Just a week ago, concerns were raised by the Halo community about the possibility of assassinations being cut from the upcoming release of Halo Infinite.
In the latest multiplayer technical preview livestream, 343 Industries confirmed assassinations would not be in the game - at least at launch. Senior mission designer Tom French explained how meleeing an opponent from behind would no longer result in this action.
"[Assassinations] are not in for launch. We actually really love assassinations... but what happens at a lot of levels is people just turn them off because there's a gameplay disadvantage to it."
Fortunately, not all hope is lost. The plan is to "step back" and figure out how to implement assassinations into the gameplay loop in a meaningful way and then introduce them at a later date.
How do you feel about this decision to not include assassinations on release? Tell us down below.
[source ign.com]
Comments 8
"Trying to figure out assassination without the disadvantage"
Hold melee to assassinate, tap to melee hit.
Honestly I would have thought that with a whole year delay seemingly basic features like this would have made launch.
@themightyant agreed but I get the feeling they dropped the feature way back and assumed the players would be on board, but the all buzz about the assassinations being missing caught them off guard and they are trying to "middle road" it
@abe_hikura "Hold melee to assassinate, tap to melee hit."
That's exactly how they work now.
I played an Invasion game the day of the realisation that assassinations were missing, and there was one point where I spawned with an enemy right in front of me, and of course, I went in for the assassination. Got it, and it looked cool and took a good couple of seconds, then right after, I died. Jump to a teamcam and I watch my teammate beat out three reds and a shorter amount of time and survived afterwards.
I said in the other post, assassinations, like sprint and clamber, are a solution to a problem that doesn't exist. They serve zero purpose beyond looking cool. Unlike something like boarding, which lets a player uno card the enemy.
I wouldn't be surprised if they had zero interest in including them because they didn't realise people would notice.
@The_New_Butler
Same here, I so want a AAA campaign to feel like I did when I played the original Halo all those years ago. Also with continuing updates expanding the world and missions etc.
I don't care if they make me vulnerable, I love assassinations. Especially when they're followed by 'retribution '.
I just hope they're like halo 4, where the type you got was based on your attacking position and not those stupid cards in halo 5.
I think if they can find a way to implement them that is much harder to do accidentally I'd be all for them, but too many times in past games I've just meant to quickly pummel them and instead get locked in the animation.
I don't want to lose them though, they're like taunting in Smash; impractical and risky, but can be a wonderful way to showboat.
Make it a hold down bash from behind deal vs tap bash, so you have the option. And maybe have it heal you like how Apex has it recharge your shields. Then it'll be a taunt that could also help you if you can pull off the extra time it takes. Regardless, if it's just a taunt that makes you vulnerable, Give the option to choose it or not and people can take that risk if they want to.
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