Update: Looks like there was nothing to panic about! Those who have been able to download the base game on Xbox have discovered it's around 34-36GB, and not 72GB as originally reported. There's a chance day one patches may push this figure up (along with any extra content), but there's no sign of this as of yet.
Original story: SSD space is so precious on next-gen consoles, especially Xbox Series S. We always appreciate a modest file size here at Pure Xbox, particularly for a AAA game. Sadly, that doesn't appear to be the case with Dying Light 2... at least on Xbox Series X|S.
According to a leak posted on Twitter, Dying Light 2 will clock in at a sizeable 72GB on Xbox. That's pretty chonky, even if some AAA games are over twice that size. What's weird though, is that PS5 is somehow less than half the size.
Yep, according to the same leak, backed up by Twitter account PlayStation Game Size, the PS5 version will weigh in at just 32GB. That size is even lower in Europe at roughly 30GB, and lower still in Germany, where the country's version for PS5 is just under 25GB.
We can't quite figure out why such a huge difference exists. We've seen it before, even with patches, and Xbox should be looking at reducing file sizes on the platform, given the limited space on the console SSDs.
Does game file size matter to you? Let us know in the comments below.
[source twitter.com, via thegamer.com]
Comments 23
That's probably doe to the hardware compression blocks being utilized on PS5. I think series have them as well, but the software backside from Xbox itself isn't ready yet.
It's because of Sonys compression software almost all games released have been much smaller some ps5 files are smaller than the ps4 version lol.
The ps5s compression techniques are really starting to shine now. Xbox needs to work on their tools. Thankfully there’s the get around of streaming most games that hit gamepass now as a get around ssd space. But yeah, this is definitely becoming one of Xbox’s more obvious short comings
That's quite the difference! I shudder to think what file sizes will be like when this generation comes to an end. Topping 200Gb perhaps?
Like 99% of third party games I still will get it on XSX over PS5 because Microsoft let me use the controller I want to use and for a game like this I need my back buttons
Does smart delivery affect this? The size makes me think they're still duplicating files on xbox, which is what devs do to compensate for slow lookup on HDDs.
Also I'm surprised usb drives aren't promoted more. Even as cold storage, it's a better solution than deleting and having to redownload from the store.
@sheady thats a good point. devs havent been very "optimal" when it comes to the Series S|X optimization front. i wouldnt be surprised if they just left in a bunch of old assets out of laziness.
72gb isn't bad, I honestly thought it would be over 100gb (probably after DLC's and updates).
I'll be upgrading to a 2tb Seagate Expansion Card soon. My Series X internal SSD & 8tb HDD are fine for now though.
Well....
Xbox got no games.
It has extra space for large file installs.
@Microbius Dying Light disc pushed threw letterbox?
You gamefly member too?
Well let’s wait until we get patches etc and the download is fully done and game running.
Could be an Initial install size then some gets deleted after.
Germany at 24gb on PlayStation seems small for a open world game with all that detail and textures etc.
something doesn’t add up to me.
@Microbius Oh ok. I'm here in the states. If you remember how Netflix was back in the day when they actually mailed it dvds that's what gamefly is. Honestly I find it better than game pass.
"We can't quite figure out why such a huge difference exists"
It has been explained before. The Oodle Kraken compression is baked into the PS5 dev kit. This means it gets used as mandatory on that platform.
Xbox leaves it down to the devs to use whatever compression method they want. That means devs need to select a compression method and insert it in their work flow.
Some devs won't use any compression as that is not a priority to them when managing deadlines. I imagine that is what has happened here.
Wtf are you guys, doing, it's ~35GB on XSX, can you at least pre-load the game before reporting bs?
This is like 10th time people treat MS store size as actual size.
@blinx01 is that why call of duty has ridiculously large file sizes ?
@Dezzy70 all about Kracken!!
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