town!
Liking the look of Retro Rewind? Would you want this on Xbox? Tell us down in the comments below.
[source steamcommunity.com]





Comments 17
Oh no!
Anyways.
Is there a dark section in the back of the store possibly with beads hanging from the door frame?
A blackmail update could be added if that's the case haha
I wonder how many games still release on PC that do not support controllers?
When I first started gaming on a PC back in 2013 (because my mates did not want an Xbox One (I did get one on release day anyway, but they didn't)) most games did not have controller support and as someone that games from an armchair, I found keyboard and mouse to be pretty awkward. It's one of the reasons I continued to buy most of my games on the Xbox despite spending more than £2200 on a gaming PC (and then buying another one for a further £2600 4 years later!).
I think most big games probably support controllers these days, but it's clearly not all of them...
I don’t see anything here that couldn’t run on something even as weak as a Series S. Not sure why they wouldn’t want to port console versions, unless they don’t have the manpower to do so or they don’t think it would sell.
@Balaam_ It would definitely sell. They're only two developers though I believe, so supporting the PC version is difficult enough.
I'd still expect it to arrive on consoles eventually considering how successful it's proved so far.
Guess I wont ever play this then. 🤷♂️
@Balaam_ It’s simply a matter of cost. That said, it doesn’t only affect very small studios , it also concerns larger ones . Every year, there are more games released on PC, and therefore more PC exclusives, than exclusive games on PlayStation or Xbox consoles.
I’m thinking for example of Kingmakers, Samson: A Tyndalston Story, Heroes of Might and Magic, Light No Fire, Deadlock, Blight Survival, etc. Some of these are well‑known PC franchises or genres designed specifically for PC. But among them, there are real gems that are missing on consoles — for example the upcoming Blight Survival or Light No Fire (from Hello Games), which are currently announced only for PC.
The PC game catalog is roughly 30–40% larger than on consoles. Sure, a lot of that is small indie titles (and some gems), but not only — there are also big, ambitious games, even if some of them might eventually get ported to consoles later.
In any case, this is a trend that’s only going to grow, and we already see it in many gaming showcases: lots of Steam‑only titles. Fortunately, the next Xbox console will allow players to access them through the Steam store, but also through the Xbox Store, since porting will be much easier and almost cost‑free for developers.
Talk about a missed opportunity.
I dunno how I'll survive without it
Everyone is all excited about this game. But I worked at Blockbuster for two summers in my youth. I am good.
Another game that looks like it belongs on PS2 not coming to the powerful consoles of today? Such a loss
Understandable due to the dev kits, controller APIs and more, might as well stick to Steam or whatever with the team they have, the amount of content/other things they want to focus on then balancing more.
There is a lot of simulator games though on console anyway. No idea if a video store one, but very likely anyway.
I lived through the age of Blockbusters. I never thought 'I'd like to run one of them and even through the eye of nostalgia it doesn't appeal. I'm happy enough to not have access to this game - though I'm glad a small dev is getting success.
@Globo yes there are titles suitable for a backroom location in this. I just bought it yesterday and haven’t started yet so can’t comment on how extensive this part is just going off previews.
Not sure why so many people seem to be down on this game. It really reminds me of schedule 1 (probably from the character models) and that similarly didn’t look like anything special but was very addictive when you started playing. That also seems to have no console ports in sight.
@Glassneedles It's looks good fun to me to be honest especially if you remember that era of video rental stores!
I never got the chance to work in one back in the day I'd say it would be a nice job to have relaxing.
Hope you enjoy the game buddy!
I used to manage a videoclub back in the 2000s and have avoided this game mostly because I know it would be the only thing I play for way too long and am not ready for that comitment.
On the topic at hand, two main takes I'm seeing are insistance that they actually should port it and dismissals about this not being important (we get it, its not a one of your qwwawity games, move on).
This is a team of two people. Making a game is not that easy. Even when we get Helix, its not going to be a trivial thing. I doubt MS is going to be opening up Xbox development SDKs as much as Steam has (yes kids, Steam IS a platform with its own SDK) and for a team of one or two people it's just not realistic to navigate all that AND continue to update the game. If one gets luck and money starts flowing, hiring someone to do the port is possible but still might not be trivial.
"We have optimized Retro Rewind for performance, so it should run well on a wide range of systems."
Like consoles... 🤦♂️
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