Developer Techland has frequently spoken of its intended long-term support for Dying Light 2, and so far, they've backed up their claims. We've already seen multiple improvements to the game on Xbox consoles, along with the arrival of post-launch DLC. Now, a new FSR update has arrived, with folks saying that the team has done an 'amazing job' with the patch.
First off, let's briefly explain was FSR is. FSR is AMD's version of Nvidia DLSS, a rendering technique that basically uses AI to extract more performance from higher resolutions. In effect, games can run at higher res with no negative effect on frame rates.
The tech has been added to Dying Light 2 on Xbox in a recent patch, and the results are looking pretty impressive. The game runs 'up to 4K' on Xbox Series S (likely a dynamic resolution) while the Xbox Series X now hits native 4K in its 30fps 'Quality' mode.
Over on Reddit, fans are impressed with the changes as well. One user calls the update "genuinely game changing" on Xbox Series X, with the 'Balanced' mode in particular getting some high praise:
"Just tried it out and it's genuinely game changing. The performance mode was very blurry at release, but the balanced mode is perfect now. Upscaled 4k at 60fps looks so much better."
The full contents of the update have been detailed over on Techland's website, and it's a pretty comprehensive patch overall. We're just happy to see the Xbox Series S version continue to improve alongside its Xbox Series X counterpart.
What do you think to this patch? Tempted to jump back in? Let us know!
Comments 24
Glad I waited. I'll buy it closer to Christmas at a discount and enjoy the game in a much better shape than at launch.
Excellent news. Is this the first game to include FSR 2.0 on Xbox?
That reddit username though
@Richnj Good spot! I've pulled it from the main article just in case it offends anyone 😅🤦♂️
@FraserG I mean, I enjoyed it, but was surprised it made it on the site lol.
So what resolution is the game now on Series X when playing in performance mode (60fps)?
Excellent, will have to try out the 4K mode later.
Good news on the improvement but one thing I dislike about this generation is the confusion created by multiple graphics options.
It seems the first thing I have to do with most game installs is research which setting I should select as you can’t rely on the default option. Take Dying Light 1 for example - default settings are for performance mode (1080p 60fps) but selecting “balanced” ups the resolution to 1440p with virtually no frame rate drops (especially for those with VRR displays).
If only there was a simple reference chart for gamers to refer to, or better still a system setting that would auto detect the best in game graphic options according to Xbox (X or S) and the display it is connected to.
So where does it say anywhere that Xbox got fsr added? Not trying to argue or dispute, just haven't seen it mentioned other than the PC version.
@Spaceman-Spiff that was myst I believe
@SplooshDmg Maybe it's because they have last gen versions to improve too:
"Last-gen improvements:
PlayStation 4 Pro outputs an upscaled 4K image using FSR.
Improved effects quality on Xbox One X. Console outputs 1200p image, upscaled to 4K using FSR."
@Feffster Exactly. Too many options dilute development attention for games. Now I can already hear people, "ah brah they do that on PC all day, brah*. Well yes. That's PC, brah. Console development and games much better if concentrate on just one target. It is bad enough today as it is with day one patches from the "Oh just release it now make our money we'll fix it later" approach.
@uptownsoul @Notoriousmakavel There were some confusion when FSR 2.0 was announced, because AMD only mentioned PC and XBOX. But recently it's was said Forspoken is going to use it on PS5. It's almost the same hardware. Even Splatton 3 will use FSR 1.0 on switch, that is nvidia hardware, so it's good for everyone I guess.
@SplooshDmg Just found out that they added FSR 2.0 for PC with this patch. So let's hope they add it to consoles
@Kaloudz Dying Light is a lot of fun. Played it for the first time a couple months ago. Worth playing for sure
@Feffster "..would auto detect the best in game graphic options.."
It's all subjective, to the individual. Hence why we have options to begin with. Some may want better resolution, others may want higher framerate. We should forsake the many, for the whims of a few? Sorry some have to take the extra time to make a decision, but I think it's better now.
AI upscaling will be crucial for Series S and whatever Nintendo's next console is as time goes on.
Good timing! Was about to start up a new game of co-op with a buddy. We had the game since release but co-op was broken with so many disconnects, so we waited to play it. Now seems like the perfect time. I play on Series X with performance mode and VRR, dynamic 4K with up to 120fps. Looks great and runs very well! Help me prep for Dead Island 2!
@Kaloudz That I unfortunately can't say. It's in my backlog along with Dead Island: riptide and there's like over 300 games in there so might be a while lol. For what it's worth i recommend Slay the Spire. Started it last weekend. Great get for Game Pass......while my backlog cries in the background..
"Blurry" is still very vague, since it describes multiple looks.
Hoping this will hit GP!
@SplooshDmg FSR 2.0 is certainly a big jump over the original implementation, though as an Nvidia user I'd never pick it over DLSS. Still it's good to see the consoles starting to use it and it'll be of huge benefit to the Series S in particular
If it's amazing then why do I lose sound constantly and my character freezes in mid jump and at times I'm in slow motion if you ask me it's not very amazing
@PhhhCough - you are correct, it is subjective.
But I’m not suggesting for one minute that the options shouldn’t be there, just that there needs to be a logical/sensible way the Xbox system applies those options and that more information is available to the user to help make an informed choice.
An example from this week’s Gamepass title Grid Legends which defaults to 120hz if connected to an appropriate screen. There’s no information in the menus about the graphical differences if you switch to 60fps. It’s only by researching that you find the 120fps mode runs at 1440p with reduced reflections or at 4K (with DRS) and better reflections at 60fps.
At the very least, why not provide this information in the menus so the user can make an informed decision?
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...