Souls-like is the big new trend, isn't it? The genre is cropping up all over Gamescom this year, with Lies of P leading the charge on Xbox Game Pass. Ahead of the game's 2023 launch, we've now been treated to roughly 15 minutes of uncut gameplay.
This sequence comes from the game's second chapter, where things are starting to kick into gear. If you've ever played FromSoftware's Bloodborne this all looks pretty familiar no doubt - you could say it's been 'heavily inspired' by the PlayStation exclusive!
Still, it's good to get such a title on Xbox, on Game Pass at launch no less. For now, Lies of P is aiming for a broad 2023 launch window, with no specific date yet confirmed by the developer.
Are you looking forward to this Souls-like hitting Game Pass next year? Leave a comment below!
Comments 12
Any news on difficulty or difficulty settings? I loved the setting to Bloodbourne but the difficulty ruined it for me.
This being a day 1 gamepass game has certainly awarded it a lot of attention.
I’m intrigued, but maybe not quite as hyped as some. There’s been a lot of ‘souls’ games over the past few years…it’s only been from software that nails it.
So far what I’ve seen hasn’t been anything I’ve not played before. The biggest selling point will be that it’s taking the Pinocchio story, one that’s already pretty dark and twisted, and adapting it…I hope it follows the story beats of Pinocchio. Rather than just doing a spin on its characters and placing them in a completely different story - I’ve less interest in that.
@UltimateOtaku91 It’s pretty hard doing difficulty settings in these types of games. And tbh I think you would lose a lot through them - I’m all for everybody getting the chance to experience a game but the gameplay loop for these is the grinding nature and stat based. Difficulty settings would break them I think.
But this is why Elden ring is so much more accessible…you’re not tied to a set linear path. Get stuck on something just go the other way. If you’re unsure, or can’t really get into souls games, but wish you could, then give Elden ring a chance…and it might in turn offer you a bit more patience when it comes to these more linear ones as you’ll have a better idea of the payoff
@Bleachedsmiles I loved elden ring because of the points you just mentioned, makes it way more accessible and is one of the main reasons I think it's sold more than other from software games, plus the added multiplayer function with the totems, can summon other players right before every boss and even at the beginning of every dungeon, that feature alone has saved me so may times and why I've played as much as I have.
@UltimateOtaku91 yeah that will be interesting to learn if this game has any sort of summoning mechanic…as it really does offset the possible frustration with difficulty.
@Bleachedsmiles I really don't think a more traditional style of Soulsborne will play as well in a post-Elden Ring world for all the reasons you mentioned. I am intrigued by Lies of P's setting and world though.
Begging developers to have a single original idea.
@SplooshDmg thats one benefit of having a PC I suppose, the amount of mods for different games, mods add so much to the games replayability. Buy unfortunately I suck at using keyboard and mouse 😕
I've yet to complete elden ring though, currently half way through the atlus plains trying to level up a lot so I can increase my intelligence so I can use comet azur, which apparently is op and basically easy mode lol
@SplooshDmg I see, so does syncing a xbox/playstation controller use the same button layout as the console versions would? I always thought with pc gaming you would have to connect a controller and then map the buttons seperately. Plus I wouldn't even know where to begin with knowing what graphics card I'd need to play the latest games or what Intel processor I'd atleast need (like i3 or i5), for RAM I know they are interchangeable so you can upgrade that when you want.
I am Jack's dopamine rushing through his brain (movie reference).
I can't play K/M - especially not on a Laptop with its 'trackpad' so always use my Elite controller when I play on PC. Most games use the same 'default' controller settings as the Console version - some even have specific Controller features too (like Sonys haptic feedback/triggers if you use a DS5 on supported games - especially theirs). I expect that most allow you to customise the controls anyway so you could change it if the default isn't ideal. Unless its some RTS type game that was built for K/M only, everything else works as you'd expect with a controller in my experience - I've not found a game that doesn't work 'well' with a controller that also released on Console with Controller settings built in for those versions.
As for 'difficulty' of Life of P, it looks and by all accounts is as 'difficult' as games like Bloodborne - although I do think some of FromSoftwares difficulty comes from its 'poor' performance and other inherent issues. Poor frame pacing, unstable frame rates, inconsistent hit detection etc all add to its 'difficulty' and frustration. I hope they offer a consistent 60fps with no frustrating issues. Its OK being killed if its my error in timing, but if I die because the game hitches, jumps etc I would rather walk away than keep trying - why I have never finished a FromSoftware game...
It looks very similar - although they have their own unique twists, lore and other aspects to change up the game-play loop - still wondering what 'lying' does and how that plays into the Pinocchio story. The story alone could be strong enough to carry players through - something FromSoftware games are NOT strong on - there is a story/lore there, but you have to find it yourself...
A good narrative will make me push through 'difficult' encounters to progress the story, to find out what happens next, where the plot takes us. I get invested in the character, their story and want to see how that concludes. I never felt that with FromSoftwares games so that also didn't help. Its difficult to find the 'motivation' to beat an enemy if you don't care why you are fighting, don't care about your character or the world they inhabit etc, not given a reason why you should be invested in that world and what eradicating those enemies will do - save the world? Revenge for your family? Rescue the Princess in another castle??
Yup I’m definitely looking for an easy setting in this type of game!
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