We're finally being treated to the long-awaited release of FromSoftware's Elden Ring on February 25th, and in addition to confirming the game has gone gold, the developer has revealed how long the game will take to complete.
As mentioned during an interview at the Taipei Game Show 2022, Yasuhiro Kitao (Producer on Elden Ring) suggested that we're looking at a minimum of 30 hours, but with potential for more (as transcribed by VGC):
“This will differ significantly by player, but in terms of targets set during development, the idea is that the main route should be able to be completed within around 30 hours."
“The game as a whole is quite massive and contains many dozens more hours’ worth of gameplay, but if we are talking about the main route only, it shouldn’t take much longer than that.”
Kitao went on to point out that due to "branching points near the end", it's impossible to 100% the game during your initial playthrough — and you'll also be able to transfer save data from one playthrough to your next one.
Elden Ring definitely looks like it's shaping up to be something special when it finally arrives for Xbox One, Series X and Series S in February. We've only got a month to wait now — but it's going to feel like forever.
Happy with this estimate of 30 hours for Elden Ring? Let us know down in the comments below.
[source youtube.com, via videogameschronicle.com]
Comments 17
30 hours isn't that long, but also not so short you feel like you're being ripped off. So I guess this is good news.
So 15 hours then. Never trust what a dev says about their gameplay hours.
Shouldve gone the dying light 2 route. 500 hrs!! Ha!
About 25-35 hours is the perfect length in my eyes.
Sounds a tad short I think, an open world game doesn't necessarily have to be longer ofcourse. Maybe he's referring to a 0 deaths run?
Sounds right up my alley however.
That's fine. Not every game needs to be a million hours long, and there seems to be a ton of extra content for people who want to spend more time with it.
He's talking about time to beat the first boss, right?
Took me 24 hours to LASO Infinite and that was the perfect length. I'm ok with 30 hours. Any longer and it starts to feel bloated with disconnected stories or too silly 'collectibles'
30 hours ha! Or in real money 15 hours, not a lot of progress and 150 deaths later... I will rage quit and never see the end.
@NEStalgia Git gud, scrub. A REAL gamer can play Souls games on DK bongos with their hands tied behind their backs.
Will go dying light 2 first and go from there
Then maybe Elden Ring later in the year.
It’s Fromsoft so some patches to improve things will be fourth coming in the future.
@Ralizah LOL. "But the games aren't really hard"
The amount of time the Souls games waste is really its worst crime. The whole thing is built on the gimmick of stress over failure because it then forces you to redo everything and waste your time.
Elden Ring looks so cool, but I'm not falling for it again unless I see this time they don't waste your time. Souls could be cool if it had an actual narrative, interesting combat, and didn't rely on 1980's arcade design for "challenge."
@NEStalgia Honestly, the games really aren't ultra-challenging, per say, depending on your ability to recognize patterns. As you say, they just like to waste your time with their archaic progression systems, which gives the illusion of difficulty.
But I could live with that. What really offends me is how empty these games are. 30+ hours of plotless wandering around empty worlds killing random enemies and bosses with little in the way of music, side-quests/side activities, etc. to break up that tedium.
Dunno how Elden Ring will turn out, but it feels like they can crank these out so often because the games are only halfway through development when they're launched. Get the enemies models and level geometry into place and you're good.
@Ralizah Yeah. If there's one thing I hate more than anything in games, it's wasted time and repeated effort. And Souls specializes in that.
I really don't know how the games have developed such a cult following with the belief they're just so amazing. As you say, they're literally empty worlds and, not just endless random killing, but then repeating it over and over until you can do the whole sequence flawlessly. Entering a Souls area reminds me of making Quake levels in BSP and QuakeEd. Except with tedium.
I think the solution is for Microsoft to buy Fromsoft. That way, suddenly, the online gaming community will universally recognize, overnight, that the games "have never been very good, anyway"
I'm so tired of long games this is actually good news. howlongtobeat usually gets the right time so I'll wait for that and good reviews before I jump into this game (which is my standard procedure anyways).
Perfect length! I'm looking forward to this.
@Ralizah While I do love Souls games, I'd much rather a new Dragon's Dogma. Similar tone and look, but with added benefit of a proper story and gameplay not based on repetition.
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