If you've been playing Elden Ring on Xbox Series X|S, then you might like to know there's a new update available.
Xbox is one of the targeted platforms, and while there are no console-specific fixes, there are still plenty of other changes and fixes in the latest update.
In the official patch notes, Bandai Namco mentions how it's issuing this update to improve the stability of gameplay and adjust balance. To play online, you'll also need to download this update first.
Patch 1.03 (Released 17th March 2022)
Additional Elements Added
- Added a function to record an icon and the name of an NPC on the map when you encounter that NPC.
- Added NPC Jar-Bairn.
- Added new quest phases for the following NPCs: Diallos/ Nepheli Loux/ Kenneth Haight/ Gatekeeper Gostoc.
- Added some summonable NPCs in multiple situations.
- Increased the number of patterns of objects player can imitate when using Mimic’s Veil.
- Added night background music for some open field area.
Bug Fixed
- Fixed a bug that prevented summoned NPCs from taking damage in some boss battles.
- Fixed a bug that sometime prevented the player from obtaining item after boss battle.
- Fixed a bug that causes dialogue to be skipped when talking to NPCs and using custom key configurations.
- Fixed a bug that causes the player to freeze when riding.
- Fixed a bug that causes arcane to scale incorrectly for some weapons.
- In situation where the player cannot obtain more than 2 talisman pouches, added talisman pouch to Twin Maiden Husks shop line up.
- Fixed a bug that prevented the user from warping to sites of grace from the map at the end of the game.
- Fixed a bug that prevented the player from moving to the next area after the battle with the Fire Giant.
- Fixed a bug which causes some weapons to have incorrect scaling after strengthening.
- Fixed a bug which causes some weapons to not use stat scaling.
- Fixed hang-ups in certain occasions.
- Fixed a bug which incorrectly displays multiplayer area boundary when playing online.
- Fixed a bug that allows player to activate Erdtree Greatshield’s weapon skill without absorbing an attack using a special combination of item and incantation.
- Fixed a bug which causes Fire’s Deadly Sin incantation to have different effect.
- Fixed a bug with the Ash of War, Determination and Royal Knight's Resolve, where the damage buff will also apply to other weapons without that skill.
- Adjusted the visual effect of Unseen Form spell.
- Deleted the Ragged armor set from the game which was mistakenly obtainable in previous patch.
- Fixed a bug that causes some hostile NPCs to drop Furlcalling Finger Remedy.
- Fixed a bug that causes incorrect sound effect to play in some situations.
- Fixed a bug which causes visual animation and hitboxes to not be displayed correctly on some maps.
- Fixed bugs which causes incorrect visual and behavior for some enemies.
- Fixed a bug that causes incorrect stat parameter for some armor.
- Text fixes.
- Other performance improvement and bug fixes.
Balance Changes
- Increased the drop rate of Smithing Stone for some enemies.
- Added Smithing Stone to some early game shop line up.
- Increased shield’s effectiveness.
- Increased the damage for all offensive cracked pot items.
- Increased the damage for the following items: Spark Aromatic/Poison Spraymist.
- Increased the effect duration for the following items: Uplifting Aromatic/ Ironjar Aromatic.
- Increased HP healing for Torrent when using the following items: Rowa Raisin/ Sweet Raisin/ Frozen Raisin
- Reduced FP consumption and increased the damage of the following sorceries: Glintstone Cometshard/ Comet/ Night Comet
- Increased the damage of the following sorceries: Gravity Well/ Collapsing Stars/ Crystal Barrage
- Decreased FP consumption of the following sorceries: Star Shower/ Rock Blaster/ Gavel of Haima/ Founding Rain of Stars/ Stars of Ruin/Greatblade Phalanx/Magic Downpour/ Loretta’s Greatbow/ Loretta’s Mastery/ Carian Greatsword/ Carian Piercer/ Shard Spiral
- Raised projectile speed and range of Great Glintstone Shard
- Decreased Ash of War, Hoarfrost Stomp's damage and increase cast time.
- Increased Ash of War, Bloody Slash's self-inflict damage while slightly lowering the damage and increasing the cast time.
- Decreased weapon skill, Sword of Night and Flame’s damage.
- Increased FP consumption and lower duration of Ash of War, Barricade Shield.
- Changed FP consumption timing of Ash of War, Prelate’s Charge.
- Decreased the damage of spirit summoned when using the item Mimic Tear Ash and changed the spirit’s behavior pattern.
- Other enemy and weapon balance changes
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
- App Ver. 1.03
- Regulation Ver. 1.03.1
Online play requires the player to apply this update.
We will continue to provide improvement update in the future so you can enjoy "ELDEN RING" more comfortably. Please stay tune for more news.
Have you downloaded this update yet? Leave a comment down below.
[source bandainamcoent.com]
Comments 16
Saw the Night and Flame nerf coming a mile away. Meanwhile they lower the FP cost for a bunch of sorceries, making them even more spammable and deadly. Hilarious!
For anyone on the fence about this game due to difficulty, now is the perfect time to get it. Just start as an Astrologer, watch any of the millions of OP early sorcery vids and pewpew your way to victory. Easy mode ON lol.
@Medic_Alert I'm not saying they shouldn't rebalance costs, I just find it hilarious that sorcery is getting even more OP. Did Carian sword spells really need cost reduction or Great Glintstone Shard need more range and speed? I'm not sure they did.
Has anyone noticed an improvement to the frame rate on Series X? I feel like it is much more stable, closer to 60fps, but I don't know for sure.
Great that they fixed those spells, really annoying before where lots of spells was useless due to high FP cost and low damage output. Diversity in spells usable makes for a more fun game.
@MasterkillerX
I played a bit this morning, I could also notice a slightly smoother performance, I was only really in one area though - I'll try a misty and rainy area later, that's where I would see the VRR struggle to keep things smooth. I think there's an almost imperceptible change to the lighting as well, or something along those lines. It looks slighter cleaner and better to my eyes, although I could be imagining it - I was doing an area that was previously inaccessible. The Hoarfrost Stomp is definitely nerfed. It felt like I was cheating! The mimic summon is still good, but I only just got it so have never really seen it's power prior.
@Medic_Alert I agree, I can't begin to imagine how difficult it must be to balance a game like this.
@DaverDaver Yeah, it could be placebo, but I definitely feel and see a smoother frame rate. It looks like it stays in the 50s more, at least from what I see so far. But sometimes it's clearly 60fps, even when exploring, which I don't ever remember being the case lol. I've been playing it a lot lately, and earlier today before this patch, I felt like it was a slog just exploring. Doesn't feel that way now. I explored quite a bit in different environments too, lots of rainy misty areas lol. Hopefully we get some analysis vids to know for sure, but I think performance is better. Idk about lighting changes, but I do think the game looks amazing in HDR on my OLED, and I really enjoy how dark and contrasty it can be, just heightening the haunting atmosphere the game excels in to begin with.
Disappointed but not surprised by the Hoarfrost Stomp nerf. I had more hope that I may someday finish the game due to that thing, lol.
Nooo my mimic tear, just got it to +10 yesterday lol. Ah well he should still be decent.
Not played the game. Just wondering if any these have the game to be easier?
Really want play the game and overall fan of Martin. Just not care, have desire, or want play 100 hours of try and die, only move along 5 mins in story.
No difficulty option. I will wait.
As long as they didn't nerf the rolling ball rune exploit or the Moghwyn Palace bird rune exploit, then we're good.
Anyone know how badly they nerfed Sword of Night and Flame? Viable at all anymore?
Oh no, they nerfed the Mimic Tear ash
@Microbius Curious, at what level (and how high INT) did you defeat Radahan? I've been putting that encounter off for a while.
Ah the weekend is here so I will jump back into this game....don't even attempt to play after work during the week ...I need to be fresh and have plenty of time....defeated the first 2 main bosses, I don't expect to finish the game lol so each main boss is a victory and feels so sweet when you beat them
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