While Microsoft has certainly been more talkative in 2020 than its direct rival Sony, we've nonetheless been hankering for fresh news about the upcoming Xbox Series X console. Thankfully, that wait is now over as Microsoft has afforded our friends over at Eurogamer's Digital Foundry unprecedented access to the new system, as well as the people who are hard at work making it a reality.
The full feature is an incredible read, and we highly recommend you pop over to Eurogamer with a hot beverage in hand and take a few moments to soak it all in. If you're the impatient sort, then allow us to sum up the key points.
First up, there's the question of raw processing power. The console's Project Scarlett system-on-a-chip gives Series X 12.155 teraflops of GPU compute power, which means it's going to be more than twice as powerful as its direct predecessor, the (already pretty potent) Xbox One X.
Hardware accelerated ray tracing is also a huge deal; if you're unaware of what ray tracing is, it's basically a way for games to accurately represent the way light behaves, mimicking the way it bounces off surfaces and creates various visual effects in the real world. Because this is being done on Series X in hardware rather than software – which would have taken up valuable processing power – the console's ray tracing chops could end up putting other gaming systems in the shade. According to Digital Foundry – which was shown several demos during its time at Microsoft's HQ – Series X "is capable of delivering the most ambitious, most striking implementation of ray tracing – and it does so in real time."
Xbox Series X Technical Specifications Overview
Xbox Series X | Xbox One X | Xbox One S | |
---|---|---|---|
CPU | 8x Zen 2 Cores at 3.8GHz (3.6GHz with SMT) | 8x Custom Jaguar Cores at 2.13GHz | 8x Custom Jaguar Cores at 1.75GHz |
GPU | 12 TFLOPs, 52 CUs at 1.825GHz, Custom RDNA 2 | 6 TFLOPs, 40 CUs at 1.172GHz, Custom GCN + Polaris Features | 1.4 TFLOPS, 12 CUs at 914MHz, Custom GCN GPU |
Die Size | 360.45mm2 | 366.94mm2 | 227.1mm2 |
Process | TSMC 7nm Enhanced | TSMC 16nmFF+ | TSMC 16nmFF |
Memory | 16GB GDDR6 | 12GB GDDR5 | 8GB DDR3, 32MB ESRAM |
Memory Bandwidth | 10GB at 560GB/s, 6GB at 336GB/s | 326GB/s | 68GB/s, ESRAM at 219GB/s |
Internal Storage | 1TB Custom NVMe SSD | 1TB HDD | 1TB HDD |
IO Throughput | 2.4GB/s (Raw), 4.8GB/s (Compressed) | 120MB/s | 120MB/s |
Expandable Storage | 1TB Expansion Card | - | - |
External Storage | USB 3.2 HDD Support | USB 3.2 HDD Support | USB 3.2 HDD Support |
Optical Drive | 4K UHD Blu-ray Drive | 4K UHD Blu-ray Drive | 4K UHD Blu-ray Drive |
Performance Target | 4K at 60fps - up to 120fps | 4K at 30fps - up to 60fps | 1080p at 30fps up to 60fps |
Onto the hardware side of things, the Series X will benefit from super-fast GDDR6 memory and solid-state storage, and Microsoft has done a great deal to improve the way things work behind the scenes, using features such as 'Velocity Architecture' which allow for 'Quick Resume' during gameplay, allowing users to switch between game states in a matter of seconds – those days of waiting minutes for a new game to boot up may well be a thing of the past with Series X. Elsewhere, Microsoft has done some incredible work reducing input lag and screen tearing – two issues which are becoming increasingly more troublesome as gaming hardware evolves.
Backwards compatibility was always on the cards with Series X, but Microsoft has now revealed just how far it's taking this concept. The aim is to make all Xbox games compatible with the Series X, right back to OG titles released on the first console. However, the company isn't stopping there – select Xbox One titles will be optimised and enhanced to run at higher resolutions and frame rates on the new console; Gears 5 was one game demonstrated to Digital Foundry, and that included ray tracing and other updates. The bonus here is that you won't have to pay a penny for this enhanced edition, as it will use 'smart delivery' to update your Xbox One copy.
Furthermore, Microsoft is exploring ways of adding HDR support to games that never shipped with it, via machine-learning algorithms. Amazingly, Digital Foundry was shown a demo of the OG Xbox title Fusion Frenzy – which is almost 20 years old – running with HDR enabled. Microsoft is deadly serious about making sure that backwards compatibility is rock-solid on Series X, and it's doing so off its own back – the original developers don't have to lift a finger for these enhancements to happen.
We'll be picking apart and focusing on some of the key features throughout the day, but in the meantime, let us know if Series X is shaping up to be the console you always dreamed of.
[source eurogamer.net]
Comments 23
This is sounding GORGEOUS.
It sounds amazing. The videos they are uploading to YouTube show loading times and it's very fast. Will be good to see how games take advantage of this power and speed when publishers start to unveil them
Didn't Sony already confirm Ray Tracing and SSD for PS5 ages ago?
Any way if the PS5 is pretty similar in it's specs (and it probably will be) it sounds like both machines will be quite the power house
Of course it still all comes down to the games, you can be the most powerful but if there is nothing to play on it then it's worthless
Just look at what happened to the Dreamcast
This is a seriously impressive piece of kit, one of the big things for me is backwards compatibility and the potential enhancements this can make are very exciting
Obviously it all comes down to games at the end of the day, but the machine itself sounds very impressive indeed and I'm enjoying everything that MS is coming out with recently. Things are getting exciting, looking forward to seeing what Sony has in store also.
Games are obviously most important but with MS and Sony both putting exclusives on PC, first-party Series X and PS5 titles are less important to me for the upcoming gen than in the past because if I really want the best versions, home consoles aren't where to get them. Backwards compatibility will play a bigger role and it sounds like MS is taking this idea just in the direction I wanted. Lots of factors, some outside the game industry, will play into if this is a day one buy or not but I'm at least starting to get hyped for the Series X. Ball is in Sony's court now.
This does indeed sound seriously decent, and then some, especially FULL backwards compatibility instead of having it with select titles, like we've had so far. I still got a stack of OG Xbox that I haven't been able to play, due to them not being on the BC list...
But having said that, Sony can still one-up them, seeing as they apparently more or less have the same specs, so it'll probably come down to games catalog and features. The combination of those two will decide each platform's fate in the end.
@Damo Hey Damien, seems like a bit of a mess up has been made with redirecting article links, because the front page article "Xbox Series X Full Tech Specs Are Revealed, And They're Seriously Impressive" redirects to this article instead of to its own.
@TheNewButler
The Minecraft demo is also the first time a proper AMD ray-tracing implementation has been showcased.
Sounds great, but I'm guessing all that power comes at a price. I've only just (well, at Christmas) upgraded to X1X, so I'll stick with that for a while yet. Who knows, once this releases and all the bugs are ironed out, I might consider. Still not a fan of the styling.
I will probably be getting the Series X first, with the PS5 at a later date once Sony have got a dozen or so big exclusives out. Game Pass wins out for me though. Hardly bought any games since August.
Also it's super cool to see an Xbox site from the Push Square team!!! My favourite Playstation site now has an Xbox site!! And it recognised my PushSquare account too!! Didnt even need to sign up. Awesome stuff!!
This sounds incredible. Guaranteed 4K60, lightning fast load times, 1 TB of space with more on the way...
It's everything I wanted, and so much more.
Right, then... what's the catch?
More Powahhhhhh! (Schwarzenegger voice)
Since BC is what I most care about at this point, I'll wait before I jump in. I don't need a 600dollar (or whatever the price will be) xboxone. That being said, nice specs.
1TB of internal storage isn't a lot. So it seems like next gen is relying on customers to buy extra storage. It's like the Wii U all over again
Also, is Series X confirmed to be one console at this point? I thought there were multiple.
Can't wait~!! I wonder how the final consoles both from Sony and Microsoft will look like .
Well, the way I see it:
1. I've got an XoneX and no Series X exclusive games for 2 years - so no hurry to get the series X
2. While HZD IS coming to PC, I wouldn't count on PS5 exclusives making there way to PC for at least 3 years after release (just like HZD), if at all
3. Both machines will kick ass. It's going to be about the games. A PS5 allows me to play ANY game that releases in the next 2.5 years (6 months to launch, if lucky, AND I have the 1X)
SO, if the PS5 has some kick ass exclusives at launch or shortly thereafter, that seems like a no brainer to me; and then the Series X when it's true exclusives start to roll.
At the end of the day - it's all about the games!
Can't wait for series x to come out
Backwards compatibility is the biggest point for me. With 350 original Xbox, 600+ 360 and 300 Xbox one games I’m ready to go!! Maybe I can disconnect my 360 & make some room too!! 👍
I frankly couldn't care much less about the specs of either PS5 or Xbox Trinity. BUT I was told that this new console will have backward compatibility all the way to the original Xbox. That's a big deal and may be what sells me on it after skipping Xbone.
@NorrinRadd I too have an Xbox One but the fact that it won't have any Series X exclusives for at least a year is not a big deal to me. I upgraded to the Xbox One and then the Xbox One X because they offered a tangible improvement over the 360 and then One. I know the XB1 had a few 'exclusives' at launch - like Ryse, Forza 5 and Dead Rising BUT most, if not all the 3rd Party releases were also on 360 - CoD Ghosts, ACiv Black Flag, Battlefield etc and even Titanfall came to 360 too. Most may have offered a visual boost but some offered more. The X itself was a console that was primarily a visual boost with NO exclusives.
The games are important but playing those games at their best is a big reason to upgrade for me. Just having access to a game isn't enough - and obviously not for you either otherwise you may as well of bought a base XB1 and used the money saved to get more games. You would still have had access to all the same games...
Its not just an improved next gen gaming experience but also improving the library you already have access to - better load times, better visual quality etc and that's reason enough for me to upgrade. I will be upgrading my PS4 Pro to a PS5 too but again that's primarily to play games at their 'best' - whether they come out on just PS5 or on both generations. I could wait and make do with a PS4 Pro until enough Exclisives release that I want to make it a worthwhile purchase but Its about having access to games at their best for me
@BAMozzy
I totally get that. For me though its also an economic decision. I can only afford one next gen console at launch. I'll start with PS5 - because it actually WILL have exclusives - and then get Series X maybe a year or two afterwards when funds allow.
I guess what I was trying to say above was that by getting a PS5 at launch I will have access to ALL games that might release in the next 2 years until we actually see the release of a Series X exclusive game. I'm with you on best gaming experience - that is why I've got the One X and PS4 Pro.
@NorrinRadd At the end of the day, you have to do what's best for you. I doubt I could afford to buy both at launch - not if they launch in the same month for sure. However, there is more than just which gives me access to games that I wouldn't have otherwise.
Sony has certainly had a higher quantity of exclusives this generation but I still have roughly the same amount of exclusives on both consoles. If Sony does continue to make Single Player only games, then I could conceivably wait until there is enough on the market I want IF the majority of games I will be playing will be better on the Xbox for example. In the course of a year, I buy 1 or 2 exclusives per console and around 10 -12 multi-platform games so why not make those 12-14 (3rd party and exclusives) be the best they can be - even if those 12-14 can be played on a weaker system rather than buy the console that also lets me play 12-14 games but 10-12 are not the 'best' they could be and I am only playing 1-2 unique games which I could play in say 12m when there is may 3-5 games I want that I can't play elsewhere. Single player games are not so time sensitive as MP when you want a full lobby to get the best experience. That's another thing I expect in MS's favour as their MP games will share the same lobbies as XB1, PC and xCloud so will be well populated. Great for Halo!
Other factors like Price - and not just the console but additional controllers, what benefits (if any) it offers to your existing library, whether your friends will be upgrading sooner rather than later (if you play MP and its not cross generational - certainly won't be if its 'exclusive' to just PS5) etc etc all come into play too - certainly will with me anyway. It may well be better to buy the PS5 first so you don't have to re-buy the PS5 versions of games where as MS, with Smart Delivery, could possibly upgrade the game when you play it on Series X - install to the SSD and just the Series X Assets.
There is still much to learn about both but for me, having a few 'exclusives' that I can only play if I upgrade is just one small consideration. Its not as if I can't play them in 6m or so when I do get around to upgrading if I opt to go for Series X first. I don't care if Halo or Hellblade 2 (or any other game for that matter) is available to play on my X, I would rather play them when they are at their best and not just 'visually' (although 4k with ray tracing and lower latency controls) either but performance (Hellblade 2 at 30fps or 60fps+ and higher frame rates also lower latency too btw), load times etc. If the Series X offers a significant boost to my back catalogue too, then I won't worry about having to wait a while to actually get to play the few PS5 games I may want. Sony looks like they may run PS4/Pro games the same as they run on those consoles - changing the way the console is configured (dropping the clock speeds and/or halving the GPU like the Pro does) so you may get 'minor' benefits if any...
Point is, I think there is more to consider than just having a couple of extra games to play on the first 6m-1yr (depending on when you plan to upgrade I guess). For me, I could wait to play an SP game or 2 with all the other 'new' games releasing that I will want and with the massive backlog I have, I won't be struggling for games to play either. I want the 'new' games I intend to buy, regardless of whether they are available on current gen or not, to be playing them at the best level I possibly can - and that may also include any games in my backlog I haven't got around to finishing too...
You don't get a PC guy saying they won't upgrade until they 'have' to because their GPU can still handle ALL the games releasing - its still above the minimum requirements - they upgrade to make their gaming experience 'better' and improve their existing library. Of course I will get both eventually but If I don't get the Series X at launch, I won't be buying games like Halo or Hellblade 2 (or any other Xbox games) until I can play them at their best. I don't want to settle for 2nd best just because the games are on the X too - same as I didn't when the Pro and X released. Any 'new' games I buy will be on the new console I buy until I get both.
At the end of the day, that's my perspective and others may feel different. Even if I had just a 1080p TV, I would have bought the Pro and X because they offer better image quality and/or performance and wouldn't buy a game on PS4/XB1 until I could play those games at the 'best' I could on console. I have been putting money aside for quite a while now so maybe I won't have to wait too long to get the 2nd console (which ever that happens to be) anyway but I won't settle for 2nd best when there is better hardware to play it on. I wouldn't buy a PS4/XB1 version of a game when I could be playing it on Series X/PS5 and if Sony's 'exclusives' have less appeal than MS's, that's another reason to buy Series X first. So far, its only Godfall that can't be played on any other console and that doesn't appeal to me at all but Halo, Hellblade 2, Forza etc do appeal and Cyberpunk will be upgraded free too so Series X is in prime position right now to be bought first BUT things 'could' change in the coming months
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