Last summer, EA officially revealed a Dead Space remake. Arguably, this horror classic doesn't really need the remake treatment but hey, its 2022, everything's getting remade in some fashion these days. Anyway, at least EA seems to be taking fan feedback seriously with this one.
Not even a year after its announcement, Dead Space remake is already changing. Developer EA Motive showcased some weapon changes on a recent livestream - and they're happening because of the feedback gained from previous showings.
Basically, the Plasma Cutter and Pulse Rifle are both changing to more accurately reflect the original versions. Motive had done a lot of work to update them for modern hardware, but fans thought they lacked a clear connection to the original design. Bare in mind this is focused on audio primarily, and we've got admit, the altered versions do pack a nice punch.
Here's what the team had to say on the changes made so far:
"The sense of power from weapons comes with the full experience, as it’s not only the core sounds you’ll hear, but also the impact on surfaces, and the effects on the environments. You’ll notice the Plasma Cutter frequency range has been rebalanced to focus more on the kick, as well as the lower end. Overall, this better aligns to that “feel” that so many of you mentioned with the original.
With the Pulse Rifle, you can hear now that the rhythm is a bit more chaotic and not as tight as the previous version. There’s a bit more volume from the environmental reaction, as well as more feedback from surface impacts. We’d love to hear what you think of these new versions so please share with us your thoughts."
What do you make of these changes? Are they a good sign for the development of the Dead Space remake? Let us know in the comments.
[source reddit.com]
Comments 3
@Medic_Alert I totally agree. It is nice to see developers engaging positively with the people who will buy and play their game but "the fans" already seem to have a particularly acute sense of entitlement theses days.
It's nice to see dev that is new to a series, go in to it with the understanding that they don't actually know what the fans like about the series, and trying to get that understanding.
It's a better approach than having the publisher force you to make a Dead Space 3 or RE6, or having a new dev think they know they know what you want more than you do and giving you a Halo 4, or DMC, or Turok, and effectively (or nearly) killing their futures.
Thankfully. I'm not sure what is developers' recent trend of removing all bass from fire arms and cranking the treble up to a painful 20.
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