Now that we finally know what Arkane's Redfall actually is, we've been keen to learn a little more about the structure of the game and how it all works. Thankfully, game designer Harvey Smith recently sat down with IGN to discuss all things Redfall, sharing co-op details, endgame content and more.
To start off, Smith shared that while the developer considered many different options regarding player progress, in the end, the team decided to tie campaign progress to the lobby host. So, if you're joining someone else's co-op game, your story progress won't be saved after the session ends.
This is a bit of a bummer for those wanting to mix and match lobbies, but thankfully, character levels and loot acquired do carry over persistently. This also means that once you've wrapped up a campaign run and have a solid endgame build, you can then take that character and play a new campaign save with all your gear and upgrades intact, almost working like a new game+ option.
Smith also discussed plenty of other Redfall details, including the decision making process behind allowing duplicate characters in co-op, how its "procedural" AI works, and more juicy story details. Here's the full video, courtesy of IGN:
Are you looking forward to going hands on with Redfall next year? Let us know down below!
Comments 7
I'm very excited about playing this in co-op. It makes sense to me that progressing the story would be tied to only one player if you're on seperate chapters. But it's a little bit of a missed opportunity to not let you progress the story together with friends if you're all at the same point in the story. Anyway, it's sweet that all loot and other gains do count.
Am I right in thinking that if you opt to play solo there’s no AI team mates? They made a big deal about how the characters have different abilities that all work together and compliment each other during battle. I wonder just how different it will end up playing in solo compared to co op
The story progression tied to the host was one of the most annoying things about back4blood. I’d complete act 2 in online co op but then wouldn’t be able to start my next game in act 3 because I was still stuck in act 1. So it was always left to pure luck to be put in a game that was act 3. I played through those first two acts so many times. In the end I had to make my own actual progress through the game with bots as nobody was playing those early levels any more
While some may be disappointed in this to me it sounds like it's more solo focused than I thought. So a win!
@Bleachedsmiles They haven't made that clear at all. (Unless I missed it) It seemed like each character has different powers and skills so I don't know if you can pick one and the rest are AI. Or if you can't pick one and there are no others, or anything in between.
@themightyant Ah I thought they mentioned it in Tuesdays show.
Co op seems such a big part of the game that I imagine it would be a very different game in solo. I mean even in the gameplay they showed it looked a very different game when the player was alone.
This actually sounds fine to me because it seems to be narrative driven. Plus, for me and my tastes, I like to play games like these solo during my first play through, and then co-op next. Honestly, I really love the look of this game and it’s one of my most anticipated for next year.
Kind of annoying when games do this, but 🤷♂️
@Kaloudz Right? It'd be nice to have both options. It's such a pain getting kicked back to the beginning of the game when your teammate logs off 😂
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...