Tunic was a big hit when it dropped onto Xbox Game Pass back in March. In fact, We thought it was excellent, "full of secrets and hidden delights to discover". However, in a new interview with VG24/7, the game's creator has hinted that there's still plenty left undiscovered in Tunic, months after launch.
Tunic creator Andrew Shouldice discussed how Tunic handles secrets and 'easter eggs', explaining that they form a huge part of the experience.
Someone was telling me about their experience playing Tunic, and they described it as viewing a square. It feels like they’re playing a square, but then they realise that they’re playing a cube, and it’s got this extra dimension to it where these little collectibles have this fun little nostalgia trip, but – wait, no – there’s important information here. Then you realise, yet again, that there’s even more – and it’s been in front of you the whole time!
Shouldice also talked about the secrets that players have discovered so far, and how there's much more to be seen in Tunic, even with how well players have gone about finding things thus far.
People have done a great job finding lots and lots of things, but much like many creative works, there are always going to be things that are just for us. In a sense. Things that have meaning to us, or things that we've secreted away that aren't just embedded in the game code… It’s just a little bit deeper than that.
The Glyph Tower is meant to help people realise that there is yet another dimension to this experience [...] I like the idea of people being able to get to, you know, the ‘end of the game’ and then turn around and be able to see – or hear – the world in a new light.
If you've sat down and played through Tunic on Game Pass, it looks like there's plenty more to it than first meets the eye. If you're someone who loves to uncover every possible secret in games, this one might take some doing!
Have you seen all there is to see from Tunic? Let us know your thoughts on the experience down below.
[source vg247.com]
Comments 11
I just started it a few days ago, and so far it's brilliant. This game is special. I can't wait to discover more.
One of the most clever games i've ever played. Everything is hiding in plain sight. Second playthrough, this time armed with knowledge, was a blast.
I only had to Google a couple of solutions for small hints to get the 1000GS, likely never would have put 2 and 2 together on those.
Maybe I'm really getting old (34 now), but I got sooo fed up with all those indies. I don't want to say ANYTHING bad about indies, people who enjoy them or their creators. To each their own, we all play games, we all enjoy games, that's totally fine.
But I dunno, I downloaded Tunic through GamePass, I started playing it and understood I didn't get the Series X for that. It wasn't cheap or easy to get, and I felt I didn't get it for a game that could very well run on a smartphone or on the 360. AAA releases are quite often far from ideal, QUITE often, but they at least show the muscle of the hardware. I bought the X for mind-blowing worlds, with ray tracing and stuff - and people all over the web are saying how great Tunic or Stardew Valley is and don't seem to want any of this. Of course, no one makes me play any indie titles with a gunpoint at my head, but the more attention they get, the less we get of high-profile releases. More and more often GamePass is stuffed with indie titles. I've been gaming since 1991, I've seen the 3D revolution, I remember the awe of first playing Super Mario 64, Metal Gear Solid, Half Life. Back in the day, Gears of War seemed unbelievable. And now we get...Tunic. Feels kinda sad.
@ibis_87 For me, it's different games for different moods. My Series X is purely for Game Pass, and Game Pass seems to work best for indie developers. As AAA titles get more and more repetitive, I turn to indie games to give me an original experience with charm and character. That being said, probably my most-played Series X title is Forza 5, a just mind-blowing experience to anybody who's been playing racing games since Out Run in the arcades. But I understand your frustration. I feel like we're being promised amazing new worlds but the last two years the biggest releases have been delayed and delayed, or published incomplete and nearly unplayable. Personally I feel like AAA has lost its way. Of course it would, when there's that much money involved. I would love to see a thriving AA scene full of games that harness the graphical capabilities of the new generation of consoles but aren't so burdened with massive financial projections that they don't try anything new. It's the Marvel-Cinematic-Universification of games, and I find that very, very boring. It's also one of the reasons why MOST of my gaming is actually done on the Switch and PS5. The original titles we get in those ecosystems are far more memorable to me. Kirby, Zelda, The Last of Us II, etc. Anyway, hopefully Starfield and Hellblade 2 live up to the hype and distract us from the dearth of major first-party releases on xbox, and hopefully Unreal Engine 5 makes it easier for devs to blow us away with amazing visuals on a regular basis!
@ibis_87 I respect that you have a different opinion and you want AAA games. Nothing wrong with that, you like what you like.
But I disagree with your assertion that "the more attention they get, the less we get of high-profile releases." As far as I see it the two are completely unconnected. Indies being on Game Pass doesn't speed up or slow down the number of games Microsoft is able to release and get on Game Pass, and their budget is unlikely to stretch to more frequent AAA third party releases even if they dropped a few indies.
And it's not just age I don't think either. Part of what I loved about Tunic for example is it played so cleverly off things from my childhood like the Instruction Manuals that used to be included in the 80s and 90s. Similar to how shows like Stranger Things or Cobra-Kai play off nostalgia in a great way.
Like @nofriendo I feel that AAA has lost it's way and there is so little innovation in that space except for in graphics and tech. You mention Super Mario 64, Metal Gear Solid, Half Life all of these games broke the mould and innovated gameplay in large ways, how often do we see that now in AAA now? Hardly ever. It's the indie scene that is innovating most and pushing gameplay forward.
I still like AAA too, just not as much as I used to, far too much homogenised open world collect-athon game design wrapped up in a prettier package pretending it's fresh and new. Still you like what you like, as I said nothing wrong with that. But maybe you're right it is age and in another 10 years you will feel differently
Started this a few weeks ago and got distracted by other games. Gonna restart it tonight and properly dive in.
This game is a masterpiece its on par with the best Zelda games. The secret's are the best part
Played through the game and only discovered there was some secret when I got stuck at the final boss unable to beat it , and then I learned there was a god mode in the option that makes you invincible so I turned that on and finished the game , in these days there is just too much games to play and this one is an incredible one had a lot of fun with it but I don’t have time to search for cryptic secrets hidden in a game like this .
I thought the game had a great art style and a charm so many games are missing. It’s so creative and captivating. Makes me wonder what the creators could have came up with on a bigger budget.
@ibis_87 I love my indie games but you are right.
Playing Tunic was like some weird throwback and honestly Im not a fan of the Zelda RPG lite stuff so it didn't do anything for me. If you engage with an indie like I have previously with games like Rogue Legacy, The witness or Fez then great. But at the cost of getting games on par with Forza 5 or similar AAA experiences then I agree.
A lot of people say graphics don't matter. That's rubbish of course. We don't have 4k screens, HDR, unreal engine and SSDs to play a game that could easily be ported to the PS1.
I found the puzzles really really obtuse. For example for some of the Doors that you need to do a series of inputs even having the solution in front of me on the internet and looking at the hints I could not even start to understand the how...
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