It's been confirmed today that Suicide Squad: Kill The Justice League has been delayed for Xbox Series X and Xbox Series S (along with PS5 and PC) from its intended May 26th release date to February 2nd, 2024.
The team explained the reason for this on Twitter earlier today:
It's a delay that we'd seen coming for a while, following a report back in March which suggested the game was going to be given more development time, and a recent co-op gameplay reveal which received fairly poor feedback.
Rocksteady now has the best part of a year to try and turn Suicide Squad: Kill The Justice League into something truly special when it arrives on Xbox Series X and Xbox Series S in 2024, and we're hoping that proves the case!
Disappointed about the long delay? Let us know down in the comments section below.
Comments 22
This sounds like a lot longer than we originally thought from referenced reports, so here is hoping that is because they actually decided to do big changes to the core game.
More focus on super-powers and less focus on guns would be a good start.
Boomerang's teleportation was ok, but he needs to focus on his strength, even if you want to go for the variant (that has been in the comics) that can manifest boomerangs out of nowhere.
King Shark should be all about being a tank, with heavy focus on melee via fists and bites, just make him strong enough to leap where he needs to be, and survive the gunfire until he gets there.
Its perfectly fine for Quinn and Deadshot to wield guns, although Quinn should have more focus on melee still.
Of course, that basically ruins the whole live service upgrade loop, but that should be set on fire anyways.
No one's gonna buy Agents of Mayhem 2.0.
This entire industry is just so hilariously terrible.
I’m putting a lot of these game delays down to hybrid working since covid that seems to be fashionable and the latest trend.
We have it work and yes on the odd occasion it is ok. But when you have departments and teams doing 3 days at home and 2 at work at all different days of the weeks and months it is a right pain in the arse to do something’s.
And I generally feel it creates less efficiency overall both individual and as a team.
Gaming has become a joke and all theyse company's care about is fleecing gamers now so sad
"A delayed game is eventually good, but a rushed game is forever bad."
Literally every single game that was in development over the last 3 years faced a delay of some kind. Some were public some were not, some were longer than others. Covid had a massive effect on the industry and it wont truly correct itself for years.
Good choice, game really looked generic and bland.
@SplooshDmg Stuff like this happens on multiple industries, we are just more focused on this industry. Remember the whole Sonic Movie fiasco? Or the Batgirl movie that simply got canned at the last minute because it was dimmed "unreleaseable"?
@Sebatrox
It's always Microsoft's fault. Fire Phil Spencer because of the Suicide Squad delay!
@Tharsman Okay, so we have confirmed that the film and video game industry are both laughably terrible. What else should we add to the list?
Shame...I wonder if they're revamping some of the battle pass/skins rubbish
Instead of demanding a delay of Redfall, these are the games that truly need a delay. Nothing about Suicide Squad looked fun or remotely ready for primetime. This is great news and I want them to come back with footage showing something fun.
@Krysus myth. you ever spent a long time working on something bad only for people to tell you it’s bad ? you can spend a long time working on something bad.
rocksteady is just trying to re-draw over a bad ink drawing instead of throwing the paper away
@SplooshDmg we need a behind the scenes documentary so we can understand if it's just really hard to make games currently and anything that was being worked in during COVID is a mess....or if the industry is just making a bunch of ***** decisions. Suicide Squad just looks like a ***** decision but it's been mostly negative things recently. Hi-fi Rush was the surprise positive thing this year.
@Sebatrox it's actually the series S's fault entirely...they are under MDA not to disclose it though.
@Krzzystuff It takes so long to make a AAA game now, that you can start production while something is trending, thinking you're just gonna cash in. Then by the time the game is actually done, everyone and the media now hates whatever that former trend was and that company is now left holding the one hundred million dollar bag. It's why Ubisoft is financially upside down. All they do is chase trends. The people making the real money are the people setting the new trends, but some companies can't be bothered to try very hard. It's just suits phoning in what they think is safe because that's what the market currently likes.
@SplooshDmg you are not wrong. Here is the thing about chasing trends: you should not do it with new projects, you do it with projects that are having trouble crossing the finish line.
Fortnite is a perfect example. It was not a new project, it was a nearly complete zombie survival game with crafting elements that decided to implement one Battle Royale mode after PUBG made the genre a big thing. They already had something there, they just slapped that mode at the last minute to cross the finish line.
Who knows, maybe UBisoft will find a similar thing to slap onto Skulls and Bones.
Edit:
Although I think they technically did already, they likely at some point shifted direction to chase Sea of Thieves without ever understanding what made Sea of Thieves successful. Addendum to my previous statement: you need to add that thing to your game quickly, over-engineer it and take 4 more years and then you just back at square one.
I guess I'm not surprised
Not surprised in the slightest.
@nomither6 it was the only choice. The game was universally panned in its reveal. I'm not expecting a total rework into a Classic Arkham game, but it's gotta be better than its current state. 1 year won't rebuild a game. But at least now there's a glimmer of hope.
It would have been a two year delay if I were in charge.
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