A lot of us have been waiting to see what 343 Industries is cooking up with Halo Infinite's Forge mode. The team has been fairly tight-lipped on the feature so far, other than the fact that they're aiming for a full public launch during Season 3.
Ahead of flighting (beta testing) — which is expected in the coming months — some PC players have managed to access early builds of forge mode, and yep, the leaks are starting to trickle out. What's stuck out the most from the clips we've seen so far is an impressive level of customisation with things like day/night and weather effects.
This is all early footage and as a result, it might look a bit wonky. Still, the fact that you can just slam lightning forks across maps in Forge mode is pretty sweet. Here's a quick clip of a user adjusting the time of day as well, as the mode looks to bring over Halo Infinite campaign elements.
Certain features look to be returning as well; some whackier than others. Another leaked clip shows the 'welding' mechanic return from Halo 5 - in this case being used to stick three mongooses together:
These PC-based leaks are also highlighting general upcoming Infinite features, including weapons not currently seen in-game. Most of you will know of this one:
For now, we don't have any firm dates on when, or even if, all of these features will be added to public builds of Halo Infinite. Still, it's cool to see what 343 is working on ahead of the campaign co-op and Forge mode launches later this year.
What feature do you want to see in Halo Infinite forge? Let us know down below!
Comments 4
I really hope we get some maps quickly when this is out as it'll help a lot as the current crop of maps get boring quickly!
This will be great once it's available. I'm not going to be making any maps but i can't wait to try what the talented folks in the community make. Ideally a map in the shape of a t-bag... that would be great.
Seriously want to see more of this, Halo Infinite needs to take a note out of Masahiro Sakurai's playbook and what he did with Super Smash Bros Ultimate. "Everyone is here". I feel like Halo Infinite could be rolling out new guns & legacy guns every month or once per quarter as part of a themed package where they are also dropping old fan favorite maps. They can easily leave some guns on or off select maps that are more for competitive play but let us Halo fans be fans! Would love to see skins or a game mode that includes Elites or Brutes but also human characters like Sgt Johnson, the Captain Keyes', even give us Cortana as a playable character (skin wise). There's so much potential with the 5 games that proceeded this. There could even be a SWBF mode where we can pick different classes of aliens like grunts, jackals and we can unlock heroes as we go. Or they make a spinoff and do something like that hehe. But anyway, wish they would flood us with all the cool guns, vehicles and armor from earlier games.
That's nice and all, but 343 has yet to offer splitscreen multiplayer for those playing in the same room (apart from each player having to sign in with an entirely separate account, which isn't just absurd but smacks of them DELIBERATELY trying to discourage local multiplayer). It's bad enough that it's that way for the rest of the game, but local multiplayer is an absolute MUST for Forge.
Most players don't have a huge abundance of friends/family who own XBoxes and copies of Halo Infinite to play online with, and Forge doesn't lend itself nearly as much to playing with strangers because once thousands of maps get created by users, yours will almost certainly get buried among them. With a game currently struggling to hit 8,000 concurrent players, do you seriously think you'll be able to fill out the Forge map you created with players? This is why I never bothered with Forge in previous Halo releases; you ended up with empty maps with no one to play with online.
Obviously Halo Infinite needs bots to fill out rosters for Forge, but without adding local multiplayer splitscreen support, I highly doubt the mode will have any legs anyway. And just maybe 343 should ask themselves if it might be at least part of the reason that player interest in this game plummeted to begin with. Their priorities were so screwed up that they actually made deliberate design decisions aimed at limiting or gating player freedom. Yeah, I think that might be a valid reason.
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