Square Enix has kind of thrown Crystal Dynamics under the bus with a recent statement that suggests the studio was not the right team for Marvel's Avengers.
In Square Enix's 2021 annual report, president Yosuke Matsuda spoke about how Marvel's Avengers was not as successful as the company "would have liked".
"I would also note that “Marvel’s Avengers” was an ambitious title for us in that we took on the GaaS (Games as a Service) model. We overcame a variety of unexpected difficulties in the final phase of the game’s development, including needing to transition to work-from-home due to the pandemic. We were able to surmount these challenges and release the game, but it has unfortunately not proven as successful as we would have liked."
Instead of admitting that the Games as a Service approach was perhaps not the best, Matsuda doubled down by saying saying Square Enix "need[s] to select game designs that mesh with the unique attributes and tastes of our studios and development teams". Matsuda went on to say that Marvel's Avengers was a "disappointing outcome" for the company, but he remains confident the Games as a Service approach will work in the future.
"Nonetheless, taking on the GaaS model highlighted issues that we are likely to face in future game development efforts such as the need to select game designs that mesh with the unique attributes and tastes of our studios and development teams. While the new challenge that we tackled with this title produced a disappointing outcome, we are certain that the GaaS approach will grow in importance as gaming becomes more service oriented. How we go about creating new experiences by incorporating this trend into our game design is a key question that we will need to answer going forward."
It could be argued that Marvel's Avengers failed because a GaaS mentality was forced into the game. Buried underneath the mess is a fantastic single-player campaign with the quality and polish we expect from Crystal Dynamics. Unfortunately, there's a lot of unnecessary fluff surrounding everything that left a sour taste in many players' mouths.
Luckily, Marvel's Avengers has seen a boost in players since its inclusion into Xbox Game Pass, but that was squandered by the recent addition of paid consumables. These have since been removed, but even so, it's constantly felt like the wrong decisions for the game have been made over the past year.
There's definitely something in there that works, it just needs to be allowed to come to fruition.
What do you think of Square Enix's comments on Marvel's Avengers? Let us know in the comments below.
[source hd.square-enix.com]
Comments 20
Games as a service model is horrible.
@Alduin I give it a few months before the sale is finalised. With any luck Microsoft will demand a few franchises as well like Legacy of Kain which SE will never do anything with. Its doubtful they will let Tomb Raider go though.
Square Enix blames the general shape of squares for failing to meet their high standards.
"Nonetheless, taking on the GaaS model highlighted issues that we are likely to face in future game development efforts such as the need to select game designs that mesh with the unique attributes and tastes of our studios and development teams."
Self report right here.
Call me a crazy armchair developer, but you should be selecting teams to tackle projects that mesh anyway.
And this is why Crystal Dynamics is now a support studio for Microsoft.
oooooor....Trying to make a live service game out of the Avengers IP was a dumb idea. although that would require Squeenix to take responsibility rather than blame someone else....
Square Enix blaming Crysyal Dynamics is pretty scummy thing to do.. If anything i think it's Square Enix fault for telling them to make a live service super hero game..
@SplooshDmg well at least with MS footing their payroll for a while. I do kind of hope MS buys them but only because I don’t like what SE is doing with them.
I’m really not super found of a lot of things Square Enix has done recently. I mean ads in FF XV, Babylon’s Fall is a mess, the remasters of old FF games not at least being on Switch, too many mobile games. Apparently GoG is good so that’s a plus.
Right, cuz I'm sure Crystal Dynamics were the ones who forced the GaaS model into the game that everyone hates... Terrible form Squeenix... Time for Microsoft to swoop in and buy CD. Already got the Perfect Dark foot in the door.
More like why Marvel picked SE of all publishers to handle a GaaS like Avengers. They threw CD under a bus when they were the ones really responsible.
More than anything, I blame the jackholes who decided to make this a gaas.
Avengers campaign was really good and surprised me, and if anyone is to blame about the whole Microtransactions issue it is Square-Enix, that certainly forced this on Crystal Dynamics. The Developers don't have this kind of decision power, this is a decision made purely by the publisher. Square is the one to blame here.
Isnt this the same Square Enix that threw People Can Fly under the bus when Outriders didnt hit their sales targets because they put it on Game Pass? Now they seem to be doing the same with CD. I wonder if SE have given up on western developers?
@Bmartin001 what I got from the statement is that SE are taking the blame for making CD create a game that their studio is not used to creating. I don't see it as them blaming the developers more as a bad decision to choose CD as the developers.
I'm guessing SE got the Avengers IP to make a GaaS game with both parties believing it would be instant profits.
CD make, imo great single player games and I thoroughly enjoyed the campaign for Avengers, the GaaS part of the package was a flop though.
The part of this statement I don't like is their belief that GaaS model is the future intent of the company
Its always "the other" to blame.
Bad fit? Lol And let's another question.... Does the pope wear a cross?
I will never touch a GaaS game Square Enix, despite loving Marvel and the MCU, so maybe that was the issue here.
They took a developer known for their single player, linear, narrative driven games and ham-fisted them into a multiplayer GaaS.
Literally everyone questioned that move, and now a few years later, Squeenix is saying they "might not have been a good fit." I think we can all file this away into the "No f******* s***" category.
Nobody wants "GaaS", I'm glad Avengers flopped, this is a lesson to all publishers like Square Enix that think they can make these types of games. Crystal Dynamics was just following orders. Hope they get acquired by Microsoft.
More SE is too blame mostly though it's just my opinion.
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