It was back in February that BioWare confirmed it was working on a "longer-term redesign" of 2019's Anthem, and it has now shared a first look at what to expect from the new version's loot and equipment systems.
Taking to the official website once more, Studio Director Christian Dailey outlined some of the new features that will lead to a "satisfying loot experience," explaining that the team originally fell short on the system being extensible and robust, and realised that it needed to build something new from the ground-up.
Here is the full list of planned changes to the loot system in Anthem's overhaul:
Respect Your Time
- Increase the frequency of Loot Drops
- Loot is viable more often; All items are better and more competitive, but there’s still a chance of getting something exceptional
- All loot rarities have strategic value throughout progression
Embrace Choice
- You can pursue specific loot without relying on randomness alone; Quests; Specialized Vendors; Unique Loot Tables
- Modify your loot, including rerolling inscriptions and leveling up items
Create a Rewarding Loot Experience
- Loot feels exciting and more noticeable when it drops, and is celebrated when collected
- Rare enemies (aka “walking treasure chests”) create exciting moments to get a burst of loot all at once
Keep it Accessible and Immediate
- Reveal and equip loot right away
- Complete revamp of the equipment sheet – including a detailed stat sheet (not shown)
- The equipment sheet can be accessed from anywhere, allows you to easily see what you have equipped in each slot
Reliability of Equipment and Rewards
- Each item has an inscription “budget”, based on its Power and Rarity
- No more useless items because they were missing must-have inscriptions (see “Increased weapon dmg by +225%”)
- Exceptional items are about getting the exact types of bonuses you want, instead of maxing values on every bonus
Scale for the Future
- Your power cap can be easily increased, and the loot system scales accordingly
- Advanced telemetry data allows us to identify trends and make meaningful balance changes
Dailey also noted that the team is looking into the role of melee items and builds, new weaponry concepts, and being able to spend skill points to unlock new types of equipment and synergies.
And finally, he highlighted that each of these changes require a large amount of work and can be a significant undertaking, meaning they're not an "easy fix" and it could be a while before they're implemented.
The full blog also includes a brief snippet of gameplay and more details, so we recommend checking it out!
Excited for these changes to Anthem, or have you moved on? Let us know in the comments.
[source blog.bioware.com]
Comments 18
I'd be willing to give it a go - the original reveal showed promise and if they get close to that, it could be fun. The loot itself is a good motivator to keep playing - but only if the gameplay is solid and world is fun to be in...
They just need to put this game out of it’s misery. It’s taking them WAY too long to fix it.
@KelticDevil I dislike when people say stuff like that.
The game has amazing mechanics, and the devs really want to get the game on the right track. We should be happy they try to get out of the mess for people who paid for it.
They could have gone the usual EA route, let it die and move on to the next bugged game that ends up being a mess at release.
That mentality has to stop and it should hurt EA twice to mismanage or rush a project. And working quietly on an overhaul without getting sales is what’s hurting EA far more than killing it and moving on. Otherwise they’ll never learn.
So by saying “put it out of its misery”, you are siding with EA greedy managers, not with passionate developers who genuinely want to make a good game.
I am looking forward to Anthem 2.0. I have around 500 hours invested into the game. Would love to see how the story continues.
@BAMozzy The gameplay and combat is excellent in the game and together with the story the only things that don’t need any overhaul.
They just try to make it more responsive and snappy. But when you play Anthem in combat, there is a good chance you will get bored of Destiny’s gameplay.
The game really only has these issues:
I wanted to also write “no content”, but that is more like a result out of the above issues. Since the devs didn’t have time to work on content anymore in order to fix stuff.
@tatsumi
First off..... don’t put words in my mouth. I am not siding with EA about anything.
Secondly..... it has already come out that BioWare themselves mismanaged the game. So gets your facts straight before accusing me of saying something I didn’t.
And third..... I was one of the suckers who bought Anthem for $60 at launch, which turned out to be a waste of $. So I’ll give my opinion on the state of the game whether you like it or not. Thx.
@KelticDevil so you rather have your $60 go down the drain than have a chance to still have the game saved and be fun? (Actually the game is fun, just doesn’t have enough to do)
Sorry I don’t follow that kind of logic. It feels too irrational to me.
And I know BioWare mismanaged the game. But my point stands. Instead of pushing out the next broken game and EA just pulling the plug on anthem, they better spend time and money fixing Anthem first. The more it hurts, the quicker they learn to manage their game dev cycles better. And pulling the plug doesn’t hurt them, only the player.
You can give your opinion to the state of the game, but comments like “put it out of its misery” are simply disrespectful towards those of us who still enjoy it and want it to succeed. And I bought the legion of Dawn edition at launch. I got through all the mess plus the alpha test.
@tatsumi
I’ll say whatever I want about the game bc it’s my opinion. If you don’t like it, I don’t care.
And my $60 was already washed down the drain long ago when BioWare mismanaged & released a game in that state. If you still enjoy it (for whatever reason), great. Good for you. Maybe you should spend more time playing it than arguing with me about it on a website.
@KelticDevil and it’s my opinion about you that I dislike such comments.
Because such comments may harm the wants of other players and are very selfish.
It doesn’t help anybody, not even you. And just creates unnecessary noise and hate.
So I am free to state my opinion about you. Just as you are free to state your opinion about the game.
See where this leads us. To stress. You’re welcome.
@tatsumi
I am not stressed. 😂
And how are my comments “harming the wants of other players”? You’re a dramatic one, aren’t ya? 😂🙄
@KelticDevil yeah for real. I appreciate the effort trying to fix the game, but I just don't see how they can save it. It's better to just cut their losses and move on to something else. I also paid money for this game, and deeply regret it.
@Jslade
I am in complete agreement. It’s just taking them WAAAYYY too long to “fix” it. I respect that they want to do right by their customers.
But if they really thought that.....they would have more than 12 people working on the game or maybe not launched the game in the state that they did, in the first place.
@Jslade They can save it.
Maybe because I am a lead software engineer who myself have saved projects after they have been mismanaged terribly, I have a different perspective on things.
The biggest issue Anthem had was no direction. But with Christian Dailey they finally seem to be getting a clear direction.
Anthem has great gameplay mechanics. And it has a unique selling point with its flight system and combat dynamics.
Once they get the direction right and figure out an efficient way to structure the world so it allows for less loading screens and more flexibility, they can save it without a problem.
But it will take time. From my point of view it shouldn’t take them longer than 1 more year to get it done what they want. Unless COVID hit them harder than anticipated.
And we may see a PTS by the end of the year or early next year to be able to give them feedback.
Worst case would be that we get a PTS and notice they have to get back to the drawing board. Only then you could slowly think about if it’s worth it to continue, because they may simply not have the right idea of how to solve the issues.
From my own experience, BioWare is currently handling the failure of the project better than for example Fallout 76. At least that’s how I would handle it if it was my project.
It is a big advantage when the team gets time to do rework quietly without the noise and hate from outside. From a development point of view that is.
Obviously they seem to slowly feel they are on the right track which is why they really want to show us their current results, which is understandable.
Another point is that Anthem is kind of Casey Hudson’s baby. And him being in a high position right now is probably the reason they aren’t pulling the plug. He wants the game to succeed.
@BAMozzy theres just no content, and getting it to the reveal will not happen as that is a whole game that was never created that reveal was litterally made for the reveal before they know what the game would end up like...nothing in that reveal made it into the game except the flying aspect...on top of that we are going on almost two years since release and they should just have taken thew game out back and put on in the back of the head and let it die...
Can they fix the rest of the game while they're at it? I can't help but feel that it just needs a complete rebuild as it had so many problems. Genuinely one of the worst games I've played this generation
@carlos82 it is a complete rebuild. They only keep the story and combat/flight mechanics intact. And of course parts of the world since that belongs to the story. They said they are splitting up the world map to help avoid bugs and which also will help with loading times and performance.
That’s what was said in the blog post few months back.
But it will all take 1-2 years until it’s all done and Anthem 2.0 releases, so don’t hold your breath.
@KelticDevil That time of the month?
@StylesT
Gotta love that “ignore” button. 👋
@tatsumi First off I agree with you - I bought the game at launch and at its core, it has a lot of potential. The fundamental mechanics are worth saving and with a little work, this could be saved - if its not too late with the blinkered community writing it off.
It certainly has 'content' but a lot of it was quite repetitive and a little buggy but its also in a position that could very easily add more diversity and polish. The world itself was quite interesting and offers verticality. It feels a bit more alive than other games with more wildlife running round.
To me, it felt rushed to release and really would have benefited from more time and a more consistent team working on it - at the very least, more consistency at the top to make sure the game had a direction and the team were all working towards the same end goal.
I am happy to see a dev team admit that their game under-delivered at launch and commit to fixing it, commit to realising the potential rather than just write it off and move on. As I said, its got potential and if they get it right, it could well be a great new franchise.
If you take the fundamentals of this game, its got a lot more potential than Halo in my opinion with more interesting game mechanics in a more interesting environment. It has a lot of lore too so fixing that - as well as making it a more 'rewarding' experience without some of the needless frustration, it has a LOT of potential and I for one look forward to giving them the chance to fix it - just like I will give 343 a chance to fix Halo - despite miss-steps in the past and a less than impressive showing recently - and I am talking about the 4k/60 video...
@KelticDevil How will I ever live someone who gets moody ignoring me when people have different opinions to him
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