Five years after the original first arrived on Xbox, Slime Rancher 2 is officially available today as part of Xbox Game Preview and Xbox Game Pass, releasing for Xbox Series X, Xbox Series S, PC and Xbox Cloud Gaming.
Earlier this week, we had a chance to talk to Nick Popovich, the CEO of developer Monomi Park, about a variety of topics related to Slime Rancher 2, including the team's delight to be featured as part of Xbox Game Pass.
Here's what he had to say when questioned about the service:
"Microsoft has always been a great partner for us and really seems to ‘get’ Slime Rancher so it was an easy decision for us. With Game Pass, I think it’s a great mechanism for especially smaller indies to reduce risk by taking a Game Pass deal, but for us, I think the model compliments our games, which we run a long time.
So, keeping up an active player base allows us to keep finding an audience as we release one content update after another over a period of years. In my opinion, one of the single best ads you can get for your game is those little notifications on each platform that tell you “Your Friend Jane is Now Playing Slime Rancher”. That’s hard to beat."
Popovich explained during our interview that there are "a lot of new and exciting things planned" for the future of Slime Rancher 2 as it progresses through Xbox Game Preview, which sounds like great news for Game Pass members!
Looking forward to playing Slime Rancher 2? What do you make of Popovich's comments about Xbox Game Pass? Let us know down below.
Comments 2
Though "those little notifications on each platform that tell you 'Your Friend Jane is Now Playing Slime Rancher'" could theoretically be construed as a form of praise, I think it's more likely in context that the correct quote is that "the [Game Pass] model complements" the dev's games, not compliments them.
For small studios and indies it's an absolute no brainer.
It's a GREAT model for lower budget titles.
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