Ubisoft's Skull & Bones has suffered a notoriously slow development process, with suggestions that it had been rebooted in 2020 and was still "struggling to take shape" in 2021, and now its co-director has also left the company.
In a message on LinkedIn, Antoine Henry thanked his co-workers and teased "exciting new adventures". His profile shows that he worked as an Associate Game Director on Skull & Bones between 2014 and 2018, and then again in 2021, and he's also recently been working on Assassin's Creed Valhalla. Here's what he had to say:
"Goodbye Ubisoft! After nearly 15 years, today was my last day. I'm thankful for the people I've met and what they brought me professionally and personally. Hopefully I was able to give back a little bit. On to new exciting adventures very soon!"
Back in July, Ubisoft informed Kotaku that the team is "proud of the work they’ve accomplished on the project since their last update with production just passing Alpha, and are excited to share more details when the time is right."
It's still seemingly slated for a release in fiscal 2022-23, which would put it anywhere between April 2022 and March 2023, but with no sign of it releasing anytime soon, we wouldn't be surprised in the slightest if it gets delayed again.
Do you still have high hopes for Skull & Bones? Let us know down in the comments below.
[source linkedin.com, via videogameschronicle.com]
Comments 7
It’s hard to believe Skull & Bones has only been in development for 30 years.
Man Pirates were all the rage in the early 2010's then Vikings. We need to stop chasing trends and make them.
Let's just call it what it is, Vaporware.
Hopefully the guy going to take a course in ‘how to complete and release a videogame’🤷♂️
Oh yeah.... this game.
I didn't know it's been in development since 2014! Sea of Thieves was known for it's long development time, but they made the game, released it, and then finished it before Skull & Bones even gets a release date!
Another developer deserting a 'Sinking Ship'...
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