Update: Well, we've got some good news if you're a fan of this one! According to a tweet from the official Roller Champions Twitter account, the game isn't being cancelled and Ubisoft has shown its "full support" to the title.
Here's the full message that was posted on Twitter earlier today:
Original story: We waited years for Ubisoft's Roller Champions to finally launch on Xbox (and other platforms), and it eventually arrived just a couple of months ago as a free-to-play title, but a rumour is suggesting it might not last very long at all.
According to the well-known journalist Jeff Grubb on the Xbox Era podcast, he received a message from one of his sources suggesting Roller Champions will be cancelled after Season 3. The game is currently in its first season.
"Roller Champions is going to be cancelled after Season 3. I got [the message] yesterday and I'm just reading it now for the first time..."
It's hard to gauge how well Roller Champions has been performing on Xbox thus far, although the 'Top Free Games' list on the Xbox Store places it around twelfth in terms of popularity, which really isn't that bad if the listings are accurate.
So who knows? Maybe this rumour is true and Roller Champions will be cancelled later this year / early next year, or maybe Ubisoft will have a change of heart and allow the game to continue if it can pick up some extra steam.
We'll have to wait and see if Ubisoft has a response to this rumour...
Have you been playing Roller Champions on Xbox? Let us know what you think of it down below.
[source youtube.com]
Comments 17
Things like this are very likely to happen often as publishers to do not understand that all these games as a service fight with each other for the time of the players (which most likely can only play one of those anyways...) And therefore the ones already on top tend to stay there...
Wouldn't be much of a surprise if it was...
Its made by Ubisoft so its bound to be cancelled!
I've seen some videos of this and it looks really boring. I never bothered trying it
@Balta666 I get your point. But at the same time isn't this similar to a game launching and getting abysmal sales? Not every launch is going to be successful. It wasn't that this was a live service that made this fail, it was just a bad game - dull with an unsatisfying gameplay loop. There are always going to be games that are virtually dead on arrival live service or not.
But I take your point that some live service games seem designed to occupy most of your time - Destiny, Warzone, Fortnite, Genshin Impact, et al. - but not all. Some are happy for you to pick up and put down... as long as you come back.
Ubisoft just isn't good at the f2p business model. It's not necessarily the quality of the game, even though I don't find it to be very good.
Hyperscape was awesome imo, but Ubisoft didn't know how to manage it.
Ubisoft should stick to what they know best, the 4 games they make.
The difference with games like Destiny, Fortnite, Warzone etc is that these often started or at least were built around a 'paid' for game. Even Fortnite was a 'paid' for game but it's the f2p part that really took off.
Ubisoft look at the 'Financial' revenue those games make and design their game around making money 'first' and foremost and built around a 'soulless', and very 'generic' game-play loop. Its a cynical attempt at a 'Cash Grab' on MTX and when these don't bring in the revenue, they cancel them...
It's fun for an hour or so, but there's a serious lack of content/variety.
One day, Ubisoft will throw free-to-play sh*t at a wall and it'll actually stick.
@themightyant I also get your point but there are more chanches for games relying on a userbase to just die, on the other hand a single player game with abysmal sales is still one you can buy and enjoy. Also you have good games like battleborne or lawbreakers that were released too close to a Giant of attention like overwatch.
Would probably be the same case for halo infinites multiplayer if Microsoft wasn't as big a company as it is
@Balta666 I agree in terms of preservation it's worse off, you likely won't be able to play it.
Although that does start the age-old argument of should everything be preserved?
On the whole we need to do more with game preservation, and some good games slip the net unfortunately, especially live service games. But equally I don't believe everything ever made should be kept in perpetuity either. But I can see both sides here.
@themightyant my point was not on preservation per se but on money invested on a game that will be the equivalent of a bricked console. This was a F2P so in that regard the only money invested was in mtx or season pass (still that money is pretty much wasted if you cannot play the game anymore) but on games like babylon fall you loose also the 60$ of the game
@Balta666 Sure. Though i'd argue anyone who puts money/MTX into a digital game knows it's not there forever. Whether it's one year or five these things always shut down, that's comes with the territory. But part of what you bought was the experience. So many things we pay for are transient whether it's a ride at a fairground, a cinema ticket or a McDonalds.
@themightyant you're definitely correct . The only thing is that when you start a game you expect to be able to play the game for years and if it ends getting why down or the playerbase is not existing it is quite a bummer... To be fair I actually don't play multiplayer games or buy mtx
@Balta666 Me neither! And this is one of the reasons why. We're both correct
Omg both here and push square posting bs by Grubb , why ? You know if places stop posting his bs hopefully he stops posting at all
"Fully support's"? Yeah, life support...
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