
The Callisto Protocol suffered a few issues on Xbox Series X when it arrived this time last week, with the biggest problem being that the Series X version was bizarrely missing the ray-traced reflections included in the PS5 version.
Fortunately, that's now finally been fixed as of today's patch, with The Callisto Protocol Twitter account confirming that the feature has been added along with a variety of improvements and bug fixes:
It seems like the majority of visual and performance issues have now been solved for The Callisto Protocol, and the 60FPS mode on Xbox Series X has been great since launch - while the Series S 30FPS mode is also pretty stable.
It's good news all around, then, although we'll admit that we weren't the biggest fans of the game itself in our review here at Pure Xbox, giving it a 6/10 ("Not Bad") score and calling it "an uneven spiritual successor to Dead Space".
Happy to see this feature finally added on Xbox Series X? Tell us down below.
Comments 4
Having checked it earlier today the black levels are still elevated in HDR, making everything looked washed out. Good to see them address the RT issue though.
Might be worth starting then? I’ve been waiting.
@Spaceman-Spiff Didn't Digital Foundry say that was a stylistic choice? I think it happens on playstation too?
@Scenes I don't remember them saying that from what I read/saw. The black levels in SDR are correct and John Linneman recommends playing in SDR for that reason. If it was an artistic choice they'd made then surely the black levels would be raised in both modes. Unless the correct black levels in SDR are a bug! Nothing would surprise me at this point tbh.
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