343 Industries dropped a huge update on the progress of Halo Infinite last night, including the announcement that the game would now ship in Fall 2021, while also sharing a selection of new screenshots.
Specifically, these screens are taken from the multiplayer component of the game, featuring a brief look at a work-in-progress map, a couple of in-engine weapon renders, and a whole host of armor coatings.
You'll find loads more new information about Halo Infinite's multiplayer over at the official Halo Waypoint blog, including a breakdown of the key "principals and pillars" involved in its design, discussion about its free-to-play approach, and a response to the recent criticisms surrounding its controversial new armor coatings.
What do you make of these new Halo Infinite screenshots? Give us your thoughts down below.
[source halowaypoint.com]
Comments 18
I'm glad they've steered away from the utterly ridiculous armour designs in Halo 4 and 5. They looked like failed Iron Man experiments.
Looks like a slight improvement on Halo 5. Just hope it's 60fps and 1080p/4K on the S/X
Looks a vast improvement on the July campaign demo.
Hopefully we can see some actual in game footage some time soon.
This looks pretty good - although I've never enjoyed Halo multiplayer. Just never been able to 'do' it. The amount of times I've shot someone over and over with some laser thing, only for them to turn around and hit me with one shot. Just found it infuriating. That was Halo 3 to be fair. Maybe things have moved on since. Maybe I'm just past it.
@StonyKL
I hear ya. I am terrible at Halo competitive multiplayer. I used to be really good, now I just get wrecked to the point where my enjoyment just isn’t there.
I have loved every campaign though (except Halo 5) the co-op multiplayer modes are great fun.
Game looks amazing..
Thumbnail and first screenshot looks great, can't wait for new gameplay showcase!
Okay so i have around a year to play all the Halo games in preparation for infinite.
@Krzzystuff should be easy, everyone knows Xbox has no games other then Halo, gears, and Forza, so you should have ample time to play them all!
@KelticDevil @StonyKL last halo multiplayer i tried was Halo 3 on dialup. It was hilarious, everyone was just teleporting everywhere!
@NEStalgia thank goodness! If i had anything else to play if be stressed out.
So where's Craig? I want him to be a playable character.
@KelticDevil This is a huge reason why I would love for Halo to add bots with adjustable/adaptive settings. As an incurable southpaw (thanks to the arrangement of the N64's analog stick for GoldenEye 007 and Perfect Dark), I'm at a natural disadvantage when it comes to jumping and other maneuvers where I must momentarily take my right thumb off the stick. I've never been great at Halo to begin with, but I had so much more fun and hours put in with friends and family via local split screen, especially when we had bots to fill out the rosters (both in Perfect Dark as well as the TimeSplitters series). Bots would also immensely benefit Halo's Forge for a ton of reasons, from playtesting maps to simply having anyone available to play them with.
Getting downright embarrassed by total strangers online quickly kills my enjoyment of playing Halo or any other online FPS (normally I play mostly JRPGs and turn-based strategy titles, but I also still delve into a wide variety of other genres). I share StonyKL's frustration regarding how I can empty entire clips into opposing players only to get one-shot in return while they're in the middle of a jump. I just don't have the time or motivation to invest to get to where I am playing at that level. Microsoft/343 has implemented "casual" matchmaking to help less experienced players out somewhat, but when you come back to a game you may not have touched in months, even novices can run rings around you.
From a business perspective, I realize that bots got shelved by developers as a means of forcing online multiplayer (and more lucrative subscriptions and other often questionable business models), but they serve a practical purpose. It would be great if 343 would finally give players the option to play with them.
@NEStalgia My first experience with Halo 3 multiplayer was thinking it was the first high quality multiplayer experience I'd had at that point. It just felt like a massive step up, then the gameplay killed it for me. Like I mentioned earlier - I just died over and over and had 11 year olds swearing in the highest pitched voices and it was game over for me and Halo.
I might give Infinite a chance if it reviews well but I have absolutely no hype towards this game and it does feel like a shame to me that all the hopes of the Xbox currently seem to rest on this game when in my opinion its what is holding it back more than anything. The future Bethesda games excite me a lot more and is what make the Xbox unmissable this gen for me.
Before it looked worse than the best ps4/x1 looking games. Now it looks like a good looking last gen game. Now it just needs to reach current (we can finally say it) gen graphics to justify an xbox series x in 2021.
Those suits are beautiful.
Just goes to show how much better the old artstyle is. Everything looks unique, clean, and identifiable.
@StonyKL Heh, I was old school Quake/Quake2/HL-1 online. The day voice chat got added to multiplayer I dropped it like a bad habit. "Back in my day" you typed out anything you had to say and followed the chat while you aimed. Voice is just gross.
For that reason, Splatoon is the first mutiplayer shooter that attracted me since the late 90's. No chat. "Booyah/C'mon/Ouch" is more than enough to not have to know anything about anyone else in the lobby.
The MMOs are appealing for not needing (or even having) voice chat. The gameplay never works for me. I actually like Elder Scrolls Online....it plays like a solo TES game that just happens to have other people around. I tried this past week to get into FFXIV... I keep hearing how it has a great story, great play, great community, no voice chat. I tried...but for some reason it bores me to tears every time I pick it up. The interface is clunky on PS...it's clearly a PC mouse driven interface and trying to use a controller to switch around screen segments you interact with like a mouse is grating. But the questing is just so much "run here, then run over there, then run back over here, then back over ther (oh and you can't run...) And that's just the early tutorials. It feels like a 1990's MMO (in a bad way.) Not sure how TESO does it but it feels like a modern console game rather than a 90's PC MMO. Curious about PSO2, but I'm waiting for that new generation version coming (someday.)
Edit: Also, yeah, I can understand that about what makes the console. I'm looking forward to Infinite because, ironically, the July demo looked great, gameplay wise, and the promise of open world Halo sounds great. But I'm not a huge Halo fan by any stretch. It's the WRPGs, on the first party side, that have me most excited as well. Black Isle was the pinnacle of PC gaming to me, and TES and Jade Empires are the only games I ever bought new PCs/GPUs just to play. MS having Obsidian/inExile & Bethesda all under one roof is a first party dream - even if I already liked XB because of its digital ecosystem even without needing exclusives I care about.
I have a similar issue to yours on the PS side. Most of the games the community touts as the be-all, end-all games are games I either don't care at all about or actively loathe. (TLoU, Soulsborne, and while I do like it I'm not hugely into GoW or Horizon.) There's a number of games I do care about, but the ones everyone won't shut up about are the ones that might as well be Stadia exclusives to me
Oehhh! Its shaping up pretty darn good. Kinda hyped to see the rest.
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