Death's Door launched last month and blew away everyone's expectations - including ours. It's a brilliant marriage of games such as Zelda and Dark Souls, and has captured the hearts of many players around the world. But according to the team, the game's success is something they only ever dreamed as being their "wildest expectations".
Following Death's Door reaching 100,000 players in its first week, the game's creators Mark Foster and David Fenn spoke to 9news about the game's success and how it exceeded their initial hopes. Fenn said the reaction to the game has been amazing and couldn't have gone better.
"Nothing could've gone better. It's kind of just our wildest expectations have been met. It's been amazing."
Outside of speaking about Death's Door influences, in which both cite games such as Zelda and animation for Studio Ghibli, Fenn added that the game being an Xbox exclusive "was the plan from the very beginning".
"For Death's Door it was always Xbox exclusive, that was always the arrangement we were going for."
"[We] definitely can't complain. It seems like people are actually willing to buy a game in 2021, which is a nice pleasant surprise."
It's not just Xbox fans who have been embracing the game, Phil Spencer has also been joining in on the fun, sharing his experience with the game on Twitter. It seems the team at Acid Nerve has knocked it out of the park with this one, and we won't be surprised to see it cropping up on a number of game of the year lists by the end of 2021.
Have you finished Death's Door yet? What did you think of the game? Let us know in the comments below.
[source 9news.com.au]
Comments 9
Excellent game, well done to the team and all individuals involved with this release.
Don't wanna sound like a conspiracy theories here but seeing as this was an xbox exclusive AND not a game pass addition, it seems like MS are testing the waters for exclusive non game pass games on the market. Nothing wrong in that at all, if anything the two elements might make for a lucrative concoction of exclusive games. Game pass providing day one in house studio games, allowing players to afford third party exclusives. Maybe I'm just over thinking it haha, better get some coffee on the go
I 100%ed it too. I'm proud I didn't use a guide at all. Shows the game does a good job of helping one find the secrets with in game hints and just intuitive secret locations in a lot of instances.
It did take me over 20 hours though!
I need to replay with just the umbrella as a weapon for the last 100 achievement points. So hard mode effectively since the umbrella has bad weapon stats.
I think I'll go for it tbh. I love the world so much. The atmosphere, graphics, characters, lore, boss battles, secrets etc. All top notch. 10/10 game for me!
Anyone else who 100%ed it think they took some inspiration from full metal alchemist?
Great game that deserves every sale it makes. My only gripe is the combat is kinda meh. It's not terrible but not great either. I just wish it had a combo system, something simple like Dust: An Elysian Tail or similar. The swing, dodge, swing, ad infinitum approach got old fast.
I’m glad this game is getting the praise it deserves; it really is something special, and one of my favorite games of this year.
I hope that this game's success leads to Titan Souls getting ported over.
@Doctorwhoooourgh sounds very logical actually. As far as microsoft being aware of the possibility of game pass not being lucrative they might now already be checking to see if releases like these are. (Hypothetical) I mean it's not like the two death's door devs can make a sizeable dlc/expansion within the foreseeable future before it would leave gamepass. (Hypothetical)
@Tangerine umbrella run is not as bad as it seems. The trick is to rely on ranged attacks and upgrade magic first.
@Magabro Thanks for the tips. Makes sense!
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