Welcome to July! We're now officially halfway through the year, and that means there's less than six months to go until first adopters (hopefully) get their hands on the Xbox Series X.
That also means Halo Infinite isn't too far away, with the highly-anticipated next entry in the series set to release for both Xbox One and Xbox Series X at the launch of the new console. Just recently, we got our first real tease of the game courtesy of a new video, announcing the return of enemy faction The Banished.
We'll get a proper look at Halo Infinite later this month at Microsoft's big first-party focused event, but before then, we want to know what you're hoping to see from the game. Give us your hopes for the story, gameplay, multiplayer features and more in the comments below!
Comments 7
Excited for the 500m$ development budget next gen Slipspace engine at 4k 60/120fps built natively for Series X (according to xbox official site).
Hoping for good PC optimisation
Oh man I've talked at great length about what I want over on Halo Waypoint, far too much to go into here haha Ultimately, I want it to evoke the same feeling we all got from Halo 3
Very excited!
And I want them to make a great campaign. I loved Halo 4, but Halo 5 was 🙄.
Right, how much time have you got, @FraserG?
Primarily, the story needs to be stripped back to focus on Master Chief, with characters such as Locke, Palmer, and Halsey remaining in supporting roles. I'm open to playing as The Arbiter again!
The heavy sci-fi elements of Halo 5 also need to be toned down, with more of a focus on the military aspects of the series that Bungie's trilogy absolutely nailed. This is a military shooter at heart, not a sci-fi one.
The Elites need to look like Elites. 343's games beefed them up far too much, and they completely lost their core identity. On a broader scale, the overall art style needs to be more in line with Bungie's original vision.
The story needs to be coherent for all players. Personally, I'm a fan of the expanded lore, but reading up on books and comics shouldn't be a requirement to fully appreciate the story.
From a gameplay perspective, they need to lose the iron sights and weird dash ability from Halo 5. I'm fine with them keeping the sprint option in, but Halo 5 was definitely too 'busy'.
I've got HIGH expectations, but I'm still very excited!
I just want it to be more like halo 4 and less like the awful halo 5, the only halo I haven't finished
Some of the stuff I've wanted has already been added, like the classic artstyle and the Banished. 343i just need to follow through with the rest of the redesigns now.
Remove sprint - Doom has shown that sprint is not needed for fast paced gameplay. The amount of havoc this one mechanic has caused with the core gameplay is just unthinkable.
4- player split screen/co-op - playing with friends is an essential part of the Halo experience.
No microtransactions/premium cosmetics/battle pass/season unlocks/lootboxes - War zone and micros have just taken up far too much dev time for an unbalanced experience. And the rest of it isn't designed to be enjoyable, it's designed to encourage "engagement", slo known as "wasting your time and pressuring you to spend real money". Game modes like War zone and Blitz are anti-consumer and a waste of dev time that could have been better used on the main modes. It all needs to go.
Equal starts, no player based abilities/no load outs - Having pick ups and power ups on the map for map control is also essential. Having a player start with a huge range abilities, and then adapting the map to take advantage of these abilities takes focus away from map control and combat, and actually upsets the skill of the game.
Quite frankly, I've given 343i two chances to make a main line title, and two chances at remasters, and they've screwed it up every time. They need to hit every single thing here or I'll have no interest in supporting their game. Bad stories and glitchy games can at least still be fun, but mess up the gameplay and the in game reward/unlock/economy system and it's just going to be a slog.
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